bdbdbd said:
DannyDesario said:
The Wii U wasn't similar. None of the competition had tablets, primitive online and lack of 3rd party support.
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Of course it was. It was made as better "everything". Better controller, better hardware, better online. Third party support wasn't bad at all at launch, but the bad sales killed the third party support. This is what hapoened to Gamecube as well.
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3rd party support was worse than the competition. FFXV, KH3, MGSV, RE6, GTAV, Far Cry, MKX, Life is Strange, Alien Isolation, The Evil Within, Wolfenstein, Battlefield 4, Batman Arkham Knight and Persona 5 were starting development, being developed, or released close to the Wii U launch. It didn't get the normal AAA games or Japanese Games PS4, PC or Xbox were getting. Nintendo was on cruise control with the Wii U and didn't care. They didn't attempt to partner with anyone like they did with the Capcom Five or Eternal Darkness either so it wasn't like the GC. It had a gimmicky default controller like the Wii which wasn't like the competition, the hardware was already even more dated than the PS4 at their respective launches. Like I said, No hard drive so digital gamers needed an external HDD, it didn't meet the comeptition's low standards so no I don't think that it was like the competition.
As for the GC, it got exposed around GDC 2000 and the 3rd party was DOA because Nintendo didn't care.
https://dromble.wordpress.com/2014/01/07/dolphin-tale-story-of-gamecube/
"CNN reported that Nintendo was charging a much higher licensing fee for GameCube ($11) while Microsoft and Sony charged ($7 – $9). This fell in line with a report from IGN that Microsoft was charging $8 (and possibly lower) licensing fee standard. One major publisher admitted to IGN that Microsoft had been very accommodating when it comes to fees."
"In the December 2000 issue of Next Gen Magazine, approximately 7 months after GDC, Hiroshi Imanishi said they are not approaching third parties to make games for GameCube. Instead, they expect third parties to come to them once the GameCube starts growing their install base"
"By June 2000, no US companies hadworking GameCube development kits yet and were still in prototyping stages. Miyamoto explained, “There are several different stages of the development tools and until the final one is ready we just cannot mass produce them"
"At GDC 2000, most software houses were already well into production with PlayStation 2 and Xbox titles (Not Like The Competition), but very few developers had signed up to create games for Nintendo’s Dolphin. According to various sites, Dolphin was the butt of jokes at GDC, and one major respected developer told IGN, “We’ll develop for Dolphin in five years when Nintendo finally releases some information on it”. Another developer said, “Nintendo is making the same old mistakes, it’s not giving us any incentive to bother with Dolphin”."