Mr Puggsly said:
Zekkyou said:
I'd argue the animation system is pretty spectacular for what it is, but outside of that and the feathers, yeah, this is not a technically demanding game. Kind of makes you wonder what sort of performance rates they were getting on the PS3.
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Animation seems to be more of an effort thing than resource intensive. I mean we saw some impressive use of physics and animations on 7th gen, but few games put a focus on it.
These Ico games always put a focus on great animation even on PS2.
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Effort obviously plays a part (as with most things), but real-time animation can still be very resource intensive. It's why even from industry leaders in animation, such as Naughty Dog, we still saw dramatic improvements in their in-game animation offerings between the 7th and 8th gen. TLG is also among the small but growing group of games opting to spend some of their resource budget on more complex reactive animation systems (something i'm very happy about).
I don't think TLG's animation justifies its performance, but as i mentioned in my first post in this thread, i personally think Ueda just doesn't care much about locking at 30 :p That the Pro's 4k mode is running at a higher native than even Sony's 1st party average certainly makes it seem that way.