By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Laura Kate Dale: Nintendo Switch Dock Increases Performance, Not Via Extra Hardware

It's a little eerie how much this is kinda panning out how I thought it might. 

Even right down to a dock with a fan inside of it. 

I'm feeling better about the system now. 1080p for graphics along this line at home: 

Is ... ok? I mean it's nothing to throw a party over but it's ... ok. If that can run at 1080p, that's not as bad as I thought it might be. 

I think for PS4/XB1 ports the optimal set up would be 540p in portable mode and 720p in home mode (full clock). Also lol at Nintendo blacklisting LPVG ... but thanks for taking one for the team Kate. 



Around the Network

Who POSSIBLY could have guessed?...

http://gamrconnect.vgchartz.com/thread.php?id=221688&page=1



The least shocking reveal ever



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Soundwave said:

It's a little eerie how much this is kinda panning out how I thought it might. 

Even right down to a dock with a fan inside of it. 

I'm feeling better about the system now. 1080p for graphics along this line at home: 

Is ... ok? I mean it's nothing to throw a party over but it's ... ok. If that can run at 1080p, that's not as bad as I thought it might be. 

I think for PS4/XB1 ports the optimal set up would be 540p in portable mode and 720p in home mode (full clock). Also lol at Nintendo blacklisting LPVG ... but thanks for taking one for the team Kate. 

I mean, the Mario game there is quite nice.  Pretty excellent lighting system.  Hard to judge much else due to perspective and such.  But it is a Mario game, it will definitely run at 60fps.  So a platformer of that visual fidelity  (baring in mind this is a pretty early version) running at that resolution and framerate would be pretty sweet.  

I think that handheld mode will benefit immensely from the growing popularity of implementing variable resolution in games so it can look as good as possible at any given moment.  And yeah, you could go as low as 540p and still have a good enough image if the screen quality is up to snuff.  I mean the 3DS has a pathetically low res screen and it still has some great aesthetics on display.



Soundwave said:

Is ... ok? I mean it's nothing to throw a party over but it's ... ok. If that can run at 1080p, that's not as bad as I thought it might be. 

Yeah it's ok! But that's now... the system isn't even out yet, how long will it remain "ok". It's certainly not a future-proof home console.



Around the Network
Barkley said:
Soundwave said:

Is ... ok? I mean it's nothing to throw a party over but it's ... ok. If that can run at 1080p, that's not as bad as I thought it might be. 

Yeah it's ok! But that's now... the system isn't even out yet, how long will it remain "ok". It's certainly not a future-proof home console.

Lol, wut? 1080p is future proof for the foreseeable future. Right up until everyone has a 80" projectors/holograms in their home or are using VR visors as a display. 



teigaga said:
Barkley said:

Yeah it's ok! But that's now... the system isn't even out yet, how long will it remain "ok". It's certainly not a future-proof home console.

Lol, wut? 1080p is future proof for the foreseeable future. Right up until everyone has a 80" projectors/holograms in their home or are using VR visors as a display. 

I wasn't referring to the resolution it can output at, I was referring to the machines power and performance, or lack thereof.



LMAO some of you guys be skeptical about all the things you shouldn't be and then take for truth the most outlandish rumours.

This was to be expected. We know the Switch has a big ass fan vent, its there in plain sight for anyone to see. The only portable device I know to have visible fan vents are laptops which have highly scalable performance modes which determine whether battery dies in 2hours or 10. Of course if you try gaming on your laptop with these different modes toggled, you'll get very difference performance.

And no reputable source has made any statements which contradict this. Nintendo saying the "main" function of the dock is to connect to TV doesn't mean the dock isn't also a power/charging station (it obviously is, this also what will allow higher performance- lack of battery constraint+better cooling),and a usb station (kind of inevitable). Nintendo made in very clear they don't want to discuss specifics or confuse people. They want us understand the core function of system(hybrid portable/home console) and thats the end of story til January.

Regarding 1080p, anytime some talks about X console and X resolution, it shouldn't be taken as a literal rule. Laura is likely referring to some Nintendo games she is aware of running at 1080p, that doesn't mean all Switch games will run at 1080p when docked. Just as always its down to how developers utilise the platform. She also doesn't specify a performance jump from 720p to 1080p. Just Because Mario Kart Switch is running at 720p when undocked doesn't mean there isn't juice for it to run at higher resolutions. This can evidently be seen in 1080p PS4 games which suddenly make the jump to Native 4k on PS4 Pro (skyrim/TLOU. Nintendo will obviously want to limit power consumption when portable, I think this was likely the reason for the 720p screen as oppose to just cost cutting a few dollars.

But can the gulf in performance allow a 720p-1080p jump? Hmm, I presume it may come close, again using the laptop comparison some of my 3D software runs like shit during battery saving mode but significantly better in "power" mode. Portable Switch is probs notably under clocked for battery and heat reasons. But again realistically developers aiming for 1080p home experience will likely low ball the hardware when portable and max it out when docked. Pulling a number from my arse I could imagine the docked system running anywhere from 30-50% 1.5-2x aster.




Barkley said:
teigaga said:

Lol, wut? 1080p is future proof for the foreseeable future. Right up until everyone has a 80" projectors/holograms in their home or are using VR visors as a display. 

I wasn't referring to the resolution it can output at, I was referring to the machines power and performance, or lack thereof.

Right, I'd say its pretty future proof in terms of good looking games, especially from Nintendo. In terms of easy porting, future proofing isn't as much as problem as just whether it will be able to easily support PS4 games which are running on 3+ year old hardware. For most developers I really don't think its in their interest to butcher their games to run on the Switch. I presume exceptions will come from Japanese games, Indie games, stylised games, family or kid orientatetd titles, sports games franchises and maybe a few big hitters (COD, Titanfall, Destiny if the Switch is a big hit)



teigaga said:
LMAO some of you guys be skeptical about all the things you shouldn't be and then take for truth the most outlandish rumours.

This was to be expected. We know the Switch has a big ass fan vent, its there in plain sight for anyone to see. The only portable device I know to have visible fan vents are laptops which have highly scalable performance modes which determine whether battery dies in 2hours or 10. Of course if you try gaming on your laptop with these different modes toggled, you'll get very difference performance.

And no reputable source has made any statements which contradict this. Nintendo saying the "main" function of the dock is to connect to TV doesn't mean the dock isn't also a power/charging station (it obviously is, this also what will allow higher performance- lack of battery constraint+better cooling),and a usb station (kind of inevitable). Nintendo made in very clear they don't want to discuss specifics or confuse people. They want us understand the core function of system(hybrid portable/home console) and thats the end of story til January.

Regarding 1080p, anytime some talks about X console and X resolution, it shouldn't be taken as a literal rule. Laura is likely referring to some Nintendo games she is aware of running at 1080p, that doesn't mean all Switch games will run at 1080p when docked. Just as always its down to how developers utilise the platform. She also doesn't specify a performance jump from 720p to 1080p. Just Because Mario Kart Switch is running at 720p when undocked doesn't mean there isn't juice for it to run at higher resolutions. This can evidently be seen in 1080p PS4 games which suddenly make the jump to Native 4k on PS4 Pro (skyrim/TLOU. Nintendo will obviously want to limit power consumption when portable, I think this was likely the reason for the 720p screen as oppose to just cost cutting a few dollars.

But can the gulf in performance allow a 720p-1080p jump? Hmm, I presume it may come close, again using the laptop comparison some of my 3D software runs like shit during battery saving mode but significantly better in "power" mode. Portable Switch is probs notably under clocked for battery and heat reasons. But again realistically developers aiming for 1080p home experience will likely low ball the hardware when portable and max it out when docked. Pulling a number from my arse I could imagine the docked system running anywhere from 30-50% faster.


I think Nintendo's games could run at 1080p, while third party stuff varies. 

I don't think Nintendo is all that interested in visual fidelity far beyond Wii U games anyway. They just got started with the Wii U, making another huge leap forward in visual detail is probably not what they really want to do at this stage. 

Something a little better than the Wii U and than putting extra horsepower towards a 1080p (cleaner image quality) was probably good enough for Nintendo. 1080p vs 720p likely doesn't add a whole lot in terms of development cost of a game. 

For devs that want to do things like PS4/XB1 ports, I think 540p/720p split is probably better advised, less pixels to render should result in smoother frame rates.