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Forums - Gaming Discussion - Farcical... ios devices owners giving bad reviews to super mario run because of its ''high'' price!

Azuren said:
I'll never pay more than $8 for a phone game, especially not an endless runner. That's reserved for Final Fantasy sales.

This isn't an endless runner. Each level has a defined start, end, and progression. The exception might be the final Bowser fight that, as far as I can tell, goes on until you successfully jump attack three bombs and hit Bowser. That by no means justifies the price of this Super Mario Maker level pack, but it's worth considering, at least.



 

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tak13 said:

So, all over the internet I'm seeing articles about Nintendo's stock falling after Super mario run proved to be a critical flop... ( only 2 out of 5 stars )

If you check its reviews, you will notice  that most of the negatives ones are about its price.

 

We're talking about I phone and I pad users, those who have paid more than 700 dollars to acquire these devices and many of them pay the same amount of money every year to upgrade to the next gen devices... lol

Also a huge proportion of them have probably spend much more money on apps with microtransactions...

What an irony!

Please don't spread fud with sweeping generalizations. This is just plain false.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Knowing people that play these games, they put up with ads, waiting, all sorts of stuff to avoid spending a penny. Asking them to spend $10 is like asking console gamers to spend $100+ on a game. Once you race to free, hard to get people back to paying for things.



They're just jealous they don't have a kickstand and upgradeable storage.

Typical fanboys.

Sony/MS fanboys are probably downvoting it out of spite like I do to their games on metacritic.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

never mind the "they spent $700 on a phone but cant bother to spend $10 on a game argument"

the fact that they are complaining about the price is just ridiculous and petty. it shows that they actually enjoyed the demo enough to want to play it more, but got upset that it costed money.

a price does not dictate quality. just look as No Man's Sky for example. it was a terrible game and nowhere near worth the $60 price tag, but lowing the price to say $20 will not magically make it a better game. it will still be a terrible game, it will just not cost as much money, and either way you decided to put money down for a game you knew was terrible.

in terms of Super Mario Run, you cant say that a $10 price tag makes the game worse. the game is getting great reviews and obviously it is perfect for a mobile game. dont be butthurt because you refuse to put down money for something you want



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Yerm said:
never mind the "they spent $700 on a phone but cant bother to spend $10 on a game argument"

the fact that they are complaining about the price is just ridiculous and petty. it shows that they actually enjoyed the demo enough to want to play it more, but got upset that it costed money.

a price does not dictate quality. just look as No Man's Sky for example. it was a terrible game and nowhere near worth the $60 price tag, but lowing the price to say $20 will not magically make it a better game. it will still be a terrible game, it will just not cost as much money, and either way you decided to put money down for a game you knew was terrible.

in terms of Super Mario Run, you cant say that a $10 price tag makes the game worse. the game is getting great reviews and obviously it is perfect for a mobile game. dont be butthurt because you refuse to put down money for something you want

The people that are reviewing it or complaining are probably a different audience that are used to free games or 99p games. Considering Pokemon Go was free, Temple Run, Candy Crush, Angry Birds etc All considered to be amongst AAA in the mobile world, having to pay £9 for a game that is similar to other free ones is a bit crazy for them. 

 

I suppose the equivalent would be someone charging $600 for a $60 game. 

 

You right about a crap game being crap and the price shouldn't make a difference, but the problem is price usually dictates quality for many people. 

 

The difference between buying a £100 watch and a £1000 watch. Buying £10 boots and buying £100 boots. Buying a processed £1 burger and buying a gourmet £5 burger. 

 

These people are used to playing what they consider quality games for free and here is a game that isn't that much better in quality yet they are expected to pay £9.

 

As console gamers, we get it, but as mobile gamers, I'm not sure they do.



Well I thought it was a reasonably good game.

Being fair to some of the negative reviews, some of the reviews crit the need for always on internet and don't like the way the game is marked as free but then costs money after completing a few levels rather than simply stating the price up front.

This wasn't an issue for me but I was aware of the cost in advance. Internet requirements and server connection issues do bug me.



LuckyTrouble said:
Goodnightmoon said:

The price of games has been heavily devalued on mobile, one of the reasons why is so hard to find good games there, so this comes as no surprise. The game is getting great sales anyways though and that would increase a lot once it gets out of ios exclusivity, but yeah maybe 5$ would be a better idea for the future.

I would have been more satisfied at $5. Still disappointed, but not nearly as much. I can't stress enough how fast the game goes by and how little meaningful replayibility it truly has. Nintendo seemed to expect people would invest a lot of time into the kingdom building aspect despite the fact that it has no real impact on progression of the primary game content.

I would be satifised at $10 if they doubled the worlds and considered adding an additional level to each existing world. That would be just enough content on mobile that I feel what would be paid in a free to play title for content would equal out.

Nintendo unfortunately thought they could ignore mobile pricing trends and everyone would still be satisfied. The mobile profits I presume will be good, but I doubt this will have the impact on Mario that Pokemon Go did for the Pokemon series.

i'll bet you that they'll add content soon. Probably inbetween from now and the android release.

 

Next year they'll do some sort of deal to get more sales(say $5 like you mentioned), and apple could include free app store giftcards with purchases simultaneously to have both sides profit.



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

That's a bad news, but not surprising. Nintendo is always think their IP have a high value so they priced it high, even if it is absolutely not worth it. Just look at Ultra Smash :p



A handheld gamer only (for now).

Well it IS too much for a mobile game after all.