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Forums - Nintendo Discussion - Fire Emblem Direct 18th Jan (2PM PT, 5PM ET, 10PM GMT)

RolStoppable said:

I expect that the amount of Tellius and Elibe characters will be very limited, because the game is going to be based on Awakening/Shadow Dragon like Tokyo Mirage Sessions #FE.

Yeah...I wouldn't be surprised if it's Archanea focused again. I hope we have some variety though...I have very little attachment to the FE 1/Shadow Dragon cast...and so that's a pretty big burden for Awakening to pick up.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

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RolStoppable said:

Of course you wouldn't be surprised. They showed the fire emblem from Awakening!!!

I see nothing la la la la.

I'll pretend I also saw a stone and medallion and a...what was the Fire Emblem in the Elibe games again? Wasn't it a crest or something?



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

I'm just wondering how Wyvern Riders/Pegasus Knights/etc. are going to work since I don't recall any Warriors game having playable flying units.



RolStoppable said:
Einsam_Delphin said:
I'm just wondering how Wyvern Riders/Pegasus Knights/etc. are going to work since I don't recall any Warriors game having playable flying units.

They'll let them fight on foot and have them call their flying buddy for special attacks. Or they just make them stick to the ground where they effectively become like horses (with annoying wings that block your view).

Kinda lame but I guess those options be the only way. I'll still just hope they'll let you fly around somehow.



Please no Fates port, im still playing through the Weeaboo timeline :^)



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As expected the mobile game is confirmed to show up by NCL's twitter.

http://nintendoeverything.com/tomorrows-fire-emblem-direct-will-feature-multiple-titles/



Einsam_Delphin said:
Wright said:

Any chance of them announcing a Fire Emblem akin to the good ol' Fire Emblem days?

What exactly do you mean by good ol' Fire Emblem days? From what I've seen the gameplay has stayed pretty constant, only now people actually know it exist.

If anything I'm mostly referencing Awakening here (although Fates is not without its issues), which on the least problematic side of itself toned down the Critical hit animation (those were very cool back in the day of bits!), make an abusive, ridiculously DLC system (which is here to stay, regretably) and offered a Casual Mode, but the philosophy of "making it accessible" ultimately destroyed the Non-Casual Mode and the Hard difficulty by offering basically an uninspired broken and simplified gameplay which incorporates, among other issues, the Pair Up system, unbalanced units and the Second Seals which basically allow you to OP any unit in a matter of mere quick grinds, not to mention the massive simplification some of its strategic core system suffered (like magic having next to none advantage/disadvantage over other magic systems?); and the cherry on top is the lazy, boring map design that plagues most of the game, which features little indoor battles and mostly the same generic terrain/plains with an enemy distribution based on raw numbers rather than tactical placement (most of the time, not always).

I remember the story being kind of forgettable, but to be fair to Awakening here, stories in Fire Emblem games aren't generally that great either. It's mostly about the travel and story-related interaction between characters.

You can say PLAY LUNATIC as if it is some sort of saving grace for the terrible casualization of Fire Emblem, but an artificial difficulty with very little thought added to it that makes you over-reliant on cheap and almost AI-breaking strategies to win doesn't help at all (if anything highlights the issues I've explained earlier); not to mention they had the balls to include a difficulty mode (Lunatic +) that basically every single guide agrees you better off buy the DLCs and start grinding like crazy with them and just pray for the RNG jesus not to enter a stage that throw enemies with Hawkeye and Luna+ because you'd be screwed either way.



We need a Blazing Sword/Sword of Seals HD Pack for the Switch. With Awakening-like artstyle and animations.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Darwinianevolution said:
We need a Blazing Sword/Sword of Seals HD Pack for the Switch. With Awakening-like artstyle and animations.

Your comment was awesome until the very last part. No, please. Just upgrade those pixels, but don't put Awakening's artstyle over them. Especially when the animations of classic games were much better than the ones in Awakening!



Wright said:
Darwinianevolution said:
We need a Blazing Sword/Sword of Seals HD Pack for the Switch. With Awakening-like artstyle and animations.

Your comment was awesome until the very last part. No, please. Just upgrade those pixels, but don't put Awakening's artstyle over them. Especially when the animations of classic games were much better than the ones in Awakening!

Good point, but I still want anime cutscenes, instead of the single frames they had for the cutscenes. The combat can still be sprite-based, it's still awesome.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.