Trunkin said:
Actually, I think the average gamer is in their thirties at this point. I've always understood Blue ocean to be like the Wii, which essentially created a market from nothing. Nintendo seems to be trying to position the Switch into a specific, but existing, core gaming niche. The high prices are probably because they expect that kids will be able to share a single Switch unit if need be, and the older single gamers who will be their earliest adopters can afford it. |
Average gamer might be in their thirties if you don't count in kids. However, with all the devices out there, everyone who plays any screen tap game every now and then, can be considered as gamer. The oldschool gamer isn't the core market. Yes, I may sometimes try out a game on my (work) tablet, but to actually play the shitty games for extensive time... Oh, no.
The above gets us to the important part, which is to actually have people to pay for your product. For me, for example, waste of money is less important than waste of time. It doesn't really matter if you pay 60€ for an industry AAA game or download some runner for free, if I have better things to do than sit in front of a screen. If the game can offer intensive gameplay in timeframe that fits me, we might have a winner.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.