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Forums - Microsoft Discussion - Why Microsoft doesn't reveal hardware numbers.

So where do they publish there active monthly users?



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pbroy said:
Why doesn't he just shut up? He keeps serving up fanboy fodder.

I'd prefer it if fanboys would shut up.



dexterlablab1 said:
axumblade said:

As a person who bought Haze the day it came out, I agree with the sentiment...

 

 

Ok, you people need to stop making excuses for bad news.

Are you really sitting here, in not so many words, saying it's ok for someone to dictate whether something is good for your or not rather than YOU deciding for yourself with your own opinions?

Do you guys know part of the reason Sony took away a vast majority of support from Nintendo when the PS1 arrived? It was because Nintendo had the SAME mentality Spencer is trying to excuse for right now. Nintendo had the "seal of quality", you know, that gold star on the cartridges that said in a nutshell Nintendo approved of a game.

Nintendo would basically decided if customers would like the game rather than let people see for themselves, basically saying to developers "it's our way or no way". So when the PS1 came out and developers didn't have to go through that heavy mandate, they jumped to the PS brand. And to this day Nintendo's 3rd party relations haven't recovered since.

Now sure, some games will be crap. But some games will also be gems. But it should be the customers' choice as to what is what, not some corporate suit.

Your mistake is in assuming we dont dismiss Scalebound based on our own opinions. When Scalebound was shown, it already looked like garbage. Not just a bad game, but absolute garbage. It was already off my purchase list. MS canceling the game is just confirmation. 

Recore scored terribly, and retailed for only $40. Yet MS released it. Lococycle was terrible, yet they released it. Scalebound looked abysmal, and the project was so bad, MS canceled it. And nothing of value was lost. This isn't a situation like Propeller Arena on the Dreamcast, where the game had positive impressions and good looking media, was basically finished, and was canceled for reasons entirely unrelated to the game. This was a shit looking game put out of its misery. 

The Nintendo seal was more of a "this game/peripheral is guaranteed to work" than any sort of "hey, this game is good". Sony got third party publishers thanks to userbase and money. Discs cost less to produce than carts and Sony offered much lower licensing fees than Nintendo, something they did to establish relationships with publishers.

Yeah, some games are gems. And some games are Aliens: CM. Or Fighter Within. Not all projects are worth saving. There's no reason any of the big three should throw money away like that.



NATO said:

There is only one reason not to share numbers, and that's being behind in sales.

Microsoft were quite happy to share numbers last gen in the US, the only thing that has changed since is they're no longer leading.

This is nothing but a bullshit excuse from phil.

You can release numbers *AND* focus on your userbase, you don't have to pick.

Yep, similar to Sony with Vita/VR. Nothing revolutionary about MS hiding numbers.



LudicrousSpeed said:
Ruler said:

You wont keep them happy by cancelling AAA exclusives

But you can by saving them from wasting $60 on a garbage game.

Remember when Sony said they didn't want EA Access on PS4 because they determined that the "value" wasn't there? Then people said "wtf are they talking about? Give me the choice of having EA Access, and I'll determine if it has value"? And, of course, the "lol #4thePlayers" comments?

Now, the shoe is on the other foot, and that "choice" is being taken away from you on the Xbox side of things because apparently MS already assessed Scalebound's "value" and nixed the game, instead of finishing it and letting you, the consumer, to determine its value.....and you're ok with it? 

I certainly ain't ok with it. Considering I've had an XBOne for some time now, and the exclusive lineup is rather thin. It certainly doesn't help to cancel AAA games. It makes the "We focus on the monthly active user base because we know those are gamers making a conscious choice to pick our content, our games, our platform, our service" excuse obsolete for not showing hardware numbers, because I'm less inclined to make the conscious choice to pick up their content, because I can't pick up their content, because it's cancelled.



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LudicrousSpeed said:
NATO said:

There is only one reason not to share numbers, and that's being behind in sales.

Microsoft were quite happy to share numbers last gen in the US, the only thing that has changed since is they're no longer leading.

This is nothing but a bullshit excuse from phil.

You can release numbers *AND* focus on your userbase, you don't have to pick.

Yep, similar to Sony with Vita/VR. Nothing revolutionary about MS hiding numbers.

Vita is a shitshow, they should officially kill it off.
PSVR would do better if they weren't pulling Nintendo tactics with painfully small shipments - eg, been out of stock since launch across asia, not a single restock since, despite bic camera, yodobashi, and yamada denki stores all having outstanding preorders unfulfilled.



Spencer is one slick MFer.



The active userbase from both PlayStation and PC are higher.
What know, Phil? Should MS keep cancelling games?



3DS, Wii, PSP, Vita, PS2, PS3, PS4 & Steam.

Qwark said:
Is it really that bad though if the Switch would sell 8-10 million units a year 50% of Vgchartz would point out the Switch is a success. Sure the PS4 is doing insane numbers, but the Xbox 360 didn't sell bad because the WII pulverized everything.

Selling ~14M-15M more than the competition, especially when 2nd is at 86M+, isn't exactly pulverizing.  If PS4 only ends up that far ahead of the XBO, which it won't, it definitely didn't pulverize it.

axumblade said:
LudicrousSpeed said:

But you can by saving them from wasting $60 on a garbage game.

As a person who bought Haze the day it came out, I agree with the sentiment...

As a person who actually enjoyed Haze, I strongly disagree. Which really proves the main point. Just because you don't like something, doesn't mean others won't. People just need to stop making poor excuses for MS. They're obviously spending less on Xbox. It's just that simple. They didn't want to spend anymore money for developing a game that may have needed another 6 months to a year to polish.



NATO said:
Zkuq said:

That's probably the real reason, but the reason they gave is a good one too. Hardware sales numbers themselves aren't really a very good indicator because games are where the money's at.

the thread is specifically about hardware numbers, hardware numbers gives a good indication of an install base, active or otherwise.

Just because a (going off of his example), console is sat in someones cupboard unused, doesn't mean the owner won't take it out and play on it if the right game comes along.

This thread is about why Microsoft doesn't tell its hardware numbers, and that includes another side to the coin. And sure, what you said can happen - and then the owner shows up in the monthly active user base that Microsoft seems to care more about. And then they disappear again once the game that activated them isn't new anymore. Monthly active users gives a better indication of the general vitality of a console. And just to clear this up: I don't think hardware numbers aren't important because obviously they are, but I just don't think they're a very good indicator either.