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Forums - Sales Discussion - Super Mario Run Reaches 78 Million Downloads, 5% Have Paid

badgenome said:
KLXVER said:

No, its of 780 million.

Okay...

78 million downloads x 5% (or 0.05) paid = 3.9 million people paid

3.9 million paying customers x $10 each = $39 million revenue

Are you joking me around, sir?

Oh, you meant how many people have paid. Fair enough



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Couldv made a lot more if they give lower price options. Maybe let people pay 1~2$/level instead of 10$ for a full game. 10$ is too much for a mobile game



before we get a ton of people talking about how 4 million paid dowloads is a poor number, i would like to ask how many games have sold over 4 million at $10 on iOS?



When the herd loses its way, the shepard must kill the bull that leads them astray.

m_csquare said:
Couldv made a lot more if they give lower price options. Maybe let people pay 1~2$/level instead of 10$ for a full game. 10$ is too much for a mobile game

Asking Nintendo to stop overvaluing its own software is like asking Nintendo to stop being Nintendo.



badgenome said:
m_csquare said:
Couldv made a lot more if they give lower price options. Maybe let people pay 1~2$/level instead of 10$ for a full game. 10$ is too much for a mobile game

Asking Nintendo to stop overvaluing its own software is like asking Nintendo to stop being Nintendo.

and they sold most of pokemon go shares to niantic. Talking of the biggest blunder in the history of mobile gaming



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KLXVER said:
badgenome said:

Okay...

78 million downloads x 5% (or 0.05) paid = 3.9 million people paid

3.9 million paying customers x $10 each = $39 million revenue

Are you joking me around, sir?

Oh, you meant how many people have paid. Fair enough

Although it still doesn't explain your previous post stating that 0.05 isn't 5%



zorg1000 said:
before we get a ton of people talking about how 4 million paid dowloads is a poor number, i would like to ask how many games have sold over 4 million at $10 on iOS?

We should also ask how many of those games have Mario in them?



m_csquare said:

and they sold most of pokemon go shares to niantic. Talking of the biggest blunder in the history of mobile gaming

Did they? I thought it was just that they didn't make as much as people were thinking because Pokemon isn't really their IP.

Whoops, if so!



KLXVER said:
badgenome said:

0.05 = 5%

No...

The internet maybe the only place I find people arguing over the very basics of mathematics.



Wonder how much better would it have sold if it hadn't been that overpriced.