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Forums - Nintendo Discussion - DF: Mario Odyssey , Splatoon 2 runs at 720p + Zelda analysis

That framerate drop at minute 12: with barely anything happening on screen, the hell was that? They mentioned it could be a stream issue and I'm also guessing. Seems minor for now though. The world looks pretty devoid of life, at least in this section of the game.



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Sh1nn is active as hell. Is he making the Switch?

 

tbone51 was warned ~ CGI



Flilix said:
Mar1217 said:

I know every human being has a different perception over certain things but ... really ? You just need to watch a podcast in 30 fps then in 60 fps to see how smoother their movements are. It's the same thing with video game.

What is a podcast? Sorry, English is not my first language. I looked it up, but all sites say a podcast is audio (so I don't see the link with fps?)

(And yes, I do realise I sound stupid now by not seeing the difference between 30fps and 60fps and by not knowing what a podcast is.)

30FPS
https://www.youtube.com/watch?v=FoJpAn4t00Q

60FPS
https://www.youtube.com/watch?v=anrvBD4aTGY

And its not that I don't like 30fps, is perfectly fine if its stable but is not comparable to 60fps.



Flilix said:
David_Hernandeez said:

I have a hard time believing this... is very obvious.

I watched a video which showed a racing game in 30fps and 60fps (next to eachother). I didn't see any difference. To make sure it wasn't just me, I showed it to my brother. He didn't see any difference either. Then I scrolled down to the comments, where someone said you could see the difference when you look at the trees in the background. And indeed, in 30fps, the trees moved a little slower.

(Yes, I've put my Youtube on 60fps)

I don't know how you can't tell the difference between 30 and 60 FPS, for me it's very instantly obvious.



VGPolyglot said:
Flilix said:

I watched a video which showed a racing game in 30fps and 60fps (next to eachother). I didn't see any difference. To make sure it wasn't just me, I showed it to my brother. He didn't see any difference either. Then I scrolled down to the comments, where someone said you could see the difference when you look at the trees in the background. And indeed, in 30fps, the trees moved a little slower.

(Yes, I've put my Youtube on 60fps)

I don't know how you can't tell the difference between 30 and 60 FPS, for me it's very instantly obvious.

I can easily tell the difference between 60fps and 120fps, ie the difference between screen position updates (head movements) and gameplay updates in psvr is easily spotted. It's much harder to tell the difference between 30 and 60 in a youtube video though.

For playing on a screen, after switching around many times in rottr on ps4 pro, I eventually settled on 4K downscaled to 1080p as the improvement in clarity from downsampling was more noticeable than the alledged 1080p enhancements (couldn't spot any differences) and also a better improvement than 60 fps mode. (or close to I guess) Same with tlou remastered, ended up playing with improved shadows over 60fps mode. I guess I prefer a more stable picture over doubling the aliasing problems. It might also depend on the display. Playing a 30fps game on the virtual screen on psvr looks like a stop motion video, while it looks much smoother on tv. Low persistance screens will make 30fps look worse.



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Splatoon2 is far from beeing finished, it will probably render at higher res when docked in the final build.



barneystinson69 said:

Either poor optimization, or the Switch is less powerful than I thought. Hopefully the former.

Either way this isn't acceptable for a console releasing for €350 in this day and age. Especially when these games are the most power hungry titles you can have. 



Actually nevermind, waste of time. 



 

I expected more from Splatoon 2.



                
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