By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Nintendo Switch’s Bundled Joy-Con Grip Won’t Charge the Controllers

Faelco said:
thismeintiel said:

Another day, another obvious thing Nintendo should have done, but doesn't is excused.  My guess is if the online is just as poor as the Wii U's, but Nintendo decides to charge $50 for it, with nothing but NES games to give in return, it will be excused by the same people, as well.

Nintendo could charge $600 for the console and it would still be excused, with "$600 is worth it to play the Wii U Zelda but in slightly better conditions". 

 

Of course being unable to charge while playing is unacceptable in 2017. I already had this issue once, with my Wiimote and the rechargeable battery I had, and it's awful not being able to play when you have time because you forgot to charge it beforehand.

 

But hey, like when you were not supposed to be able to play the Xbox One when not connected to Internet once a day, it's the consumer's fault for not preparing his gaming sessions properly, right? 

remember...... nothing gets excused at that price..... nothing.....



Around the Network
Faelco said:
thismeintiel said:

Another day, another obvious thing Nintendo should have done, but doesn't is excused.  My guess is if the online is just as poor as the Wii U's, but Nintendo decides to charge $50 for it, with nothing but NES games to give in return, it will be excused by the same people, as well.

Nintendo could charge $600 for the console and it would still be excused, with "$600 is worth it to play the Wii U Zelda but in slightly better conditions". 

 

Of course being unable to charge while playing is unacceptable in 2017. I already had this issue once, with my Wiimote and the rechargeable battery I had, and it's awful not being able to play when you have time because you forgot to charge it beforehand.

 

But hey, like when you were not supposed to be able to play the Xbox One when not connected to Internet once a day, it's the consumer's fault for not preparing his gaming sessions properly, right? 

So true.  It seems with the Switch Nintendo has switched (pun intended) to being more anti-consumer.  Nickel and diming their diehard fans for all they are worth.  But, they know their fans truly are diehard and will pay whatever.  They haven't proven with their free network that they have improved, like Sony had to do, before they decided to charge for it, anyway.  And those fans are like.."Sure. Even if it's poor at launch, it'll eventually get better.  No voice chat or other features at launch, besides online play?  And voice chat is more like calling a friend instead of actually being through their network?  Oh well, it's only 2017, they haven't had enough time to prove they can run a competent network worth paying for."



ICStats said:
Goodnightmoon said:

The Joycons are 80 not 110

Arms is played like this:

I know that.  What I meant was if you want to have a complete 2nd controller. You can either get the Pro conroller or JoyCons + charge grip.  For the option of playing games like ARMS you'd want the latter.

What's your point? You always need to buy a second controller for local multiplayer games. And Arms also works with the Pro Controller, so that point is moot. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

dahuman said:
Faelco said:

Nintendo could charge $600 for the console and it would still be excused, with "$600 is worth it to play the Wii U Zelda but in slightly better conditions". 

 

Of course being unable to charge while playing is unacceptable in 2017. I already had this issue once, with my Wiimote and the rechargeable battery I had, and it's awful not being able to play when you have time because you forgot to charge it beforehand.

 

But hey, like when you were not supposed to be able to play the Xbox One when not connected to Internet once a day, it's the consumer's fault for not preparing his gaming sessions properly, right? 

remember...... nothing gets excused at that price..... nothing.....

Considering Sony was losing a couple hundred dollars per unit, that's not exactly the same thing.  Still, that price was too damn high and was mostly Sony's fault for having such expensive HW.  But guess what?  Sony learned from that mistake and thus we have the PS4.  Looking at the Switch, what exactly has Nintendo learned?  I'd say absolutely nothing.  In fact, I'd say they've gotten worse.

They still overestimate the value of their SW, for proof look at VC and what they are offering for the games you can borrow for a month if you use their network.  They still keep chasing that Wii dream, even though late last gen and this one proved motion control was basically dead.  They were talking BS after the 3DS about no more expensive Nintendo HW, then months later launch the Wii U, with its last gen HW, for $349 (this was for the Deluxe, the only model that was at all appealing).  Now, they're asking $299 for a tablet that basically has the same innards of the $199 Shield (which even that should be cheaper, now).  But, since it doesn't come with a game, not even 1, 2 Switch, they are asking $360 for it.  If you want 2 players, which I'm sure most people want, that'll be $440.  If you don't want to keep swapping out Joycons, you need the extra charger, so $470.  Damn, we're getting pretty damn close to that PS3 price.  Hmm.  And I haven't even added in the price of internet.

If Nintendo wanted to actually play it smart this gen, they could have done the EXACT same thing, only using more readily available mobile chips.  Even using more top of the line chips, plus a 6.2" 1080p screen, they could have got this thing on shelves easily for $199.



HollyGamer said:
Jranation said:

What if the Switch is charging using the USb, not the dock. Does that charge the Joycons? 

I guess it will charge it 

Hopefully! 



Pocky Lover Boy! 

Around the Network
RolStoppable said:
Intrinsic said:

Wow..... they've got you good havent they?

So nintendo did this cause they were being very thoughtful? 

How about this? make the bloody grip that comes with the console support USB pass through so you can charge your joycons + be able to play on the big scren (TV) while charging the joycons AND that way if you buy a second pair of joycons you can slide that into the console thats in the dock.

Less convoluted approach and more functional. And look!!!! Took me all of 1 min to think of that.

Yes, you don't even need to buy an extra grip. You simply buy two extra Joy-cons and slide them on the dock. When the Joy-cons you have on the grip run out of juice, you simply swap them with the ones of the dock.

Seriously Rol, they went out of their way to make two different production lines for the two grips. They should have only produced the one that comes with the USB port in the first place. There's no excuse for the nickle and diming here.



RolStoppable said:
Hynad said:

Seriously Rol, they went out of their way to make two different production lines for the two grips. They should have only produced the one that comes with the USB port in the first place. There's no excuse for the nickle and diming here.

You quoted the post where I suggested to buy two Joy-cons for $80 in order to save $30 for a Joy-con grip.

The point still stands.



Its a bit silly, but the people who will play with the joycons instead of the pro controller would never play even close to 20 hours in one sitting anyway.



RolStoppable said:
Hynad said:

The point still stands.

You get nickle and dimed with all kinds of accessories. Once upon a time consoles came with two controllers, so you could have local multiplayer right out of the box.

If you want to be fair, you'll have to give Switch a plus point for being multiplayer-ready. Then you hand out a minus point for the grip that doesn't charge the controllers. Not bad.

That comes out as apologetic. Don't you think?

And my position about the Switch isn't that it's doing everything wrong. The concept for the Joy-Con is great.  Cool for the multiplayer games with simpler controls. The portable/home console concept is great. It's the most awesome handheld console ever for sure. The console's form-factor is great and it's the best looking one Nintendo's ever designed. 

That doesn't change any of the negatives. That doesn't change the fact that Nintendo is being greedy and should have included the usb port on every single grip that comes out of their production plants. 

The only argument that makes sense to counter this is the battery life. But some people may prefer leaving the Joy-Con in the grip, as a "complete" controller, at all time.  It's simply "peculiar" that Nintendo went out of their way to produce two versions of the grip, and left the one with the consumer-friendly feature as an "optional" purchase.



KLXVER said:
Its a bit silly, but the people who will play with the joycons instead of the pro controller would never play even close to 20 hours in one sitting anyway.

That's not the point. If you didn't charge it beforehand, you can't play, that's what's important here. 

 

It's exactly as a mobile phone would be with a 20~ hours battery but no charge possible without turning it off. You don't need your phone while sleeping anyway so you just have to plug it before going to bed, right? Who needs to plug his phone while using it? You forgot to plug it last night? Too bad for you. But hey, your mobile manufacturer gained $2 more thanks to that and you only have to adapt your use to your hardware limitation, so that's fine...