Yerm said: never mind the "they spent $700 on a phone but cant bother to spend $10 on a game argument" the fact that they are complaining about the price is just ridiculous and petty. it shows that they actually enjoyed the demo enough to want to play it more, but got upset that it costed money. a price does not dictate quality. just look as No Man's Sky for example. it was a terrible game and nowhere near worth the $60 price tag, but lowing the price to say $20 will not magically make it a better game. it will still be a terrible game, it will just not cost as much money, and either way you decided to put money down for a game you knew was terrible. in terms of Super Mario Run, you cant say that a $10 price tag makes the game worse. the game is getting great reviews and obviously it is perfect for a mobile game. dont be butthurt because you refuse to put down money for something you want |
The people that are reviewing it or complaining are probably a different audience that are used to free games or 99p games. Considering Pokemon Go was free, Temple Run, Candy Crush, Angry Birds etc All considered to be amongst AAA in the mobile world, having to pay £9 for a game that is similar to other free ones is a bit crazy for them.
I suppose the equivalent would be someone charging $600 for a $60 game.
You right about a crap game being crap and the price shouldn't make a difference, but the problem is price usually dictates quality for many people.
The difference between buying a £100 watch and a £1000 watch. Buying £10 boots and buying £100 boots. Buying a processed £1 burger and buying a gourmet £5 burger.
These people are used to playing what they consider quality games for free and here is a game that isn't that much better in quality yet they are expected to pay £9.
As console gamers, we get it, but as mobile gamers, I'm not sure they do.