By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Laura Kate Dale: Nintendo Switch Dock Increases Performance, Not Via Extra Hardware

Barkley said:
Soundwave said:

Is ... ok? I mean it's nothing to throw a party over but it's ... ok. If that can run at 1080p, that's not as bad as I thought it might be. 

Yeah it's ok! But that's now... the system isn't even out yet, how long will it remain "ok". It's certainly not a future-proof home console.

Since Nintendo released a New3DS and how it greatly affected it sales....... We can see something along the lines of that on the Switch. 



Pocky Lover Boy! 

Around the Network
Jranation said:
Barkley said:

Yeah it's ok! But that's now... the system isn't even out yet, how long will it remain "ok". It's certainly not a future-proof home console.

Since Nintendo released a New3DS and how it greatly affected it sales....... We can see something along the lines of that on the Switch. 

Yeah... I can't imagine a 1TFlop machine lasting for the next 5 years. As a Handheld it could, but a 1TFlop home console in say... 2021?

I definitely expect some new kind of hardware out by Nintendo before the end of 2020, whether that's a Switch Pro, Switch 2.0 or a new system entirely.



Barkley said:
Jranation said:

Since Nintendo released a New3DS and how it greatly affected it sales....... We can see something along the lines of that on the Switch. 

Yeah... I can't imagine a 1TFlop machine lasting for the next 5 years. As a Handheld it could, but a 1TFlop home console in say... 2021?

I definitely expect some new kind of hardware out by Nintendo before the end of 2020, whether that's a Switch Pro, Switch 2.0 or a new system entirely.

But this is really centred on the idea of Nintendo getting the same third party support as PS4/X1. I really don't think thats at the top of Ninteno's agenda for the next 5 years & I don't think its central to the Switches success.

Otherwise Nintendo would have just opted for 2 distinct pieces of hardware with very similar architecture, same catridge medium, same OS and 100% shared 1st party library (Pokemon Stars, Mario 3D, Zelda BOTW ect). 

 

 



teigaga said:

But this is really centred on the idea of Nintendo getting the same third party support as PS4/X1. I really don't think thats at the top of Ninteno's agenda for the next 5 years & I don't think its central to the Switches success.

True, as a hybrid it may do just fine without much third party support. It's hard to predict.



Jranation said:
Barkley said:

Yeah it's ok! But that's now... the system isn't even out yet, how long will it remain "ok". It's certainly not a future-proof home console.

Since Nintendo released a New3DS and how it greatly affected it sales....... We can see something along the lines of that on the Switch. 

Im actually expecting a senerio like this. From what I can gleen from what nVidia has said about the SOC they created for the switch it can seemly because expanded upon to make it more power in a revision, so the new switch would be able to have 100% bc with the old while running newer software. Simular to what Nintendo did with the GB-to-GB Color or 3DS-to-N3DS. And if they are able to support the new while prolonging the old it should work.



Around the Network
teigaga said:
Miyamotoo said:

I dont think so, I think new Switch 3D Mario is 1080p/60fps for instance. I think Nintendo wants to have standard resolution for all their games, not that majority of their games runs at 1080p and that only few runs at 720p.

I think it really depends. Games like Mario Kart couldn't hit 1080p because the graphical choices Nintendo made. Smash Bros at 1080p definitely had an impact on visual shortcomings in the game, so in both instances I think the  target resolution was a design choice. The most sensible thing to do is to approach each game individually and see what will help the experience. 

Its very simple, Nintendo with Wii U targeted HD 720p gaming and they achieved that, all their games are 720p only Zelda's WW/TP HD and Smash Bros are 1080p games,so with those games they make higher resolution than its standard 720p. With Switch they most likely targeting 1080p for their games, that doesn't mean every single Switch Nintendo game will be 1080p, but I think 95% of their games will be 1080p.

 

Barkley said:
teigaga said:

I think it really depends. Games like Mario Kart couldn't hit 1080p because the graphical choices Nintendo made. Smash Bros at 1080p definitely had an impact on visual shortcomings in the game, so in both instances I think the  target resolution was a design choice. The most sensible thing to do is to approach each game individually and see what will help the experience. 

Yup, it doesn't make sense to have a standard resolution for all Nintendo games, that would require them to purposefully hold themselves back in other areas.

Actually totally make sense to have one standard resolution for all games, for Wii U standard resolution was 720p and only only 3 Nintendo games are 1080p from which 2 are remasters, while for Switch most likely standard resolution will be 1080p.



Miyamotoo said:
Barkley said:

Yup, it doesn't make sense to have a standard resolution for all Nintendo games, that would require them to purposefully hold themselves back in other areas.

Actually totally make sense to have one standard resolution for all games, for Wii U standard resolution was 720p and only only 3 Nintendo games are 1080p from which 2 are remasters, while for Switch most likely standard resolution will be 1080p.

That's not how it works... at all. Those games were 720p on WiiU because that's what the developers could get it to. There was no mandate from Nintendo "Make it 720p". It doesn't make any sense to have a "standard resolution". The developers will make their game and make it run at as high a resolution as it can run without performance issues.

As always resolution will be a case by case basis for each game. Nintendo will not make their developers have to adhere to a certain resolution.



Barkley said:
Miyamotoo said:

Actually totally make sense to have one standard resolution for all games, for Wii U standard resolution was 720p and only only 3 Nintendo games are 1080p from which 2 are remasters, while for Switch most likely standard resolution will be 1080p.

That's not how it works... at all. Those games were 720p on WiiU because that's what the developers could get it to. There was no mandate from Nintendo "Make it 720p". It doesn't make any sense to have a "standard resolution". The developers will make their game and make it run at as high a resolution as it can run without performance issues.

As always resolution will be a case by case basis for each game. Nintendo will not make their developers have to adhere to a certain resolution.

More games could work at 1080p or some at 900p or even 540p, but they choose resolution that most fits with Wii U hardware and thats 720p, thats why 95% Nintendo Wii U games are 720p, they made Wii U hardware with 720p on mind.

When hardware platform is making new hardware they aiming certain resolution and they make hardware with that on mind, you can bet that over 90% of Nintendo Switch games will 1080p.



Miyamotoo said:
teigaga said:

I think it really depends. Games like Mario Kart couldn't hit 1080p because the graphical choices Nintendo made. Smash Bros at 1080p definitely had an impact on visual shortcomings in the game, so in both instances I think the  target resolution was a design choice. The most sensible thing to do is to approach each game individually and see what will help the experience. 

Its very simple, Nintendo with Wii U targeted HD 720p gaming and they achieved that, all their games are 720p only Zelda's WW/TP HD and Smash Bros are 1080p games,so with those games they make higher resolution than its standard 720p. With Switch they most likely targeting 1080p for their games, that doesn't mean every single Switch Nintendo game will be 1080p, but I think 95% of their games will be 1080p.

 

Barkley said:

Yup, it doesn't make sense to have a standard resolution for all Nintendo games, that would require them to purposefully hold themselves back in other areas.

Actually totally make sense to have one standard resolution for all games, for Wii U standard resolution was 720p and only only 3 Nintendo games are 1080p from which 2 are remasters, while for Switch most likely standard resolution will be 1080p.

720p is the bare minimum of HD and the bare minimum we would expect from a console released in 2012. By that time almost all 360/PS3 releases were native 720p. However 1080p still isn't the norm in console gaming. The jump to 1080p could negate much of the performance advantage the Switch can offer over Wii U as it requires more than 2x the proccessing power. 1080p is kind of luxury target that I think they won't mind missing as much. For example I certainly don't think the next Zelda will target native 1080p whereas I fully expected BOTW to be 720p on Wii U....but time will tell, I don't doubt many Nintendo games will be 1080p but I don't think it'll be the 95% figure.



teigaga said:
Miyamotoo said:

Its very simple, Nintendo with Wii U targeted HD 720p gaming and they achieved that, all their games are 720p only Zelda's WW/TP HD and Smash Bros are 1080p games,so with those games they make higher resolution than its standard 720p. With Switch they most likely targeting 1080p for their games, that doesn't mean every single Switch Nintendo game will be 1080p, but I think 95% of their games will be 1080p.

 

Actually totally make sense to have one standard resolution for all games, for Wii U standard resolution was 720p and only only 3 Nintendo games are 1080p from which 2 are remasters, while for Switch most likely standard resolution will be 1080p.

720p is the bare minimum of HD and the bare minimum we would expect from a console released in 2012. By that time almost all 360/PS3 releases were native 720p. However 1080p still isn't the norm in console gaming. The jump to 1080p could negate much of the performance advantage the Switch can offer over Wii U as it requires more than 2x the proccessing power. 1080p is kind of luxury target that I think they won't mind missing as much. For example I certainly don't think the next Zelda will target native 1080p but time will tell, I don't doubt many Nintendo games will be 1080p but I don't think it'll be the 95% figure.

Yes, in 2012. norm was 720p but now actualy most of XB1/PS4 game are 1080p, and actually we getting in 4k waters. In 2017. we getting 4k resolution, so bare minimum would be to expect 1080p for platform from 2017. at least for Nintendo games. Switch in docked mode will most likely be around 3x stronger than Wii U, I definitely expecting that new Zelda be native 1080p like over 95% of Nintendo Switch games.