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Forums - Nintendo Discussion - Kimishima: "Nintendo currentily studying VR, will come to Switch once it's right!"

potato_hamster said:

Okay, but how many people actually think Cardbox VR is good enough? I know that some people do, but is that enough to make it a worthwile endeavour? And again, my argument was PSVR for many is barely passable. It appears to me that Sony was gunning for the cheapest possible experience they could muster, and the PSVR is what they came up with, and the Switch would be fundamentally worse in every way. VR is bad at the moment, Nintendo offering even worse VR than the bad VR we have now isn't doing anyone any favors.

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How on earth are screen size and resolution at any way related? They do not have a direct relationship. There are other direct variables that determine the relationship between the two.

The PSVR is what it is, as you need to keep in mind that PS4 isn't actually very powerful device, so they had a lot to compromise. I'm not sure if it's that bad when you consider the circumstances.

I know some people that liked the cardboard and smartphones (or the headstrap model), while some others I know liked the PSVR. I really don't see the virtual reality having a sustainable market, it's something that seems to pop out every ten years in different forms of entertainment. Virtual Boy was released at the height of VR craze in the 90's, and no doubt we are currently experiencing the VR craze of 2010's - though, not quite like we had in the 90's.

Bigger screen does not equal higher native resolution, but the smaller the screen, higher the resolution in pixels per inch. One of the reasons I've isually opted for 28 or 32 inch TV's.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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bdbdbd said:
potato_hamster said:

Okay, but how many people actually think Cardbox VR is good enough? I know that some people do, but is that enough to make it a worthwile endeavour? And again, my argument was PSVR for many is barely passable. It appears to me that Sony was gunning for the cheapest possible experience they could muster, and the PSVR is what they came up with, and the Switch would be fundamentally worse in every way. VR is bad at the moment, Nintendo offering even worse VR than the bad VR we have now isn't doing anyone any favors.

---

How on earth are screen size and resolution at any way related? They do not have a direct relationship. There are other direct variables that determine the relationship between the two.

The PSVR is what it is, as you need to keep in mind that PS4 isn't actually very powerful device, so they had a lot to compromise. I'm not sure if it's that bad when you consider the circumstances.

I know some people that liked the cardboard and smartphones (or the headstrap model), while some others I know liked the PSVR. I really don't see the virtual reality having a sustainable market, it's something that seems to pop out every ten years in different forms of entertainment. Virtual Boy was released at the height of VR craze in the 90's, and no doubt we are currently experiencing the VR craze of 2010's - though, not quite like we had in the 90's.

Bigger screen does not equal higher native resolution, but the smaller the screen, higher the resolution in pixels per inch. One of the reasons I've isually opted for 28 or 32 inch TV's.

Yes, and the Switch is significantly less powerful, so Nintendo would have to compromise even more, and many are arguing the compromise would bring it to an unacceptable level.

Really? So my childhood gameboy with its 1.9" wide screen has a higher PPI than my iPhone 6's 4.7" screen? I'm pretty sure that's not true. It's like PPI isn't dependant on screen size either.



setsunatenshi said:

I see the point you're trying to make, but I can't agree on putting PSVR and Samsung Gear anywhere near the same bag, especially if we're talking about gaming VR.

No mobile VR can do gaming. On the other hand we can play Resident Evil 7 in PSVR (and soon Dirt Rally VR)

PSVR= Gaming

Mobile VR= 360 Videos

720p 'mobile vr'= terrible even at videos, gaming don't even think about it

As I said, what's crap, is crap. So far mobile VR can't do gaming, but that's to change in the future. 



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

potato_hamster said:
FromDK said:

Try to understand that VR are not set in stone.. Even Oculus..Vive and PSVR use total diffent setups..

The type of sensors.. the numbers of sensors.. the placement.. the screen.. optics.. and diffent graphic types and effects and much more.. are still being testet (and will for years to come)

To think that Nintendo.. One of the pioners in VR gaming.. the biggest gaming company ever.. the master of thinking new and inovate..  the company that acording to them self have testet VR the last +15 years.. and hold a lot of gaming related VR patents..

Could come up with a new way of doing it.. is not that fare out... chill.. :)

Yeah... we should tot-totally trust them when it comes to VR.

 

They totally did not made one of the worst VR experiences ever made the last time they tried to a point where they practically pretend it never happened. Yep. They deserve our trust.

That's true, but the situation today isn't much better. Maybe Virtual Boy had done better if it was just a peripheral for SNES or N64, or maybe not.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

potato_hamster said:
FromDK said:

Try to understand that VR are not set in stone.. Even Oculus..Vive and PSVR use total diffent setups..

The type of sensors.. the numbers of sensors.. the placement.. the screen.. optics.. and diffent graphic types and effects and much more.. are still being testet (and will for years to come)

To think that Nintendo.. One of the pioners in VR gaming.. the biggest gaming company ever.. the master of thinking new and inovate..  the company that acording to them self have testet VR the last +15 years.. and hold a lot of gaming related VR patents..

Could come up with a new way of doing it.. is not that fare out... chill.. :)

Yeah... we should tot-totally trust them when it comes to VR.

They totally did not made one of the worst VR experiences ever made the last time they tried to a point where they practically pretend it never happened. Yep. They deserve our trust.

Why are you talking about trust?.. Offcourse if Nintendo made VR for Swich.. it would be judge just like all others..

But are you one minut in doubt.. that Nintendo is one of the companys that could come up with a new way of doing VR..?

Remember that motion/gyro tracking is big part of VR to.. and who knows if Nintendo can combine glassesfree 3d.. with headtracking and that way come up with somphing new.. mayby add HD rumple.. what about that ir tracker..  some.. i dont know.. and then it all gets fuzzy....

Point is.. it makes no point to talk about what others need and how they do it.. when it comes to Nintendo



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potato_hamster said:
bdbdbd said:

The PSVR is what it is, as you need to keep in mind that PS4 isn't actually very powerful device, so they had a lot to compromise. I'm not sure if it's that bad when you consider the circumstances.

I know some people that liked the cardboard and smartphones (or the headstrap model), while some others I know liked the PSVR. I really don't see the virtual reality having a sustainable market, it's something that seems to pop out every ten years in different forms of entertainment. Virtual Boy was released at the height of VR craze in the 90's, and no doubt we are currently experiencing the VR craze of 2010's - though, not quite like we had in the 90's.

Bigger screen does not equal higher native resolution, but the smaller the screen, higher the resolution in pixels per inch. One of the reasons I've isually opted for 28 or 32 inch TV's.

Yes, and the Switch is significantly less powerful, so Nintendo would have to compromise even more, and many are arguing the compromise would bring it to an unacceptable level.

Really? So my childhood gameboy with its 1.9" wide screen has a higher PPI than my iPhone 6's 4.7" screen? I'm pretty sure that's not true. It's like PPI isn't dependant on screen size either.

If your phone has comparable native resolution, then it is so.

Yes, it might be so bad. This also depends on what the games would be like, as others have pointed out. I'm not sure if it makes sense to have a VR version of RE7, but a Crash Bandicoot might be a better idea considering the performance.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
potato_hamster said:

Yes, and the Switch is significantly less powerful, so Nintendo would have to compromise even more, and many are arguing the compromise would bring it to an unacceptable level.

Really? So my childhood gameboy with its 1.9" wide screen has a higher PPI than my iPhone 6's 4.7" screen? I'm pretty sure that's not true. It's like PPI isn't dependant on screen size either.

If your phone has comparable native resolution, then it is so.

Yes, it might be so bad. This also depends on what the games would be like, as others have pointed out. I'm not sure if it makes sense to have a VR version of RE7, but a Crash Bandicoot might be a better idea considering the performance.

No of course it doesn't. Because screen size does not have a direct relationship with PPI. But here's the part you haven't quite clued in on. Screen size, resolution and PPI are all variable. Not all 6" screens have the same resolution or PPI. Not all 24" screens have the same resolution or PPI. Not all 50" screens have the same resolution or PPI. A 50" screen can have a higher PPI than a 6" screen. A 24" screen can have a higher resolution than a 50" screen. It's all variable. There is no direct relationship between screen size, resolution and PPI.

I think what you've been trying to say is that you prefer a 32" 1080p screen over a 50" 1080p screen because it has a higher PPI and thus the image looks nicer. to you But that isn't the point you're actually arguing.



bdbdbd said:

If your phone has comparable native resolution, then it is so.

Yes, it might be so bad. This also depends on what the games would be like, as others have pointed out. I'm not sure if it makes sense to have a VR version of RE7, but a Crash Bandicoot might be a better idea considering the performance.

potato_hamster said:

No of course it doesn't. Because screen size does not have a direct relationship with PPI. But here's the part you haven't quite clued in on. Screen size, resolution and PPI are all variable. Not all 6" screens have the same resolution or PPI. Not all 24" screens have the same resolution or PPI. Not all 50" screens have the same resolution or PPI. A 50" screen can have a higher PPI than a 6" screen. A 24" screen can have a higher resolution than a 50" screen. It's all variable. There is no direct relationship between screen size, resolution and PPI.

I think what you've been trying to say is that you prefer a 32" 1080p screen over a 50" 1080p screen because it has a higher PPI and thus the image looks nicer. to you But that isn't the point you're actually arguing.

Just quoting you potato so you can enjoy this reply.

@bdbdbderp
Stop talking about things you don't understand! And go and play an FPS while you're at it:

http://pixensity.com/list/nintendo-gameboy-376/

http://pixensity.com/list/sony-xperia-z5-premium-7503/

What black magic is this? A larger screen has higher PPI than a smaller screen? NO! IT'S IMPOSSIBLE!

Also your idea of getting a smaller screen for higher PPI is redundant because a larger screen is meant to be viewed from a greater distance, negating lower PPI on larger screens. Unless you live in a tiny hovel, hence the need for high PPI.

Plus buddy, you never answered: what resolution is a 24" monitor?



spemanig said:
Pemalite said:

720P and 60fps is NOT fine for VR. You should try using VR some time.


I've seen enough impressions of just that to believe that it absolutely is fine.

I don't enjoy looking through a screen door.

Anything less than 1440P is unacceptable for my Phone, why would I wan't 720P in VR?

Pyro as Bill said:

Screen door effect can be reduced by moving the display further from your eyes and using a bigger screen instead. Say a 6.2" display v 5.7" on PSVR.

If you have two different sized screens, both the same resolution and you move the one with the larger screen back, then the perceived pixels per inch ends up the same.
A 5.7" phone with a 720P screen is not okay for VR. ESPECIALLY if it uses Pentile.

Plus, by moving the devices backwards, you shift the center of gravity, which will result in additional neck strain.




--::{PC Gaming Master Race}::--

FromDK said:
setsunatenshi said:

I see the point you're trying to make, but I can't agree on putting PSVR and Samsung Gear anywhere near the same bag, especially if we're talking about gaming VR.

No mobile VR can do gaming. On the other hand we can play Resident Evil 7 in PSVR (and soon Dirt Rally VR)

PSVR= Gaming

Mobile VR= 360 Videos

720p 'mobile vr'= terrible even at videos, gaming don't even think about it

Try to understand that VR are not set in stone.. Even Oculus..Vive and PSVR use total diffent setups..

The type of sensors.. the numbers of sensors.. the placement.. the screen.. optics.. and diffent graphic types and effects and much more.. are still being testet (and will for years to come)

To think that Nintendo.. One of the pioners in VR gaming.. the biggest gaming company ever.. the master of thinking new and inovate..  the company that acording to them self have testet VR the last +15 years.. and hold a lot of gaming related VR patents..

Could come up with a new way of doing it.. is not that fare out... chill.. :)

Sorry, but I don't drink the Nintendo kool-aid, rather base my views on reality :)

They might have some VR plans in the future but I'm sure they have absolutely nothing to do with this console coming up next month