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Forums - Gaming Discussion - What do you want to see from Shin Megami Tensei V?

I'm been thinking about SMT a lot recently due to the back to back to back releases of TMS, SMT4:A, and P5 (in japan). It just makes me want to try everything SMT, but more than that, it really is making me impatient for SMT5.

This will likely be the first time that a mainline SMT game will be on HD hardware, so it's so exciting to think about. Especially when it comes to presentation. TMS had some of the best battle animations I had ever seen in a JRPG, and P5 looks exactly as great in that regard. So what do you want to see?

Here's what I want:

1. Make SMT macabre again

So I won't dwell (heh) on this too much, because I think I've talked about it in enough detail, but I just want SMTV to feel like SMT. Apocalypse didn't, so I'm really hopeful that SMTV will again.

2. Bring back Kaneko as the creative director and lead character/demon designer

This is going to sound silly because I've actually never played any of the games he's directed, but fan response tells me that people really enjoy his directoral works. Outside of that though, you don't need to play his games to appreciate his art. He makes really striking designs that feel so distinctly SMT. I actually don't dislike Doi's work at all, but his very stereotypical anime-styled art. It's very, very good, don't get me wrong, but it doesn't unique the way Kaneko's does.

Nothing else looks like Kaneko's artwork, so I'd love to see it return, especially in HD. Also, especially since his work evolved pretty significantly between Nocturne and Strange Journey, if you have a keen eye, so I want to see how it's evolved further since then.

3. No more 2D mugshots for dialog/anime cutscenes - do it all with in game models

I don't dislike telling astory like that, but I always just considered it more of a concession because of the 3DS's hardware. The fact though is that P5 does both on more powerful hardware, so it's more of a stylistic choice than that. One of the reasons that Noctorne is so beautiful to me is because of how well animated its story scenes were. They used only in-game models too, so I'd love for them to go back to that. It also makes the game feel like it had higher production when it only uses in-game models.

4. Keep and expand upon the world design of SMT4/4A

One of my favorite thing about these games is how the dungeons seem integrated into the overworld. It makes Tokyo really feel like its been taken over by demons. I'd like to see them make this connection run even more deeply. In an ideal world, Tokyo would just be one demon-infested open world, but more realistically I'd be over the moon if they just blew up the scale of what they've already done with the 3DS SMTs. Just take the ideas of the overworld areas and make them bigger and more detailed, hopefully with fewer screen transitions.

Since there would probably still need to be a traversable overworld map screen, while I guess they could leave it relatively alone, it would be awesome if they could spice it up somehow. Persona has done an awesome job spicing up menu screens, and that's basically what the overworld map is, so I'm sure there's something that could be done, even if it ends up a bit gimmicky.

5. Demons in the overworld

I just want to see them. I don't mind blobs, or suits of armor, or pixelated whatevers, but I'd love to just be able to see the demons you'll actually be fighting roaming the overworld. It should be easy enough to implement since all of the models are being made in 3D, so the assets would be there. If there's more than one demon, just have the "lead" one be the representative in the overworld, while the others just drop down once the battle begins.

6. Do something different with the morality

Whether what the games needed was more nuance or something else, the morality for both SMT4 and A weren't very good. I'm hoping they'll do something else this time around. I've heard that Noctorne focused heavily on the Chaos route, so maybe SMTV could do the same for Law? Or maybe they could do something even more different. Maybe have more than 3 routes.

7. Customizable character

If they're going to let you name your avatar and and make him a blank slate anyway, may as well make him/her customizable. I've been playing SMT1 and, since you can't see how your player looks like, it's made my playthrough far more personal. I've named the law hero, the chaos hero, and the heroine after personal friends of mine as well, and it just gives the experience this usique feel that I can't get in the newer games. Now it would probably be too controvercial to ask to let all of your companions (hopefully there are less of them if any at all) be customizable as well, but I'd be perfectly content if just the MC was. Just let me have dreads.

8. Don't set it in Toyko

Nothing wrong with Tokyo - I just think that there are other places in Japan where they can set an SMT game. Doesn't have to be Tokyo every time. Yokohama or Osaka for example.

9. Voice acted demon negotiations

This is a little thing, but demon negotiations would be so much more immersive if they were voice acted.

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*** Bonus ***

Everyone will get mad at me, but it would be neat if players could battle demons against each other like in Pokemon, but that would require a complete rebalancing of the entire battle system and would likely piss most people off, so it wouldn't be worth it. Wouldn't make sense thematically either.

But it would be neat.



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Mar1217 said:
Already a follow up to your article from earlier ?!

I can't stop thinking about SMT dude lol I'm obsessed!



A Switch release. That's it.



I disagree with 3 and 7. I want them to return to the art style from 1-3 though. I prefer its weird bleak aesthetic, it fits the mood of the series better than the pseudo-anime look of IV and A



StarOcean said:
I disagree with 3 and 7. I want them to return to the art style from 1-3 though. I prefer its weird bleak aesthetic, it fits the mood of the series better than the pseudo-anime look of IV and A

So something more like Strange Journey than Noctorne, right?



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10. Bring cyberpunk back

Something I'd also like to see is a return to a cyberpunk aesthetic. I guess one technically could say that SMT4 was cyberpunk, but it feels like the bleakness that a cyberpunk world so often presents meshes so well with the tone of SMT. It would also be cool to see how they tackle cyberpunk in this day and age. Seeing an HD, cyberpunk, Kaneko world would be dope.

11. Set it before the apocalypse

Even if its just right before, I think a lot of the recent games focused a lot on the after effects of a fallen civilization. Even Noctorne pretty much did it. It would be a nice change of pace to go back to a world where shit hasn't hit the fan yet, at least in terms of the apocalypse happening, and the player watches the world crumble around them. I'm only at the beginning of SMT1 atm, and this is definitely my favorite thing about the game thus far. Let us become familiar with an unruined Japan first before armadeddon happens and destroys everything.

To be clear though, I'm only talking about demonic armageddon. I'm sure there could be some cool stuff done involving japan being in the middle of a real war against some other country when the demons start to invade. Things don't have to be peachy in Japan, it would just be nice to actually experience the transition into demonic ruin first hand.

...In HD. And cyberpunk. With Kaneko.



spemanig said:
StarOcean said:
I disagree with 3 and 7. I want them to return to the art style from 1-3 though. I prefer its weird bleak aesthetic, it fits the mood of the series better than the pseudo-anime look of IV and A

So something more like Strange Journey than Noctorne, right?

Yeah. Hell I'll concede 3 if they convert back. I think that style with what TMS# did with portraits would look good



StarOcean said:
spemanig said:

So something more like Strange Journey than Noctorne, right?

Yeah. Hell I'll concede 3 if they convert back. I think that style with what TMS# did with portraits would look good

You mean the portraits during battle? Or the first person 3D rendered portraits during dialog?



spemanig said:
StarOcean said:

Yeah. Hell I'll concede 3 if they convert back. I think that style with what TMS# did with portraits would look good

You mean the portraits during battle? Or the first person 3D rendered portraits during dialog?

Dialogue mostly



StarOcean said:
spemanig said:

You mean the portraits during battle? Or the first person 3D rendered portraits during dialog?

Dialogue mostly

Oh, I see. What don't you like about how Noctorne does it where all the characters interact in world?