potato_hamster said: Okay, but how many people actually think Cardbox VR is good enough? I know that some people do, but is that enough to make it a worthwile endeavour? And again, my argument was PSVR for many is barely passable. It appears to me that Sony was gunning for the cheapest possible experience they could muster, and the PSVR is what they came up with, and the Switch would be fundamentally worse in every way. VR is bad at the moment, Nintendo offering even worse VR than the bad VR we have now isn't doing anyone any favors. --- How on earth are screen size and resolution at any way related? They do not have a direct relationship. There are other direct variables that determine the relationship between the two. |
The PSVR is what it is, as you need to keep in mind that PS4 isn't actually very powerful device, so they had a lot to compromise. I'm not sure if it's that bad when you consider the circumstances.
I know some people that liked the cardboard and smartphones (or the headstrap model), while some others I know liked the PSVR. I really don't see the virtual reality having a sustainable market, it's something that seems to pop out every ten years in different forms of entertainment. Virtual Boy was released at the height of VR craze in the 90's, and no doubt we are currently experiencing the VR craze of 2010's - though, not quite like we had in the 90's.
Bigger screen does not equal higher native resolution, but the smaller the screen, higher the resolution in pixels per inch. One of the reasons I've isually opted for 28 or 32 inch TV's.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.