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Forums - Nintendo Discussion - Kimishima: "Nintendo currentily studying VR, will come to Switch once it's right!"

setsunatenshi said:
bdbdbd said:

Remember when G&W had crystal screen?

This isn't a fair comparison. First we'd need to have a device with enjoyable experience and after that see how 720p fares against.

Good point. Full HD would actually be roughly 9 inches, whereas the 14 inch would be about the same ppi on full HD in comparison to 6,2 inch 480p screen.

Let me guess, it just happens to be everything under 721p on a 6,2 inch or bigger screen that experience the screen-door effect? I knew it! And not like everything we have so far looks like shit anyways? 

The quality of the experience is a gradient, not a binary good/bad. So if you consider the quality of the VR in $400 to $900 hedsets less than enjoyable, I'd be curious to hear your thoughts on a 720p underpowered handheld trying to run the same VR experiences.

Will take the comment as humorous if that was the original intent :)

I really agree your comment on the gradient part - which is pretty much what Spemanig said too - it's just that everyone arguing him is making the binary argument. 

If you look at the comment of the guy I replied to, first he posted a link to an editorial that was talking about 8K not being enough, whereas the whole discussion is essentially about sub-2K resolutions. So far all we have is underpowered hardware because upping the resolution to a decent level, would mean lower polycount and less effects. I'm not sure how much high end PC's could do, but when talking about decent VR, I think we can put PSVR, Samsung Gear and Switch cardboard VR into the same box of low end virtual reality. If you think PSVR is good enough, it's easy to understand why Switch cardboard would be good enough.

Nice to see you noticed the sarcastic tone in my post, though.



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bdbdbd said:

ps4tw said:

Tip: Stop talking about things you don't understand:

https://arstechnica.com/gaming/2013/09/virtual-perfection-why-8k-resolution-per-eye-isnt-enough-for-perfect-vr/

 A 720p screen would result in the screen-door effect that would make any game unplayable, with a resolution so low it is only slightly larger than the original Oculus Rift dev kit. 

Good point. Full HD would actually be roughly 9 inches, whereas the 14 inch would be about the same ppi on full HD in comparison to 6,2 inch 480p screen.

Let me guess, it just happens to be everything under 721p on a 6,2 inch or bigger screen that experience the screen-door effect? I knew it! And not like everything we have so far looks like shit anyways? 

I'm guessing you don't realise resolution and screen size are not related in any way? As the Switch can only output 720p on the move, then it simply doesn't have the power to do 1080p per eye, which is considered the minimum viable resolution for VR. 



ps4tw said:
bdbdbd said:

Good point. Full HD would actually be roughly 9 inches, whereas the 14 inch would be about the same ppi on full HD in comparison to 6,2 inch 480p screen.

Let me guess, it just happens to be everything under 721p on a 6,2 inch or bigger screen that experience the screen-door effect? I knew it! And not like everything we have so far looks like shit anyways? 

I'm guessing you don't realise resolution and screen size are not related in any way? As the Switch can only output 720p on the move, then it simply doesn't have the power to do 1080p per eye, which is considered the minimum viable resolution for VR. 

Of course they are related. It would be stupid to say otherwise. How many pixels per inch there are, depends only about the resolution divided by screen size.

Ok. 1080p according to who? 



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
ps4tw said:

I'm guessing you don't realise resolution and screen size are not related in any way? As the Switch can only output 720p on the move, then it simply doesn't have the power to do 1080p per eye, which is considered the minimum viable resolution for VR. 

Of course they are related. It would be stupid to say otherwise. How many pixels per inch there are, depends only about the resolution divided by screen size.

Ok. 1080p according to who? 

Okay, then tell me, what resolution is a 24" screen?



ps4tw said:
bdbdbd said:

Of course they are related. It would be stupid to say otherwise. How many pixels per inch there are, depends only about the resolution divided by screen size.

Ok. 1080p according to who? 

Okay, then tell me, what resolution is a 24" screen?

What's the ppi?



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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bdbdbd said:
ps4tw said:

Okay, then tell me, what resolution is a 24" screen?

What's the ppi?

Me: "I'm guessing you don't realise resolution and screen size are not related in any way?"

You: "Of course they are related".

No one here is talking about PPI. 

What's the resolution of a 24" screen?



i think this could be really good for nintendo. I believe they are in a situation where they have all the means necessary for vr right out of the box except for a screenless headset. The joy-cons may be perfect for vr games. The screen already has gyro built into it. Hmmmm or maybe it's the joycons that have gyro. That could be an issue. Although really, they could build a wii motion plus sensor into the aformentioned headset. They could making the cheapest way to access vr in the gaming world. As long as they didn't botch the launch like sony they'd be good. Metroid prime vr would be pretty awesome. :) Lot's of potential here if the pieces align.



ps4tw said:
bdbdbd said:

What's the ppi?

Me: "I'm guessing you don't realise resolution and screen size are not related in any way?"

You: "Of course they are related".

No one here is talking about PPI. 

What's the resolution of a 24" screen?

This can't be serious... Everyone is talking about ppi in the thread, in case you haven't noticed. 



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
ps4tw said:

Okay, then tell me, what resolution is a 24" screen?

What's the ppi?

So now you're essentially trying to argue that the swtich has a "good enough" pixel density, and that it's resoution doesn't matter, when you're ignoring the fact that the Swtich actually has worse pixel densitiy than the likes of PSVR, Oculus Rift, HTC Vive and pretty much any smart phone made in the past couple years. It's still going to offer a worse experience than any of those. This is still an argument against the Switch and you don't even know it.



bdbdbd said:
ps4tw said:

Me: "I'm guessing you don't realise resolution and screen size are not related in any way?"

You: "Of course they are related".

No one here is talking about PPI. 

What's the resolution of a 24" screen?

This can't be serious... Everyone is talking about ppi in the thread, in case you haven't noticed. 

So you're admitting that resolution and screen size aren't related?