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Forums - Sales Discussion - 3DS hits 50 "million" sellers at retail!

Just noticed that it crossed the milestone recently. See the full list below! 

 

http://www.vgchartz.com/platform/42/nintendo-3ds/



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About time. But only because of the gigantic install base.

Xbox One for example only has 54 and PS4 barely 88. But they'll get there.



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RolStoppable said:
vivster said:

About time. But only because of the gigantic install base.

Xbox One for example only has 54 and PS4 barely 88. But they'll get there.

Yup, adjusted for games that matter, Xbox One and PS4 don't look good.

Especially ps4. It's doomed! 



I do wonder though, what is it that causes handhelds to consistently have much lower attach rates than home consoles? I have two hypotheses. The first one is that the average age of handheld players/owners might be lower than the average age of home console players/owners, and less disposable income leads to fewer games being bought (although that is partially made up for by more free time, thus more time disposable for playing games). My other hypothesis is that people are more likely to buy multiple versions of a handheld than a home console, largely because it's cheaper, so it's easier to justify the purchase. I don't really have evidence for this, it's just anecdotal but all the people I know that owns handhelds (or used to own handhelds) owned several of the same handheld (I have a friend that owned 4 different DSs, even though none of them broke).



Teeqoz said:
I do wonder though, what is it that causes handhelds to consistently have much lower attach rates than home consoles? I have two hypotheses. The first one is that the average age of handheld players/owners might be lower than the average age of home console players/owners, and less disposable income leads to fewer games being bought (although that is partially made up for by more free time, thus more time disposable for playing games). My other hypothesis is that people are more likely to buy multiple versions of a handheld than a home console, largely because it's cheaper, so it's easier to justify the purchase. I don't really have evidence for this, it's just anecdotal but all the people I know that owns handhelds (or used to own handhelds) owned several of the same handheld (I have a friend that owned 4 different DSs, even though none of them broke).

It's not really about the platform and more the platform holder.

That the install base is completely overblown is one important part though. I doubt the actual active install base of the 3DS is above 40m.



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Families definitely run through multiple handhelds. When I was a kid that was the case. Kids were always breaking their gameboys or DS and were getting a new one for Christmas or birthdays.

Also some houses everyone had their own handheld but shared the same games.



Teeqoz said:
I do wonder though, what is it that causes handhelds to consistently have much lower attach rates than home consoles? I have two hypotheses. The first one is that the average age of handheld players/owners might be lower than the average age of home console players/owners, and less disposable income leads to fewer games being bought (although that is partially made up for by more free time, thus more time disposable for playing games). My other hypothesis is that people are more likely to buy multiple versions of a handheld than a home console, largely because it's cheaper, so it's easier to justify the purchase. I don't really have evidence for this, it's just anecdotal but all the people I know that owns handhelds (or used to own handhelds) owned several of the same handheld (I have a friend that owned 4 different DSs, even though none of them broke).

I can vouch for the multiple handheld theory, I have 3 3DS. Well, the first one is broken, but it still counts against the total number of sold hardware.



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RolStoppable said:
Teeqoz said:
I do wonder though, what is it that causes handhelds to consistently have much lower attach rates than home consoles? I have two hypotheses. The first one is that the average age of handheld players/owners might be lower than the average age of home console players/owners, and less disposable income leads to fewer games being bought (although that is partially made up for by more free time, thus more time disposable for playing games). My other hypothesis is that people are more likely to buy multiple versions of a handheld than a home console, largely because it's cheaper, so it's easier to justify the purchase. I don't really have evidence for this, it's just anecdotal but all the people I know that owns handhelds (or used to own handhelds) owned several of the same handheld (I have a friend that owned 4 different DSs, even though none of them broke).

My hypothesis is that handheld and home console ownership often overlap (pick any combination of manufacturers) and most of the gaming time is spent at home, making it an uphill battle for handhelds to compete. This is further strengthened by most publishers having a preference for home consoles, thus putting their best efforts there. In other words, if each generation you broke down how many worthwhile games were published for handhelds and how many for home consoles (all manufacturers combined), home consoles would comfortably win every time. The gap should be so big and obvious that we do not have to make actual lists.

The relationship between home consoles and handhelds has been changing in Japan, so the differences in tie ratio should be much less pronounced than they are in America and Europe. It's been a while since I've looked at the numbers.

I cannot vouch for this theory, I own more DS games than Wii games and way more 3DS-games than WiiU-games. Although I mostly prefer japanese games, so this would match you saying it's different in Japan.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Teeqoz said:
I do wonder though, what is it that causes handhelds to consistently have much lower attach rates than home consoles? I have two hypotheses. The first one is that the average age of handheld players/owners might be lower than the average age of home console players/owners, and less disposable income leads to fewer games being bought (although that is partially made up for by more free time, thus more time disposable for playing games). My other hypothesis is that people are more likely to buy multiple versions of a handheld than a home console, largely because it's cheaper, so it's easier to justify the purchase. I don't really have evidence for this, it's just anecdotal but all the people I know that owns handhelds (or used to own handhelds) owned several of the same handheld (I have a friend that owned 4 different DSs, even though none of them broke).

I think the 2nd makes a lot more sense, because many people get the different editions as the handheld is overall cheaper

Also could be that many people only get them for 1 game [series] like Pokemon



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Might be a result of the general low quality of non-original handheld games. After all DS Call of Duty could never have competed with regular COD.



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