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Forums - Sales Discussion - Resident Evil 7 Ships 2.5m

Kerotan said:
Nautilus said:

I havent played the game yet, and please dont spoil me on this, but I have read on reviews that this links to the past entries in the series, through journal entries and whatnot(the extra collectibles that gives backstory).Not to mention that its a return to roots too, and many reviewers says this feels Re.really Keortan, find another excuse.The new IP one is getting really tiring.

It feels absolutely nothing like RE4, RE5 and RE6. 

 

Again if this was named outlast 3 people wouldn't know any different.  New Ip in all but name.  The old days of the original IP are long gone.  

 

But it feels like RE 1, 2 and 3.And yeah, people would know the difference.Just because you have this opinion stuck in your head dosent change the fact that this is a RE game.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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axumblade said:
Kerotan said:

It feels absolutely nothing like RE4, RE5 and RE6

 

Again if this was named outlast 3 people wouldn't know any different.  New Ip in all but name.  The old days of the original IP are long gone.  

 

You are saying this as if it is a bad thing? 

No its a good thing!  

 

@nautilus it's a RE game in name and name only.  They've basically rebooted the series twice.  First time with RE4 completely changing it up and now with RE7 again. 



Kerotan said:
axumblade said:

You are saying this as if it is a bad thing? 

No its a good thing!  

 

@nautilus it's a RE game in name and name only.  They've basically rebooted the series twice.  First time with RE4 completely changing it up and now with RE7 again. 

Changing the gameplay style dosent make it a reboot.Hell, thats not even the definition of the word!You have the connection to earlier games, myriad elements of past games are presents and many more.

You could call this a evry soft reboot, simply due to the fact that its a self contained story, that dosent need you to know what happened in past games to enjoy it.But calling this a new IP is simply wronng.You are the only one saying this.If the perspective shift is all that it takes to reboot a franchise, then almost all franchises that are old have all rebooted countless times.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Kerotan said:

No its a good thing!  

 

@nautilus it's a RE game in name and name only.  They've basically rebooted the series twice.  First time with RE4 completely changing it up and now with RE7 again. 

Changing the gameplay style dosent make it a reboot.Hell, thats not even the definition of the word!You have the connection to earlier games, myriad elements of past games are presents and many more.

You could call this a evry soft reboot, simply due to the fact that its a self contained story, that dosent need you to know what happened in past games to enjoy it.But calling this a new IP is simply wronng.You are the only one saying this.If the perspective shift is all that it takes to reboot a franchise, then almost all franchises that are old have all rebooted countless times.

As I said,  if you titles this game House of Horrors you'd know no different. 



Kerotan said:
Nautilus said:

Changing the gameplay style dosent make it a reboot.Hell, thats not even the definition of the word!You have the connection to earlier games, myriad elements of past games are presents and many more.

You could call this a evry soft reboot, simply due to the fact that its a self contained story, that dosent need you to know what happened in past games to enjoy it.But calling this a new IP is simply wronng.You are the only one saying this.If the perspective shift is all that it takes to reboot a franchise, then almost all franchises that are old have all rebooted countless times.

As I said,  if you titles this game House of Horrors you'd know no different. 

*sigh* Sure... whatever you say.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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RE6 couldn't make its lofty goals, can only hope RE7 will eventually meet its shipment goal.



Kerotan said:
Nautilus said:

Changing the gameplay style dosent make it a reboot.Hell, thats not even the definition of the word!You have the connection to earlier games, myriad elements of past games are presents and many more.

You could call this a evry soft reboot, simply due to the fact that its a self contained story, that dosent need you to know what happened in past games to enjoy it.But calling this a new IP is simply wronng.You are the only one saying this.If the perspective shift is all that it takes to reboot a franchise, then almost all franchises that are old have all rebooted countless times.

As I said,  if you titles this game House of Horrors you'd know no different. 

100% correct. No one would even think about this being a Resident Evil game if you showed them footage of it a few years ago. Let alone it being NOT a spin-off.



Wright said:
hunter_alien said:

Alianate for a while. If the feedback is good, they will bite later on and the game will have legs. IMO the biggest issue that plagued RE7 is [...], Revelations 2(as someone mentioned this was mostly down to bad business decisions),

This was really a shame because I found Revelations 2 a game with a lot of potential. As someone who waited to buy it when they released the physical version (and of all places, on the 360, which had shit-tier optimization), I truly love everything about it. The oppresive atmosphere, the return of Claire Redfield and Barry Burton (the later whom I've always liked but never had a game of his own except for the Gaiden spin-off), the amount of weapons you can find, the secrets and the alternative timeskip paths you can create as a cause/consequence effect. It wasn't perfect by any means and it had some crazy spikes of difficulty at times (and a huge lack of ammo, seriously, every bullet freaking counts), but I always thought of it as a great entry that found a way to introduce itself (between RE5 and RE6) and also expand upon the series' lore without going crazy with it.

Not to mention it features what's probably the greatest replayability mode ever, Raid Mode (expanded from Revelations 1), which gives you tons of things to do, weapons to customize and skill trees to develop. Then there's the bunch of collectibles and extra content for the story in the form of outfits, special weapons and mode settings, not to mention you could replay the games with two different settings (Speedrun mode-esque and Invisible Enemy mode). As far as content go, Revelations 2 was flawless. As a RE game, it was awesome, and had crammed ton of fanservice in it. Nothing beats Claire making the Jill Sandwich joke, and Barry's daughter sighing in disbelief because she's tired of hearing that from his dad.

I never played the Raid mode, but wityh the other parts I totally agree. Unfortunatly it was an episodic experiment on acapcoms part and parts of it didnt look as good as thge whole experience. I actually liked it more than the first one, even if I managed to play it on the PS4 and on the PS4 it looked far less impressive on a technical level than 1 was on the 3DS. Never the less, I did manage to recomend it for a couple of friends, and all came away with the same impression. WTF was Capcom thinking of releasing it bit-by-bit. If anything, 6 would have been far more suitable for that role.



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