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Forums - Sony Discussion - Nier: Automata Demo PS4 Pro VS PS4 Screenshot Comparison Reveals Massive Aliasing Difference

According to the latest information broadcasted by Square Enix, PS4 Pro and PS4 render the game respectively at native 1080p resolution (1920×1080) and 1600 x 900. Considering that the difference between the two pixel counts isn’t enormous, I did not expect it to be too prominent. Boy was I wrong.

The images captured on PS4 show some very visible jaggies basically across the whole picture, while the PS4 Pro version is much smoother. This appears to indicate a superior anti-aliasing solution on top of the difference in resolution. To help you see the difference (even if I doubt that this is really needed) you can check out a zoomed area on both platforms below, with massive jaggies  on standard PS4 and much smoother edges on PS4 Pro.

The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it’s still quite noticeable in elements like YoRHa 2B’s hair.

Another visible difference, even if a bit more subtle, is the higher degree of fidelity of surfaces, that show quite a bit more details on PS4 Pro.

On the other hand, Square Enix mentioned better lighting and shadows definition for PS4 Pro, but from what we can see in the comparison screenshots above, and playing the demo, those improvements might not yet be implemented in the demo. That’s quite understandable, considering that we’re still about two months from release.

That said, the difference in anti-aliasing is definitely comparable, if not superior, to what we have seen in Watch_Dogs 2, and improves the looks of the game on PS4 Pro rather radically.

This is not to say that the game doesn’t look good on standard PS4, but it does suffer from very visible aliasing, even if the high frame rate makes it more bearable.

Considering that we can most probably expect the further improvements announced by Square Enix when the game will release, we might really be in for a treat with NieR: Automata.

 

The game will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one.

 

http://www.dualshockers.com/2016/12/22/nier-automata-ps4-pro-vs-ps4-screenshot-comparison-massive-anti-aliasing-differences/



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Not really that much of a surprise. I've noticed superior aliasing in a few Pro games, though most of that was likely due to supersampling. This is probably just better AA. 

 

It looks very good on the Pro, though I'd bet it still looks good on the regular ps4 as well, just jaggier. 



Ariakon said:

Not really that much of a surprise. I've noticed superior aliasing in a few Pro games, though most of that was likely due to supersampling. This is probably just better AA. 

 

It looks very good on the Pro, though I'd bet it still looks good on the regular ps4 as well, just jaggier. 

it looks pretty much what would you get on the PC



Ariakon said:

Not really that much of a surprise. I've noticed superior aliasing in a few Pro games, though most of that was likely due to supersampling. This is probably just better AA. 

 

It looks very good on the Pro, though I'd bet it still looks good on the regular ps4 as well, just jaggier. 

Do you have a 4K television?



ClassicGamingWizzz said:
i bought a pro for stuff like this

i agree PC quality improvments  



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Looks like I will be playing this on my monitor

Edit: Keep on forgetting this is coming out on PC too. I guess now that comment is really obvious :P



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

I doubt this is very noticeable in motion or without squinting, but it'll be nice to have an overall smoother look when I get a Pro



Captain_Yuri said:

Looks like I will be playing this on my monitor

Edit: Keep on forgetting this is coming out on PC too. I guess now that comment is really obvious :P

It's just us waiting for them to stop playing coy and give us an actual release date =P.

 

AA reminds me of TAA, where it blurs the texture and the edges around it. I'd love to have options like TAA and SMAA, though if I had the choice I'd go for SMAA as you don't get that much blur.



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Well its good, id be worried if thé difference wasnt at least as big as thé différence between one and PS4.

Thé différence here is not even Big enough , except if thé framerate is super stable on PS4 pro



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

shikamaru317 said:
For me this was the main selling point of PS4 Pro, I couldn't care less about 4K, but I hate aliasing artifacts and PS4 Pro has improved anti-aliasing on most games. Can't wait for Scorpio, it should do an even better job at fixing aliasing since it's more powerful.

It'd be nice if they decide to give you guys different AA options, just to let you choose which one suits you.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"