Barkley said:
The WiiU had Wii Sports, it had Wii Party, it had Wii Fit & Just Dance. It had all the games that appealed to and drew in the casual userbase on the Wii. The reason it didn't work is those casual players were more then happy to just stick with the system they already had. Motion-Controls appeals mostly to casual/non-traditional gamers. A demographic less willing to spend large amounts on new systems and with less of a desire to have the newest and best. "I already have Wii Sports, Wii Fit and Just Dance. Why would I spend £200 on a new box?" It's a hard demographic for a video game platform to tap into initially, and it's an even harder demographic to convince that what they already have isn't enough. |
Except for Just Dance it came all late. More serious: the Wiimote was an optional accessory to the WiiU. So for the owners of the Wii: why shell out so much money, if it has only one game I'm interested in - which also runs on the box I already own. Nintendo abandon the motion-control-gamers, not the other way around.
You blame it on the casula players, that were happy to stick with the box they had. But actually hardcore gamers do the same, if the new box has only games they already have on the old box. That is nothing surprising.