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Forums - Sales Discussion - Super Mario Run Reaches 78 Million Downloads, 5% Have Paid

badgenome said:
KLXVER said:

Thats 0.5%

 

5% is 39 million.

0.05 = 5%

No...



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KLXVER said:
Teeqoz said:

No, it's 3.9 million. 78*0.05=3.9

Thats 0.5%

 

5% is 39 million.

No its not xD



KLXVER said:

No...

You think that 39 million is 5% of 78 million?

I went to an American school and even I know better than this!



badgenome said:
KLXVER said:

No...

You think that 39 million is 5% of 78 million?

I went to an American school and even I know better than this!

No, its of 780 million.



think-man said:
KLXVER said:

Thats 0.5%

 

5% is 39 million.

No its not xD

Yes it is.



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badgenome said:
KLXVER said:

No...

You think that 39 million is 5% of 78 million?

I went to an American school and even I know better than this!

I think he misunderstood the maths. 



KLXVER said:
think-man said:

No its not xD

Yes it is.

Okay,  now you are just messing with me lol don't be silly man you know thats not right xD 



KLXVER said:

No, its of 780 million.

Okay...

78 million downloads x 5% (or 0.05) paid = 3.9 million people paid

3.9 million paying customers x $10 each = $39 million revenue

Are you joking me around, sir?



think-man said:
badgenome said:

You think that 39 million is 5% of 78 million?

I went to an American school and even I know better than this!

I think he misunderstood the maths. 

So how has it brought in 39 million then?



badgenome said:
KLXVER said:

No, its of 780 million.

Okay...

78 million downloads x 5% (or 0.05) paid = 3.9 million people paid

3.9 million paying customers x $10 each = $39 million revenue

Are you joking me around, sir?

I was hoping someone would have explained it all before I had to :)

Assuming half the confusion came from some people arguing for 3.9 million downloads and 39 million dollars, but alas, we have closure!