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Forums - Gaming Discussion - FFXV's Sales In Japan: It Is Time For Japanese Devs To Support Switch?

Hynad said:
bunchanumbers said:
I think they wasted too much time and money on this. Not just with the game itself, but they made the Luminous engine which is already outclassed by easier engines. Who knows if the engine SE made will even work on the underpowered Tegra that is in Switch. FFXV will be considered a costly lesson. If there is a FFXVI it won't take a decade. But it will be will most likely be made using a better engine.

Digital Foundry beg to differ.


I'll take their words [and my eyes] over yours.

I dunno. They already said that the Xbox One version is a little above 720p at its lowest. I don't think that Switch which will be half the power will be running it. On top of that there is only one game that uses the engine. KH3 went with Unreal. I'm doubtful that they will be working on scaling it down to work with lower power devices like Switch.



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bunchanumbers said:
Hynad said:

Digital Foundry beg to differ.


I'll take their words [and my eyes] over yours.

I dunno. They already said that the Xbox One version is a little above 720p at its lowest. I don't think that Switch which will be half the power will be running it. On top of that there is only one game that uses the engine. KH3 went with Unreal. I'm doubtful that they will be working on scaling it down to work with lower power devices like Switch.

If KH3 is using Unreal Engine it should be easier to port. 

To be honest just reduce some asset quality. Put some effort into it. Honestly maybe the XBox One versions should be canned, lets be honest, Square-Enix's Japanese games sell like shit on the XBox. Those resources would be better spent on the Switch which will be the market leader in Japan. 

Square-Enix wrongly bet the farm this generation that PS4 would bring back the Japanese game market, and thus making XBox One versions made sense because it's an easy port. But the way this generation is unfolding is now very different. 

Besides, I think it's possible to port games with a wider range of spec. 

Metal Gear Solid V runs on a 1.8 TFLOP PS4 with 8GB of RAM ... but it also runs on a 0.25 TFLOP XBox One with 512MB of RAM total. 

Super Street Fighter IV was able to be ported to a 3DS and still relatively play exactly the same. 

Back in the day, hell most of what we played in terms of arcade ports were huge stretches. Mortal Kombat and Street Fighter played fine on a SNES, despite the arcade hardware being probably about 5-10x more powerful. 

Nintendo could also use some version of checkerboard style rendering ... Nvidia I believe has also been experimenting with this.



Soundwave said:
bunchanumbers said:

I dunno. They already said that the Xbox One version is a little above 720p at its lowest. I don't think that Switch which will be half the power will be running it. On top of that there is only one game that uses the engine. KH3 went with Unreal. I'm doubtful that they will be working on scaling it down to work with lower power devices like Switch.

If KH3 is using Unreal Engine it should be easier to port. 

To be honest just reduce some asset quality. Put some effort into it. Honestly maybe the XBox One versions should be canned, lets be honest, Square-Enix's Japanese games sell like shit on the XBox. Those resources would be better spent on the Switch which will be the market leader in Japan. 

Square-Enix wrongly bet the farm this generation that PS4 would bring back the Japanese game market, and thus making XBox One versions made sense because it's an easy port. But the way this generation is unfolding is now very different. 

Besides, I think it's possible to port games with a wider range of spec. 

Metal Gear Solid V runs on a 1.8 TFLOP PS4 with 8GB of RAM ... but it also runs on a 0.25 TFLOP XBox One with 512MB of RAM total. 

Super Street Fighter IV was able to be ported to a 3DS and still relatively play exactly the same. 

Back in the day, hell most of what we played in terms of arcade ports were huge stretches. Mortal Kombat and Street Fighter played fine on a SNES, despite the arcade hardware being probably about 5-10x more powerful. 

I was talking about FFXV. I just don't think that its gonna wind up on Switch. I could see KH3 happening on Switch though. I just doubt that FFXV will be happening. Maybe even FF7R.



bunchanumbers said:
Soundwave said:

If KH3 is using Unreal Engine it should be easier to port. 

To be honest just reduce some asset quality. Put some effort into it. Honestly maybe the XBox One versions should be canned, lets be honest, Square-Enix's Japanese games sell like shit on the XBox. Those resources would be better spent on the Switch which will be the market leader in Japan. 

Square-Enix wrongly bet the farm this generation that PS4 would bring back the Japanese game market, and thus making XBox One versions made sense because it's an easy port. But the way this generation is unfolding is now very different. 

Besides, I think it's possible to port games with a wider range of spec. 

Metal Gear Solid V runs on a 1.8 TFLOP PS4 with 8GB of RAM ... but it also runs on a 0.25 TFLOP XBox One with 512MB of RAM total. 

Super Street Fighter IV was able to be ported to a 3DS and still relatively play exactly the same. 

Back in the day, hell most of what we played in terms of arcade ports were huge stretches. Mortal Kombat and Street Fighter played fine on a SNES, despite the arcade hardware being probably about 5-10x more powerful. 

I was talking about FFXV. I just don't think that its gonna wind up on Switch. I could see KH3 happening on Switch though. I just doubt that FFXV will be happening. Maybe even FF7R.

Keep in mind ... developers while having some input on these decisions, don't actually have the final say. This is not like a clubhouse where everyone sits around a table and decides what they feel like doing. The business suits have the final say. 

I wouldn't really be surprised to FFXV on Switch, S-E spent a ton of money developing this game including sunken costs of a 10 year development cycle for various previous versions. This is not a charity, this is a business and that money has to be made up some where or some one's head has to roll. 

If they can release this thing on Switch and even manage 500k-600k out of it, I think they'd be happy with that, and if they invariably release a FFXV-2: We Need To Milk This Cow For More Money, they can also then release that on Switch having build at least some ground work for it. 

I personally this is going to be a big moment for Square-Enix though, and I think changes are coming. Switch will be made more important, PS4 will still get the same games but I think Square's trust in it from a Japanese POV has been damaged. I think XBox One development staff will also be parred back so Switch can get more support. 



Soundwave said:
bunchanumbers said:

I was talking about FFXV. I just don't think that its gonna wind up on Switch. I could see KH3 happening on Switch though. I just doubt that FFXV will be happening. Maybe even FF7R.

Keep in mind ... developers while having some input on these decisions, don't actually have the final say. This is not like a clubhouse where everyone sits around a table and decides what they feel like doing. The business suits have the final say. 

I wouldn't really be surprised to FFXV on Switch, S-E spent a ton of money developing this game including sunken costs of a 10 year development cycle for various previous versions. This is not a charity, this is a business and that money has to be made up some where or some one's head has to roll. 

If they can release this thing on Switch and even manage 500k-600k out of it, I think they'd be happy with that, and if they invariably release a FFXV-2: We Need To Milk This Cow For More Money, they can also then release that on Switch having build at least some ground work for it. 

I personally this is going to be a big moment for Square-Enix though, and I think changes are coming. Switch will be made more important, PS4 will still get the same games but I think Square's trust in it from a Japanese POV has been damaged. I think XBox One development staff will also be parred back so Switch can get more support. 

Why would Xbox One development be parred back? Its just a matter of tweaking settings for the Xbox One version vs PS4. Its why I don't understand Japanese development. Why skip Xbox One when porting to it shouldn't be difficult at all.

As for Switch, I can see it getting tons of support from the devs that made games on Vita and mobile along with 3DS stalwarts. Switch won't be hurting for games and with or without SE, Switch will be a mobile paradise in Japan.

But the tradeoff for being a 720p tablet will be that it won't be able to handle the AAA games that even struggle on PS4 and Xbox One.



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The hype machine is getting out of control ...

I wouldn't be surprised if it crashes and burns again ...



Franchise went to shit once it went multi-platform. While I like to imagine that was purely coincidence, I fail to see how focusing on Nintendo will remediate the issue the FF brand has right now.



BasilZero said:
Hynad said:

Digital Foundry beg to differ.


I'll take their words [and my eyes] over yours.

I didnt see this video until now and have to say, the animations specifically are some of the best I've seen in any RPG.

GRRR  I need to get the game D::::::::::

Yeah, they look pretty fantastic. It and Uncharted 4 make a compelling case for more complex reactive animation systems; they do a lot more to bring characters to life than simply lobbing more polygons at them. Same goes for TLG. I just finished it this morning, and Trico wouldn't be half an endearing were it not for how it moves and reacts to its environment.



Panama said:
Franchise went to shit once it went multi-platform. While I like to imagine that was purely coincidence, I fail to see how focusing on Nintendo will remediate the issue the FF brand has right now.

I don't think they need to focus on any one platform in particular, but fair is fair, Nintendo should be included in getting Japanese SE titles unless there is absolutely, positively, no way at all that any of their games can run there. 

But "boo hoo, this will require some work" is not a valid excuse. 

If anything what I would suggest to Square-Enix is to reorganize and focus on PS4 and Switch for their Japanese titles and dump the XBox One or make that less of a priority. Switch is going to be the no.1 platform in Japan, it should have all the major SE titles. 

As for the franchise itself, I would suggest going back and using a cheaper graphics engine and a more FANTASY/MIDEVAL setting. Even if you're trying to appeal to a global audience, guess what, in the West we like Game of Thrones, not J-Pop boyband the game. Bring back the style of gaming to more like the SNES/PSOne era. 



Soundwave said:
Panama said:
Franchise went to shit once it went multi-platform. While I like to imagine that was purely coincidence, I fail to see how focusing on Nintendo will remediate the issue the FF brand has right now.

I don't think they need to focus on any one platform in particular, but fair is fair, Nintendo should be included in getting Japanese SE titles unless there is absolutely, positively, no way at all that any of their games can run there. 

But "boo hoo, this will require some work" is not a valid excuse. 

If anything what I would suggest to Square-Enix is to reorganize and focus on PS4 and Switch for their Japanese titles and dump the XBox One or make that less of a priority.  Switch is going to be the no.1 platform in Japan, it should have all the major SE titles. 

As for the franchise itself, I would suggest going back and using a cheaper graphics engine and a more FANTASY/MIDEVAL setting. Even if you're trying to appeal to a global audience, guess what, in the West we like Game of Thrones, not J-Pop boyband the game. Bring back the style of gaming to more like the SNES/PSOne era. 

Would have been the likely strategy for most if ninty could stop making underpower hardware.  

Wow the arrogance and delusion of that is staggering.