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Forums - Gaming Discussion - CGI's Experiment: What The Last Of Us Could Look Like On PC

To be honest, it's hit a ceiling for me. PS4 version looks fine. Just give me stable frames and more fluid movements. It feels like a game that's been held back. So, it looks good, it doesn't feel like it's a current gen game. Uncharted 4, feels next gen, and looks it too.

Especially online. Survival mode in uncharted 2 & 3 was so brain-dead easy. I could wipe out an entire horde on my own, but in UC4, you better stick together.



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These look incredible. Really want to hand it to you and anyone else who worked on this.

Not sure what you are going for. I mean if your having a good time, then keep on enjoying your work. To me, it is pretty straight forward, that a full rebuild of The Last Of Us can easily look better than the remaster. Naughty Dog showed what they can do on PS4 in the Uncharted/LOU engine in U4. Now that they moved to a new engine for TLOU:P2, it is going to go quite a ways beyond even what Uncharted 4 did.

I think you have great artistic skills, and you can do great things for the art community. Other than that I don't know what to say.



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Well it would be great if it's compared directly with the same footage and scene from PS4 hardware, on the same resolution.



CGI-Quality said:
Burning Typhoon said:
To be honest, it's hit a ceiling for me. PS4 version looks fine. Just give me stable frames and more fluid movements. It feels like a game that's been held back. So, it looks good, it doesn't feel like it's a current gen game. Uncharted 4, feels next gen, and looks it too.

Especially online. Survival mode in uncharted 2 & 3 was so brain-dead easy. I could wipe out an entire horde on my own, but in UC4, you better stick together.

You missed the point of this thread, entirely.

I mean, from a worksmanship perspective, it's really fantastic.  But, technically, you admitted that it's running Open GL, or something?  But, if it were an actual PC game, it wouldn't look quite like what you got out of it, so I was confused.  It's how it would look on PC, but, not how it would look on PC, so it misses the mark.

At the same time.  I still play Dreamcast. So much of the game is graphics, so much is fluidity, and framerate.  Give me degrees in movement, and stable frames.  Neither of which can be percieved by images.

I think it's a great effort, it's just not accurate, if that makes sense.  I'm sure if your team had the correct resources, you could have done what you set-out to do, though.

 

EDIT: The biggest thing to me is, the roads are so bright they're overly saturated, and the broken glass doesn't look like it's broken correctly.  Also, the sky is so dark-- where is the light coming from?  It really messes with my eyes.



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It's looking pretty good. However, it looks quite barren, and I swear there's something off with the lighting.



Nice work. Looks amazing.



Something feels off...difficult to explain, artist pictures just don't seem right. Like the individual parts don't fit together in the street pictures, the world is not believable the same way like in the original. Lighting feels the most off and maybe some color tuning/temperature. Joel's face is fucked up good. Ellie's walk/jog looks unnatural, it's a still picture but the movement looks wrong. Street pictures lack "soul".

I know I'm harsh, I'm just used to watching and evaluating pictures. What you have done is amazing but the authenticity is not there.



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great work... kinda hard to gauge differences when we aren't looking at as close to a like for like scene as possible though.



Something feels off about it. The lighting for one gives obvious differences as well as some of the facial differences. ND have already done what they could do with the game, so I don't see how it would look any different on PC, with what was already set as the default on PS4, besides some slight textures enhancements and AA.

Would love to see those artists work on more games though, perhaps something from Crysis or something close to Kingdom Come Deliverance.



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