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Forums - Sales Discussion - Super Mario Run Reaches 78 Million Downloads, 5% Have Paid

Wright said:

Wonder how much better would it have sold if it hadn't been that overpriced.

It might have sold more but would it have been more profitable? Who knows.

Sales are impressive thus far and it hasn't even come to Android.



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Google Survey is paying the game for me so I'm cool with the 10 bucks price tag lol



There are better value games on Ios.. but not that many... certainly the pickings aren't that great within this genre.

For my own benefit I'd rather they keep this model rather than compromise their games by making them free to play and adding unpleasant levels of grinding and other imbalances in order to encourage you to part with cash.

It's one of the more memorable IOS games I played this year.



with 10 dollar games, in my opinion i can get a lot of good triple A games on Steam and even on PS plus



HoloDust said:
JRPGfan said:

Im guessing nintendo spent little to nothing on marketing.

However Apple probably took half of that 40m revenue they made off it.

So 20m for Nintendo, and then production costs + marketing.

Its still a pretty good profit, for something that likely didnt take much work to make.

I doubt it...standard cut for major digital stores (Steam, Google, Apple) is 30%.

This wasn't a standard game though. It was a featured game and one for which Apple was more of a partner than just the store owner.



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HollyGamer said:
with 10 dollar games, in my opinion i can get a lot of good triple A games on Steam and even on PS plus

Yeah, $10 for such game is way too much, they should be more than happy with 5% conversion rate. Ther are a lot of much better games on mobiles for lot less money.



potato_hamster said:
HoloDust said:

I doubt it...standard cut for major digital stores (Steam, Google, Apple) is 30%.

Considering that publicity that Apple provided Nintendo, it may not be a standard percentage.

and how do we know Apple didnt pay for timed exclusivity?



When the herd loses its way, the shepard must kill the bull that leads them astray.

huge mistake to give away the first 3 levels or so and then charge. Players get their fix by playing a bit and don't have nearly enough incentive to pay for their rest because there ISNT that much more.

They should have made a paywall for for the game entirely, 4.99$, no free levels (maybe like a 30 second demo try or whatever). Would have brought in so much more revenue

 

granted I think Nintendo's mobile offerings are simply for advertising and exposure to get people to buy their regular systems. IF that wasn't the case then obviously we'd see Nintendo put something like the original Mario Bros games (1-3) on mobile and they'd sell a kajillion more of that app than Mario Run.



39 mil in revenue is good, but man, 5% is such a small percent of people buying it. I guess people weren't really happy with $10. Maybe 5 dollars would have swayed more people.



 

              

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Hiku said:
KLXVER said:

Well at first I was thinking that 0.05 of 100 isnt 5%. Then I realized that 0,5 of 100 isnt 5% either. Then I realized that it was 0.05 out of 1. Then I hoped people would forget about it...

Out of 1? 0.05 x 1 is 0.05.
0,05 x 100 = 5%.

xD

Well 0.05 out of 1 is also 5%.

My thinking was that he was talking about revenue. So out of a possible 780 million the revenue was 5% which equals 39 million. When he said 3.9 million, I replied with "Thats 0,5%" Which it is out of 780.

It was all a misunderstanding.