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Forums - Nintendo Discussion - How do you feel about the difficulty in Pokémon games?

LadyJasmine said:
I felt Gold and Silver was the last game to have some challenge... and that was mostly due to Whitney and not knowing initially how Strong Red was.

I always felt like we remember the older games to be more difficult than they actually were because we were younger. I don't really have any trouble with GSC now that I'm older and actually know how to play.



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spemanig said:
LadyJasmine said:
I felt Gold and Silver was the last game to have some challenge... and that was mostly due to Whitney and not knowing initially how Strong Red was.

I always felt like we remember the older games to be more difficult than they actually were because we were younger. I don't really have any trouble with GSC now that I'm older and actually know how to play.

 

 

That is true ... I think Cythnia harder actually then Red. 



spemanig said:

I think the debate here is that if the game wasn't so easy on the player mechanically, leveling the game faster wouldn't matter. Again, my example is SMT. Pokemon is easy because the player has more freedom and tools than most NPCs. It's why playing against another player is so difficult.

If every NPC could switch to counter your Pokémon, switch when they killed your pokemon knowing what pokemon you were about to send out, had access to every healing item you have and used them as often as you do, built teams better, etc, like you can the game would be much harder regardless of grinding.

Genuinely, try and play an entire Pokemon game on Set without using items during battle and without switching your pokemon during battle. Players have an extremely unfair advantage that has nothing to do with levels

 

Well that's not what I'm debating, only the exp share making the game easier, but everything you've said here is true. It would be interesting if a Pokemon game's campaign ever used the same rules as when you battle real players, but I don't think I'd actually want that to happen. While it would make battle mechanics and team building actually matter during story battles which should result in the campaign feeling like an actual RPG, it would also make battles take minutes instead of seconds, and I ain't got the time for that!