fordy said: No it wouldn't. I don't know if you cannot comprehend the mathematics of if you're just being very pessimistic about this, but in business sense, there is a very viable option for Nintendo to make this happen, and happen properly. You don't need the entire 5 times the userbase for this. |
Now, it was you who brought up the five times userbase. I was just using the figure because you did so. When talking about Switch, I don't really think Nintendo expects anything less than five times the Wii U userbase - that I don't think is even a stretch.
fordy said:
Nintendo started their home gaming busines model without competition US 1984? You haven't heard about this at all? This is in general. Any sort of bad business shouldn't be argued with "but you'll lose jobs otherwise". That's desperation |
Yes, US 1984, no retailer wanted to sell the AVS.
Nintendo started their home gaming business with the 70's Pong clones. Famicom came out (the same day with Sega MKIII, btw.) in 1983. NES came out after the Atari crash in the US, to a market that was dominated by the game centric computers. In Europe NES never gained traction the same way it did in Japan and US. Why it looks like NES had no competition is for the same reason it looks like Wii had no competition: it was wiping the floor with them. The reason why 3rd party support arrived rather late for NES, was because of the developers being on the competing systems.
So, how do you know Nintendo's company values isn't to preserve jobs? If it is, a business model that preserves jobs, is actually a good one. Besides, being opposite to industry trends, Nintendo have been hiring people. So it can't be doing tbat bad (unlike the third parties that have been firing at the same time).
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.