i think it is ending.
In few years no one will notice diference between graphics.
Or even, the new engines will make it very easy to show realistic graphics in any plataform. including mobile.
Have games become to demanding, too expensive to make? | |||
Yes, and it is a self-des... | 182 | 69.73% | |
No, give me 4K even if it bankrupts them. | 79 | 30.27% | |
Total: | 261 |
i think it is ending.
In few years no one will notice diference between graphics.
Or even, the new engines will make it very easy to show realistic graphics in any plataform. including mobile.
Lawlight said: Does anyone have a list of the devs going under? Because I don't the claim that 80% claim. |
The links are in the OP.
Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!
Switch FC: SW-0398-8858-1969
aLkaLiNE said: It may be true that there's less AAA studios around, but as each one crashes and burns, the employees from these studios often reform into new smaller studios that often times create the innovation that pushes this industry forward. Kind of like a rising Phoenix. Also I bet there are overall more studios when you count the smaller guys on digital networks, just less AAA studios... Is that really a bad thing though? It's easier than ever before to create and develop your own game and now it's even possible to acquire funding through the public via Kickstarter. What have we really lost from AAA studios that we haven't gotten back from the A or AA studios? |
This is a very good point. The industry is getting more streamlined. Less AAA devs and more independent ones. Games are going to get smaller and cheaper in the future. Thats not a bad thing, just different from how it is now.
Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!
Switch FC: SW-0398-8858-1969
SonytendoAmiibo said:
The links are in the OP. |
No, all I'm seeing is the Chief Creative Officer of EA saying that based on what he thought he heard - that there was 125 game developers before and now there's 25 of them.
That's makes no sense because we know 100 studios didn't get closed down during the PS3/360 era.
Soundwave said:
It's $91 billion, but $60 billion of that is either mobile apps or free-to-play online games. And those numbers are revenue only, they obviously don't account for profit. |
Yes. The money made is revenue, not profit. I should have been more specific. Still, thats more than some countries are worth.
Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!
Switch FC: SW-0398-8858-1969
Lawlight said:
No, all I'm seeing is the Chief Creative Officer of EA saying that based on what he thought he heard - that there was 125 game developers before and now there's 25 of them. That's makes no sense because we know 100 studios didn't get closed down during the PS3/360 era. |
Here is a very comprehensive list of bankrupt developers.
https://en.m.wikipedia.org/wiki/Category:Defunct_video_game_companies
I will add this to the OP.
Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!
Switch FC: SW-0398-8858-1969
Pemalite said:
Allot of 3D techniques actually reduce development time, for many of them, that is the entire point of it existing in the first place. |
Agreed. I guess 3D 'techniques' wasn't the best way to word it. They do improve speed but HD development in general is still rather costly, if you're going for a realistic look. I guess realism was the concept that I am wanting to avoid in game development.
I actually wasn't expecting people to catch on to photogrammetry here but I'm glad you know your stuff. I am aware that it isn't the be all end all for 3D realists but it is doing a lot of work that would take a single guy a week to do, withing a couple of days from start to finish. Cleanup, etc needs to be done of course but it's still some damn good tech. FFXV Kingsglaive used it a lot and though cleanup is extensive, it's amazing what it can do at such an early stage.
Programmers, like you said also need to be able to code for animation techniques, etc, which is also starting to look appealing as 3D modelers lose their worth. Unless you focus on toon graphics or highly stylized graphics. But I digress.
PC is of course something I will also focus on as Steam is pretty huge. Making games with minimum input, with great quality, and getting a return of some sort is the plan for me.
SonytendoAmiibo said:
Here is a very comprehensive list of bankrupt developers. https://en.m.wikipedia.org/wiki/Category:Defunct_video_game_companies I will add this to the OP. |
Which still doesn't mean 80% of developers are gone...where did you get that statistic?
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
It's a free market and only companies that can attend to customer needs shall survive. And if the market wants that so be it, don't be a spoiled brat that demands that things are made to attend your wishes and not what the general market wants.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Ljink96 said:
Agreed. I guess 3D 'techniques' wasn't the best way to word it. They do improve speed but HD development in general is still rather costly, if you're going for a realistic look. I guess realism was the concept that I am wanting to avoid in game development. I actually wasn't expecting people to catch on to photogrammetry here but I'm glad you know your stuff. I am aware that it isn't the be all end all for 3D realists but it is doing a lot of work that would take a single guy a week to do, withing a couple of days from start to finish. Cleanup, etc needs to be done of course but it's still some damn good tech. FFXV Kingsglaive used it a lot and though cleanup is extensive, it's amazing what it can do at such an early stage. Programmers, like you said also need to be able to code for animation techniques, etc, which is also starting to look appealing as 3D modelers lose their worth. Unless you focus on toon graphics or highly stylized graphics. But I digress. PC is of course something I will also focus on as Steam is pretty huge. Making games with minimum input, with great quality, and getting a return of some sort is the plan for me. |
Man, avoid to be "ludist" with the fear of machines and automation taking out human jobs... that only means jobs will evolve. Most of the jobs you have today weren't possible at the start of industrial revolution (when the ludist born when the machines came), actually several of them didn't exist a decade ago. There will always be a place for good professionals, and if everything becames very easy the most that can happen is that any dev can be a one man dev company and do his game solo and sell.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."