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Forums - Sony Discussion - PlayStation VR Had A “Great Start,” Says Sony CEO

Nem said:
Zoombael said:

You don't see a lot of things. For example that VR is a growing market at its beginning, and that consoles 30+ years ago didnt have these kind of big numbers either.

And i bet you will continue spreading your "wisdom". Like..

 

"Sony is already telling us how they want to incorporate this in more mediums to increase demand. "

Ya, to increase demand. Naturally. This is what companies want, that is what they do. Advertisment, marketing, ever heard of those? Despite running the risk to blow your socks of and turn your world upside down, i'm telling you, Sony isn't the only company with this habit.

Pretty much the kind of reaction i expected.

Unfortunely i am usually right. Wether it's beneficial to me or not.

And i do know Marketing and Advertisment very well as i am a professional of the field. And you know what... their point is not to create demand. Marketing atempts to satisfy the needs of consumers. It doesn't create them. Advertisement atempts to wake up the desire to satisfy those needs.

So, no you didnt blow my socks. I know you are one of those guys that wants this to work. Fair enough. Good luck.

A professional what? Salesclerk at a known super market chain?

"And you know what... their point is not to create demand."

I'm under the impression you're disagreeing because for the sake of disagreement.

"The demand generation function in most businesses resides as part of the marketing organization. Demand Generation is a holistic approach to marketing and sales cohesion within the company. Building awareness is a vital component in the demand generation process. Building awareness often takes a continued effort and involves multiple facets of marketing."

https://en.wikipedia.org/wiki/Advertising_elasticity_of_demand

"Good advertising will result in a positive shift in demand for a good."

 

"Koller said experiential marketing will be a big part of Sony’s marketing plans for PlayStation VR, which the company is launching as a new platform. "

http://fortune.com/2016/04/15/gamestop-playstation-vr-demos-key-to-sony-marketing/

However, you're saying, if Sony wouldn't do any marketing and advertising - "building awareness" - demand would be the same. Noted.

 

 

 

I also highly doubt you knew what you were talking when you wrote:

"Sony is already telling us how they want to incorporate this in more mediums to increase demand. "

What are those "mediums"? For virtual reality itself is a medium. What exactly are they telling? VR is relatively new, many people are unaware of it, it is still in an early stage. The market and the tech. Thus, companies in general are telling the consumer, making him aware of the tech and what the future is. You're are good example. You don't know much about VR (obviously), you compare it to 3D, say how limited it is and yada, because you don't know any better. Others are totally unaware of its existence. So what exactly is so out of place when Sony tells us how they want to incorporate this in more mediums? Whatever the exact meaning of this strange comment of yours is.

 

"Pretty much the kind of reaction i expected."

Uh, yea. And i expected professional hogwasher to react to this thread. Your point?

 

" I know you are one of those guys that wants this to work. "

And you're one of those clueless ones. As always.



Hunting Season is done...

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- Generic RolStoppable Patented Derogatory Comment -



When has any exec ever said that their product didn't do "great"?



I LOVE ICELAND!

Versus_Evil said:
My only problem with PSVR is, I don't know anybody with one I can use and I doubt the 5-15 minute goes I can have in game stores is enough to get used to it. Suffering from motion sickness is awful and I honestly doubt I'll ever be able to own one. Just like I want to play Dying Light so bad but I'm sick after 10 minutes of it.

The first 5-15 minutes will give you that initial wow factor, combined with a good dose of motion sickness if you don't start with something standing still. The first game I tried was DC VR and for the first 10-15 minutes I simply looked and walked around the car select area in awe, despite how ugly the game is. Then the first time driving it definitely put some strain on my stomach. (Open cockpit Bac Mono wasn't the best choice for first race)

It takes a while to get used to it. You have to build up your expectations of what will happen when you do certain things. How the camera will behave, how the screen will move. It's the difference between first being a passenger in a race car getting tossed around, to being in the driver seat in control. Some people will always have motion sickness, yet most can overcome it simply by getting into it gently and especially knowing where to look. Look where you want to go is the most important thing.
2 games gave me actual motion sickness at first, Super stardust Ulta VR arena as I was constantly having to look over my shoulder to track targets while moving around not seeing the bumps I was going over and thus couldn't anticipate any movements of my viewpoint. Windlands actually made me so sick I had to stop. It has a steep learning curve, fast 1st person platforming with grapling hooks. I was banging my virtual head into walls all the time. However it became one of my favorite VR games after getting better at it. No more motion sickness at all now, awesome platformer.
The same with free movement in the few games that offer it. Initial discomfort that goes away after a while. Mostly due to knowing what to expect when turning and moving. Like getting used to stepping on an escalator.

I actually feel more discomfort now while playing FC4 on the big screen than any VR games. One thing VR games don't do is move your viewpoint around on their own. Looting and platforming in FC4 with the exaggerated viewpoint movements is making me feel more uneasy than jumping and swinging around in Windlands.

Hopefully the price will come down so more people can enjoy it. I finished a second playthrough of Bound last night, such a beautiful game in VR. Now I've moved on to the speedruns, just have to remember to keep moving instead of admire all the moving scenery. Funny thing is that photo mode switches it back to 2D, which instantly negates any desire to take a picture lol.

I also tried Jaunt VR and Lens VR again, video services. 360 videos, 3D or not, really aren't a good way to show off VR. It's so much less than actually being in the environment. Wayward sky demo, Job simulator demo and Alumette are still the best to ease into VR.



RolStoppable said:

Are there any major Sony games in development for VR?

 

SIE North West and SIE London Studios are also both dedicated to VR development with already confirmed but not announced VR games in development.

 

The reason Sony underestimated the demand on PSVR is because you need to try it first. Their tactic was to increase the demand and offer over time with more and more people beeing able to expierence VR (by a friend, in a supermarket and so on).

 

There was a survey about VR with following results:

What do you think about VR

1. Havnt tried it but im interested (38%)

2. Havnt tried it and I dont care about it (32%)

3. Have tried it and its amazin (18%)

4. Have tried it and beein interested (10%)

5. Have tried it and dont like it at all (2%)

 

Most people that tried it like it or are at least interested. Just 2 % of the people who tried it really disliked it. But 32% of the people that never tried it arnt even interested and thats the big problem. Many people still think this is the next kinect, 3D or 3D. And they wont think different as long as they havtn expierenced it for themselfs.



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Mummelmann said:
aLkaLiNE said:

That 2.6 came from a random analyst site that was off the mark for all VR, not just PSVR. Sony never gave us their expectations. We do know that PSVR is constantly selling out though so it has to be doing better than they internally projected but let's just sweep that relevent information under the rug shall we? d:

VR was touted as a big deal in here since at least a year back, I've maintained that it's too expensive and not nearly well enough implemented to make any difference in traditional gaming and that sales overall would be slow. That still seems to have been a correct assumption, even the cheap smartphone glasses have only sold a few million worldwide (these are like 30-50$ a piece).

VR is too soon, mainstream hardware isn't really close to good enough to properly utilize it either yet, which further decreases the value.

Yeppp. I was attacked for saying (in 2014/2015) that VR wouldn't take off. Well it's now 2017 and it still hasn't



UnKn0wn said:

There was a survey about VR with following results:

What do you think about VR

1. Havnt tried it but im interested (38%)

2. Havnt tried it and I dont care about it (32%)

3. Have tried it and its amazin (18%)

4. Have tried it and beein interested (10%)

5. Have tried it and dont like it at all (2%)

Most people that tried it like it or are at least interested. Just 2 % of the people who tried it really disliked it. But 32% of the people that never tried it arnt even interested and thats the big problem. Many people still think this is the next kinect, 3D or 3D. And they wont think different as long as they havtn expierenced it for themselfs.

How was that survey done? 30% of people already having tried VR seems quite high, and 2% of 30% is actually closer to 7% that don't like it after trying. But is that mobile VR, a quick PSVR demo, or trying it out at a friend's place.
But of the ones that tried it, 60% thinking it's amazing, and another 33% being interested is very good for these early VR headsets.



SvennoJ said:

How was that survey done? 30% of people already having tried VR seems quite high, and 2% of 30% is actually closer to 7% that don't like it after trying. But is that mobile VR, a quick PSVR demo, or trying it out at a friend's place.
But of the ones that tried it, 60% thinking it's amazing, and another 33% being interested is very good for these early VR headsets.

It was a online survey of a bigger gaming site in my country. Dont want to clal it 100% representive but it shows the problem. As far as I remember mobile VR was not excluded from that survey.



StarOcean said:
Mummelmann said:

VR was touted as a big deal in here since at least a year back, I've maintained that it's too expensive and not nearly well enough implemented to make any difference in traditional gaming and that sales overall would be slow. That still seems to have been a correct assumption, even the cheap smartphone glasses have only sold a few million worldwide (these are like 30-50$ a piece).

VR is too soon, mainstream hardware isn't really close to good enough to properly utilize it either yet, which further decreases the value.

Yeppp. I was attacked for saying (in 2014/2015) that VR wouldn't take off. Well it's now 2017 and it still hasn't

That's because it wasn't out in 2014/2015, and the barrier for entry in 2016 was $1600 until about 3 months ago where PSVR has finally allowed a cheaper alternative d: if VR wasn't going to take off then that's pretty impressive that MS decided to back off from AR being the gaming future to developing VR for Scorpio. But what do they, Google, Sony, and like every other major tech company know lol. (Please don't hate me my brother from another Oregon mother. We have the quickest log off times for pornhub ;_;)



aLkaLiNE said:
StarOcean said:

Yeppp. I was attacked for saying (in 2014/2015) that VR wouldn't take off. Well it's now 2017 and it still hasn't

That's because it wasn't out in 2014/2015, and the barrier for entry in 2016 was $1600 until about 3 months ago where PSVR has finally allowed a cheaper alternative d: if VR wasn't going to take off then that's pretty impressive that MS decided to back off from AR being the gaming future to developing VR for Scorpio. But what do they, Google, Sony, and like every other major tech company know lol. (Please don't hate me my brother from another Oregon mother. We have the quickest log off times for pornhub ;_;)

What part of Portland are you from? XD