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Forums - Nintendo Discussion - Ventura Beat: Nintendo Switch are based on Nvidia's Maxwell Architecture not Pascal

zorg1000 said:
curl-6 said:

Yeah, I'm thinking it'll be a lot like 3DS; a Lite type deal in 2018, then a New 3DS type deal in 2019/2020. The latter could run games with better resolution or framerate, like N3DS and PS4 Pro.

If it's true that Nintendo was in too big a hurry to wait for Pascal with the standard Switch, and went with Maxwell instead, it wouldn't be surprising to see Pascal adopted in a later revision.

Ya im thinking maybe a Switch Lite, which has a 5" 720p screen so similar is size to PSP or Vita then a Switch Pro, a more powerful version with a 1080p screen which will be the same size as the original model.

Perhaps something like Switch Lite-$199 & Switch Pro-$299.

I agree with curl-6, which (along with a mountain lode of a backlog) is why I may not be getting the Switch in the first couple of years. I don't like being a beta tester for console manufacturers to put out the real product years later.



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bonzobanana said:
Miyamotoo said:

Why would Nintendo use worse performance than stock Tegra X1 when we already saw that full Tegra X1 is very capable to run in mobile device, not to mention that in Switch portable mode Tegra will be underclock and that means higher battery life and cooler device. While in dock mode there no reason at all that Switch has lower power than stock Tegra X1, and actually because in that way its not used like mobile chip and dont have problem with power, battery and cooling, NIntendo can easily custom it/made it to have higher performance than stock X1.

So yes, I saying that that 400 Gflops or less in dock mode is worst posible case and actually realistic same like same infos saying that Switch will have around 1TF, 500-600 Gflops is most realistic for dock mode and figure I saw people mentioned most.

Definitely Nintendo will give us some specs about Switch in January event, but after that event some NDAs will probably will be stop existing, so we could get some infos about exact power from Nintendo insider or 3rd parties leakers, so yes in January hopefully we will have more infos about exact Switch power.

 

Again its not realistic at all. Tegra X1 has a peak gflops of about 500 with twice the memory bandwidth and your stating Nintendo a company with a history of going cheap and low in performance will get 600 gflops. Don't use internet opinions on your side because historically with Nintendo the majority are wrong as was the case with the wii and wii u. Not just slightly wrong either. Again its a custom chip with half the memory bandwidth and you stating it will perform better than the reference design is not realistic. Anyway its pretty clear where I stand on this and may well be proven wrong but more likely by a lower figure than a higher figure. We don't even want 600 gflops with a 20nm fabrication process because battery life will be terrible if it has to provide something like 2/3rds that performance when portable, i.e. 400 gflops. It probably needs to be down at 200-250 gflops when portable.

http://www.anandtech.com/show/8811/nvidia-tegra-x1-preview/2

500-600 gflops is very realistic. Like I wrote Tegra X1 has peak of 512 gflops at stock clocks in portable devaices, and in Switch in dock mode will not have problem with power, battery and cooling, so expecting less than 500 gflops in dock mode doesnt make any sense when Tegra X1 is working at 512gflops in portable devaices whitout any problems. Also like I wrote, history in this matter doesn't mean anything, with Switch Nintendo is doing lots a things 1st time in history (even Miyamoto stated that Switch is handheld buy younger Nintendo staff, and definaly they having different thinking this time around compared to Wii/WiiU and DS/3DS), but if you really want to go with history, Nintendo always pay attention on memory performance, so hard that memory performance will be only arount 2x times better than Wii Us when rest of specs will be stronger. Custom design means that can have improvements compared to stock Tegra X1, like I wrote, my bet is faster memory compared to stock X1 (but easily can be something else and some other improvement, maybe even more SMs), also in docked mode Switch can easily runs at higher clock than stock Tegra. I use opinions not only of "internet" but of insiders, lakers and people who more into this than you and me, and fact that expectations of "400 gflops or less" is weakest prediction I read until now is definaly telling something, that also is saying that "400 gflops or less" in dokc mode isn't realistic expectation at all same like people expecting more than 1TF. Actualy people expecting around 600-700 gflops, but IMO 500-600 gflops is more realistic. I also wrote that Switch situation compared to Wii U situationseems completely different in any way, this now we have very accurate leakers and insiders so we have clear picture what we can expect. If Switch runs in dock mode at 600 gflops, that means that batter life would be around 350-400 gflops in portable mode, how exactly that would make terrible battery life of Switch when mobile devices worked already with stock Tegra X1 at 512 gflops without terrible batterylife!?

I really don't see point continue with this, we start going in circles and we definitely don't agree about "realistic expectations", hopefully we will have more infos in January.



zorg1000 said:
curl-6 said:

Yeah, I'm thinking it'll be a lot like 3DS; a Lite type deal in 2018, then a New 3DS type deal in 2019/2020. The latter could run games with better resolution or framerate, like N3DS and PS4 Pro.

If it's true that Nintendo was in too big a hurry to wait for Pascal with the standard Switch, and went with Maxwell instead, it wouldn't be surprising to see Pascal adopted in a later revision.

Ya im thinking maybe a Switch Lite, which has a 5" 720p screen so similar is size to PSP or Vita then a Switch Pro, a more powerful version with a 1080p screen which will be the same size as the original model.

Perhaps something like Switch Lite-$199 & Switch Pro-$299.

I can almost certain see Switch Pocket, 5" Switch just for portable play without dock and without separate controller, that will be around $100 cheaper than Switch, and maybe just home version of Switch that will be more powerful than Switch.



Miyamotoo said:
bonzobanana said:

Again its not realistic at all. Tegra X1 has a peak gflops of about 500 with twice the memory bandwidth and your stating Nintendo a company with a history of going cheap and low in performance will get 600 gflops. Don't use internet opinions on your side because historically with Nintendo the majority are wrong as was the case with the wii and wii u. Not just slightly wrong either. Again its a custom chip with half the memory bandwidth and you stating it will perform better than the reference design is not realistic. Anyway its pretty clear where I stand on this and may well be proven wrong but more likely by a lower figure than a higher figure. We don't even want 600 gflops with a 20nm fabrication process because battery life will be terrible if it has to provide something like 2/3rds that performance when portable, i.e. 400 gflops. It probably needs to be down at 200-250 gflops when portable.

http://www.anandtech.com/show/8811/nvidia-tegra-x1-preview/2

500-600 gflops is very realistic. Like I wrote Tegra X1 has peak of 512 gflops at stock clocks in portable devaices, and in Switch in dock mode will not have problem with power, battery and cooling, so expecting less than 500 gflops in dock mode doesnt make any sense when Tegra X1 is working at 512gflops in portable devaices whitout any problems. Also like I wrote, history in this matter doesn't mean anything, with Switch Nintendo is doing lots a things 1st time in history (even Miyamoto stated that Switch is handheld buy younger Nintendo staff, and definaly they having different thinking this time around compared to Wii/WiiU and DS/3DS), but if you really want to go with history, Nintendo always pay attention on memory performance, so hard that memory performance will be only arount 2x times better than Wii Us when rest of specs will be stronger. Custom design means that can have improvements compared to stock Tegra X1, like I wrote, my bet is faster memory compared to stock X1 (but easily can be something else and some other improvement, maybe even more SMs), also in docked mode Switch can easily runs at higher clock than stock Tegra. I use opinions not only of "internet" but of insiders, lakers and people who more into this than you and me, and fact that expectations of "400 gflops or less" is weakest prediction I read until now is definaly telling something, that also is saying that "400 gflops or less" in dokc mode isn't realistic expectation at all same like people expecting more than 1TF. Actualy people expecting around 600-700 gflops, but IMO 500-600 gflops is more realistic. I also wrote that Switch situation compared to Wii U situationseems completely different in any way, this now we have very accurate leakers and insiders so we have clear picture what we can expect. If Switch runs in dock mode at 600 gflops, that means that batter life would be around 350-400 gflops in portable mode, how exactly that would make terrible battery life of Switch when mobile devices worked already with stock Tegra X1 at 512 gflops without terrible batterylife!?

I really don't see point continue with this, we start going in circles and we definitely don't agree about "realistic expectations", hopefully we will have more infos in January.

Really I was looking for your answer on how higher performance can be achieved with half the memory bandwidth. The development kit spec is claimed to be 90% right and normally performs higher than retail versions. As you say though we will agree to differ but I'm unsure what info you are expecting in January which will state performance because Nintendo don't give out those figures. They'll be happy for the internet to make up higher numbers than reality only for years later for the real figures to be released.

All I say is look at the performance of the games that will be shown in greater detail. Look at what level of performance they offer, resolution, frame rate and actual graphic detail. Remembering console games punch a bit above their weight due to better optimisation of the hardware compared to pc and then gauge performance that way. We know zelda breath of the wild can run on a 176 gflops console with less than 10,000 mips cpu performance with 720p and 30fps so a 600 gflops console with 30,000mips or more cpu performance and far superior architecture both in gpu and cpu terms plus 4x the memory bandwidth should be able to take that up to 1080p and 60fps easily using the same non-enhanced game assets when docked with perhaps a drop to 720p and 60fps when portable. I'm not expecting that but surely easy for a 600 gflops console to achieve.



bonzobanana said:
Miyamotoo said:

500-600 gflops is very realistic. Like I wrote Tegra X1 has peak of 512 gflops at stock clocks in portable devaices, and in Switch in dock mode will not have problem with power, battery and cooling, so expecting less than 500 gflops in dock mode doesnt make any sense when Tegra X1 is working at 512gflops in portable devaices whitout any problems. Also like I wrote, history in this matter doesn't mean anything, with Switch Nintendo is doing lots a things 1st time in history (even Miyamoto stated that Switch is handheld buy younger Nintendo staff, and definaly they having different thinking this time around compared to Wii/WiiU and DS/3DS), but if you really want to go with history, Nintendo always pay attention on memory performance, so hard that memory performance will be only arount 2x times better than Wii Us when rest of specs will be stronger. Custom design means that can have improvements compared to stock Tegra X1, like I wrote, my bet is faster memory compared to stock X1 (but easily can be something else and some other improvement, maybe even more SMs), also in docked mode Switch can easily runs at higher clock than stock Tegra. I use opinions not only of "internet" but of insiders, lakers and people who more into this than you and me, and fact that expectations of "400 gflops or less" is weakest prediction I read until now is definaly telling something, that also is saying that "400 gflops or less" in dokc mode isn't realistic expectation at all same like people expecting more than 1TF. Actualy people expecting around 600-700 gflops, but IMO 500-600 gflops is more realistic. I also wrote that Switch situation compared to Wii U situationseems completely different in any way, this now we have very accurate leakers and insiders so we have clear picture what we can expect. If Switch runs in dock mode at 600 gflops, that means that batter life would be around 350-400 gflops in portable mode, how exactly that would make terrible battery life of Switch when mobile devices worked already with stock Tegra X1 at 512 gflops without terrible batterylife!?

I really don't see point continue with this, we start going in circles and we definitely don't agree about "realistic expectations", hopefully we will have more infos in January.

Really I was looking for your answer on how higher performance can be achieved with half the memory bandwidth. The development kit spec is claimed to be 90% right and normally performs higher than retail versions. As you say though we will agree to differ but I'm unsure what info you are expecting in January which will state performance because Nintendo don't give out those figures. They'll be happy for the internet to make up higher numbers than reality only for years later for the real figures to be released.

All I say is look at the performance of the games that will be shown in greater detail. Look at what level of performance they offer, resolution, frame rate and actual graphic detail. Remembering console games punch a bit above their weight due to better optimisation of the hardware compared to pc and then gauge performance that way. We know zelda breath of the wild can run on a 176 gflops console with less than 10,000 mips cpu performance with 720p and 30fps so a 600 gflops console with 30,000mips or more cpu performance and far superior architecture both in gpu and cpu terms plus 4x the memory bandwidth should be able to take that up to 1080p and 60fps easily using the same non-enhanced game assets when docked with perhaps a drop to 720p and 60fps when portable. I'm not expecting that but surely easy for a 600 gflops console to achieve.

Why you constantly saying half of memory bandwith!? Stock Tegra X1 has 25.6 gb/s, and devolpment spec kits also mentione that figure, but have on mind that those were not final decs kit not to mention actually hardware, and infos saying that Nintendo used Tegra X1 for earls dev kits because custom Tegra chip for Switch wasnt ready. Also like you wrote, those leaked specs dev kits are around 90% accurate, not 100%.

I also expecting that and I think Nintendo is aiming at that with Nintendo hardware, 1080p/60-30 fps for Nintendo games in docked mode while 720p in portable mode. For 3rd party ports situation will be different, going from 720p to 1080p in docked mode and going 540p-720p for docked mode.



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Miyamotoo said:
bonzobanana said:

Really I was looking for your answer on how higher performance can be achieved with half the memory bandwidth. The development kit spec is claimed to be 90% right and normally performs higher than retail versions. As you say though we will agree to differ but I'm unsure what info you are expecting in January which will state performance because Nintendo don't give out those figures. They'll be happy for the internet to make up higher numbers than reality only for years later for the real figures to be released.

All I say is look at the performance of the games that will be shown in greater detail. Look at what level of performance they offer, resolution, frame rate and actual graphic detail. Remembering console games punch a bit above their weight due to better optimisation of the hardware compared to pc and then gauge performance that way. We know zelda breath of the wild can run on a 176 gflops console with less than 10,000 mips cpu performance with 720p and 30fps so a 600 gflops console with 30,000mips or more cpu performance and far superior architecture both in gpu and cpu terms plus 4x the memory bandwidth should be able to take that up to 1080p and 60fps easily using the same non-enhanced game assets when docked with perhaps a drop to 720p and 60fps when portable. I'm not expecting that but surely easy for a 600 gflops console to achieve.

Why you constantly saying half of memory bandwith!? Stock Tegra X1 has 25.6 gb/s, and devolpment spec kits also mentione that figure, but have on mind that those were not final decs kit not to mention actually hardware, and infos saying that Nintendo used Tegra X1 for earls dev kits because custom Tegra chip for Switch wasnt ready. Also like you wrote, those leaked specs dev kits are around 90% accurate, not 100%.

I also expecting that and I think Nintendo is aiming at that with Nintendo hardware, 1080p/60-30 fps for Nintendo games in docked mode while 720p in portable mode. For 3rd party ports situation will be different, going from 720p to 1080p in docked mode and going 540p-720p for docked mode.

Because that is what the dev kit had and its not the sort of thing to change for retail hardware.

Anyway if you've seen the eurogamer news its pretty much confirmed as 400 gflops docked as I expected/guessed. It could have been worse.



zorg1000 said:
daredevil.shark said:

So Nintendo Switch is a handheld. It's by your definition. BTW handheld shrink from 240 million to just 70-80 million this gen.

Switch has the functionality of both a handheld & a console and I'm well aware of the decline from DS/PSP to 3DS/Vita..........I have no clue how either of those things apply to anything you or I said in our previous posts, care to elaborate?

My original post indicated Switch will lack third party support. And by third party I meant traditional COD, FIFA, GTA, Mass Efrect etc not some third party publisher who releases in 3DS / PS Vita. And given past history and "Nature" (getting third party games who release mainly in handheld) of the publishers they no longer fall in the "traditional" third party support (what I actually said and meant). 



Well if the Switch uses the Tegra X1 then I'm expecting a low retail price, not sure that I would be interested in a price north of $260AUD



bonzobanana said:
Miyamotoo said:

Why you constantly saying half of memory bandwith!? Stock Tegra X1 has 25.6 gb/s, and devolpment spec kits also mentione that figure, but have on mind that those were not final decs kit not to mention actually hardware, and infos saying that Nintendo used Tegra X1 for earls dev kits because custom Tegra chip for Switch wasnt ready. Also like you wrote, those leaked specs dev kits are around 90% accurate, not 100%.

I also expecting that and I think Nintendo is aiming at that with Nintendo hardware, 1080p/60-30 fps for Nintendo games in docked mode while 720p in portable mode. For 3rd party ports situation will be different, going from 720p to 1080p in docked mode and going 540p-720p for docked mode.

Because that is what the dev kit had and its not the sort of thing to change for retail hardware.

Anyway if you've seen the eurogamer news its pretty much confirmed as 400 gflops docked as I expected/guessed. It could have been worse.

Yup, it seems you are right and I was wrong, but EG still dont knows how many SM and with custom part what exactly Nintendo changed in cheap, we know clocks only and memory, but still dont know whole storey.



Miyamotoo said:
bonzobanana said:

Because that is what the dev kit had and its not the sort of thing to change for retail hardware.

Anyway if you've seen the eurogamer news its pretty much confirmed as 400 gflops docked as I expected/guessed. It could have been worse.

Yup, it seems you are right and I was wrong, but EG still dont knows how many SM and with custom part what exactly Nintendo changed in cheap, we know clocks only and memory, but still dont know whole storey.

It didn't take too long of us arguing for the realistic expectations to the Switch. It's a handheld device and as such there is no voodoo magic to turn this machine into some powerhouse. Especially when Maxwell architecture was pretty much "confirmed".

We have now a handheld that can connect to the TV and get a slightly better performance that way. Isn't that good enough?