DevilRising said:
Platinum games could have produced a perfectly fine SF game, if Miyamoto hadn't absolutely INSISTED that the only way a new SF could be "justified", is if he were allowed to tinker and introduce to the world a brand new control gimmick that no one asked for, as the ONLY control option. That's why Zero tanked, and no other reason.
Granted, it would have been nice to have a FULLY brand new SF game, with a fully brand new story and levels, instead of the SF64 Remix that Zero basically was. But people still would have bought it quite a bit more, if it wasn't saddled with such a nonsense control setup.
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There's two problem in the games controls: doing the somersaults/barrel rolls etc. with the right stick, and fire button being R. This sucks. What I do like is that you can disable the gyro (at least in the demo). The game doesn't feel a good game at all.
I'm alittle sceptic about Platinum, as their games don't seem that good. Although, the Bayonetta 2 demo was pretty good.
Einsam_Delphin said: I don't see what they could have implemented as the game is basically Starfox 64 but with way worse graphics for it's time, no multiplayer dogfights, and of course the awful controls. Perhaps the fancier cutscenes and camera angles, but I think that's just Miyamoto trying to further show off the control scheme. |
Pretty much every detail. How something is programmed, and so on. Game design looks more like a dynamic process rather than static.
spemanig said:
Zero was created from an unrelated gyro control tech demo created by Miyamoto to prove the value of the gamepad. Platinum was brought in later to finish the game after the general concept was thought up and started. Considering what we knew about the game before Platinum was even chosen to work on the project, it resembled SF64 before Platinum even knew the game existed.
SFZ was doomed to be what it ended up being before it was even a Star Fox game, let alone a Platinum game.
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Everything on Wii U is based around some sort of gimmick. But, I think you're right, it was doomed to begin with. However, it could have been saved if people had taken their heads out of their asses to look what they had done.
Jumpin said:
Lylat Wars launched when this kind of game was in high demand. These days, no one wants to play a game like that, it's an outdated formula. The only reason "Star Fox" sells anything is because of people who were fans of Lylat Wars. And no, F-Zero is just another example of a game in a dead genre.
It hasn't been 1997 in almost 20 years.
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I don't think the genre is dead per se, just that the games in the genre are so bad.