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Forums - Gaming Discussion - FFXV's Sales In Japan: It Is Time For Japanese Devs To Support Switch?

Soundwave said:

As for the franchise itself, I would suggest going back and using a cheaper graphics engine and a more FANTASY/MIDEVAL setting. Even if you're trying to appeal to a global audience, guess what, in the West we like Game of Thrones, not J-Pop boyband the game. Bring back the style of gaming to more like the SNES/PSOne era. 

LOL. The engine they used for FF XV is now "cheap". Considering they finished building it. You would have them use an other engine and scrap the one they invested so much time and money into making for... what? So their games could be scaled back enough to fit the savior of mankind, the switch? For all we know, the engine is scalable enough to allow for such a thing. 

The rest of your comments now sound like a broken record, and the comment about the "J-pop boyband" is nothing more than trolling on your part at this point. But I suspect that's been your intention from the moment you started to type your incredibly narrow-minded [and quite telling] OP.



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Soundwave said:
GOWTLOZ said:

Better graphics don't make a game less fun, they enhance the experience. Everything you are saying in this thread seems like a Nintendo fan's dream more than anything that's factually true. Currently Nintendo doesn't even have a viable platform for FFXV and the Switch is likely far less powerful than PS4 and XB1 as hardware is more than just the floating calculatins that can be done by the GPU. Home consoles and PC's have alot of other advantages in hardware too that you aren't thinking.

Also a FFXV seems to be selling well worldwide and its the overall sales of a game that matter not sales in one country. That's why its being sold globally and not just in Japan. Japan will just be less relevant for the series.

Graphics are nice, but they're just one piece of the puzzle that's getting way over emphasized. 

 

This looks very nice to me, how much better do you need in terms of graphics? And is it worth doubling/tripling the cost of your development and adding a year in development time to get there? 

Where's the end game here? That game graphics are supposed to increase in complexity every 6 years by 10 fold and developers are just supposed to magically make their games look several times better while still charging the same cost? Imagine if the cost of making a hamburger increased 2-3x every 6 years but you couldn't charge more for the burger, I don't think McDonalds, Burger King, etc. would be happy. 

For Japanese studios in particular, I think enough is enough. More realistic graphics are not even helping Japanese games, because all they do is make it evident how weird some Japanese ideas are, a lot of Western gamers for example won't touch Final Fantasy XV with a 10-foot pole because the main character looks like a emo-boy band star. That stuff was easier to ignore in the past when the graphical complexity wasn't there (like Cloud or Tidus). 

I like graphics, and I like good graphics, but I think if you can run Unreal Engine 4 ... that's pretty damn good, if Switch can run graphics like that, then it's time to focus on other things like the acutal vision for the gameplay. Even Metal Gear Solid V, which is probably the most ambitious Japanese game ever made next to FFXV can be made playable on a 0.25 TFLOP 512MB XBox 360 with an ancient architecture.

I think it says more about gamers when they will not play a fun game just because the character design does not suit them and they only want likeable characters even if they are assholes. Look at DMC Devil May Cry, same problem. Natha Drake is an asshole who is made to be a cliche likeable protagonist and every gamer praises him.

Gamers complain about not having variety and when they get that they whine and complain and don't buy these games hence they get the same games. Look at Kratos, he is a slightly bigger asshole than Nathan but he is meat to be that way and isn't portrayed as being a nice guy. But I know many people who would never play any God of War game even if they find them to be fun and amazing in every other way just because Kratos is not likeable. We need more diversity in characters and not the same attempt at a nice guy and girl in a difficult situation.

Unreal Engine 4 is amazing and most games don'tuse it to its full potential. I don't have a problem with current graphics in games but those who say that developers should ot care about graphics are wrong. Better graphics can make a game more immersive and the world feel more real and amazing to play in which makes the experience better.



Considering that FF15 is doing so much better worldwide than any other FF before it, I don't see how this is really an issue. You guys will always find a reason to damn something.