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Forums - Microsoft Discussion - Why does Microsoft xbox scorpio need exclusives when the top best selling games are multiplatform?

NATO said:
Snoopy said:

They already pretty much doing this with xbox one and ps4. Thus different resolutions and such. Scaling games automatically has worked very well over the years for PC gamers, so why no xbox scorpio?

No, they do not.

Yes, they scale and define games settings on xbox one and ps4 in order to make sure it can run properly. Same thing with ps4 pro with games like tomb raider,BF, nioh,ect.  Not that hard for these developers, ps4 pro already proven it.



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Who's to say multiplatform games will look significantly better? My bet is that it will be just like with the ps4 Pro, slightly higher resolution and more stable framerates on the games that are patched, but it's not going to make a night and day difference. Still pretty cool, of course, but it depends on the price point if the masses will think an upgrade will be worth it. If it's higher than $399, I don't see many people buying it.



Conina said:
Snoopy said:

But most people don't game on a PC. People can build a powerful pc right now and play all the best selling games on xbox one and ps4 significantly better in graphics and fps.

Around 200 million active Steam accounts, League of Legends has 100 million montly active users...

Sorry, was referring non f2p games and AAA 60 dollars games. COD isn't doing too well on steam last I checked or the fact games like FF, Destiny and Madden aren't on PC.



Snoopy said:
NATO said:

same api, architecture and uwp doesnt matter.

Still have to optimize for a fixed platform

Still have to test optimizations for said fixed platform

Guess what? that takes... dun dun duuunnnn... time and money.

When I was playing counter strike on my old laptop it automatically set me on low settings. However, when I played it on my newer laptop it set the game at medium/high settings. It detected my hardware and chosed the best option. I'm sure xbox scorpio will do the same. Didn't require anyone to playtest or do anything about it.

As much as you wished it worked that way, it doesn't! Sorry! Xbox One games don't scale! They're optimized specifically for the architecture of the Xbox One, the engine is streamlined to use less of a hardware footprint because it doesn't have to detect hardware, because it doesn't have to constantly make output decisions based on hardware. It already knows the hardware - there are no decisions to be made. As a result, the Xbox One will run games better than a PC running the same PC game on equivalent hardware. You can't just undo that by making that game run on more powerful hardware. The game engine still thinks it's running on a regular Xbox One. It doesn't have the ability to detect hardware since it had no reason to.

So MS runs into the same wall Sony did, and will have to implement the same solution Sony did. All Xbox One games will run on the Scorpio exactly the same as they will run on an X1 (barring some type of post-processing video upscaler) unless the development team patch in the basic ability to detect the additional hardware into their engines via an update (still not nearly to the extent this is used in PC game development), and then specifically program using that additional power to enhance the gameplay experience. The console will not be able to figure that out on it's own. It will act just like a regular Xbox One otherwise. This is how the PS4 Pro works. This is how Scorpio will work as well.



Snoopy said:
JRPGfan said:

Thats the exact same as the PS4pro.

Watch the scorpio launch at 449$ and sell as little as the PS4pro does or less.

All these that think 2160p matters (native 4k) vs 1800p (checkerboarded 4k), they get to see that reflected in sales.

People simply dont care enough about resolutions past 1080p.

Its what most have as tv's, and even those with 4k tv's alot wont spend a extra 200$ to get a scorpio.

What if it isn't just resolution. What if the textures, lighting, ect is all better on xbox scorpio?

The PS4pro has some of that too.... and it doesnt appear it matters much.

People still go for the cheapest console, which is the normal slim version.



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JRPGfan said:
Snoopy said:

What if it isn't just resolution. What if the textures, lighting, ect is all better on xbox scorpio?

The PS4pro has some of that too.... and it doesnt appear it matters much.

People still go for the cheapest console, which is the normal slim version.

Mariginal upgrade vs Huge Upgrade. Here is a video from AVGN that proves it.

 

https://www.youtube.com/watch?v=n33tsoDZZU0



I'll be back to debate some more, but I have to go and get some errands completed.



Snoopy said:
JRPGfan said:

The PS4pro has some of that too.... and it doesnt appear it matters much.

People still go for the cheapest console, which is the normal slim version.

Mariginal upgrade vs Huge Upgrade. Here is a video from AVGN that proves it.

https://www.youtube.com/watch?v=n33tsoDZZU0

And scorpio is going to be much the same.

People have insane expectations for the scorpio... but its all just hype thats inflated.

It ll do what the PS4pro does, only slightly better, at a slightly higher price.

 

Its not going to magically sell insanely well, much like the PS4pro doesnt.



Snoopy said:
NATO said:

No, they do not.

Yes, they scale and define games settings on xbox one and ps4 in order to make sure it can run properly. Same thing with ps4 pro with games like tomb raider,BF, nioh,ect.  Not that hard for these developers, ps4 pro already proven it.

No, they do not.

Xbox one and PS4 games are manually optimized per platform, a process that takes a signficant amount of time and money, the better the optimization for a specific platform, the better the resulting performance.

You are claiming they simply take the same pc game, throw it on to a console, let the games engine select the appropriate settings and ship it as is, you are wrong, so painfully wrong that I am genuinely shocked.



Snoopy said:
NATO said:

No, they do not.

Yes, they scale and define games settings on xbox one and ps4 in order to make sure it can run properly. Same thing with ps4 pro with games like tomb raider,BF, nioh,ect.  Not that hard for these developers, ps4 pro already proven it.

They do not do this on console games. At all. They heavily heavily optimize for specific hardware configurations. They don't "scale" anything. See my previous comment for how the PS4 Pro works. It doesn't work at all like you think it does.

And if you don't think I'm correct, let's just take a third party game that game out in the first year or so the PS4 was released that no one cares about today. Like Madden 25. EA has absolutely no inclination to make an update to that game ever again, and I have a PS4 Pro. Now my PS4 Pro will run that game exactly the same as my old PS4 did. No enhancements whatsoever. Ask yourself why that is if the games "automatically scale" as you think they do.