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Forums - Sony Discussion - Is The Last Guardian a Trojan Horse for PS4 Pro Purchase?

That is a noteworthy conspiracy theory



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Zekkyou said:
Mr Puggsly said:
Not really, doesent run great on 4K mode either.

The game appears to be fine but they did a shit job on optimization. The visual assets arent far from PS3. The only thing that really looks impressive is the feathers on that dog thing.

I'd argue the animation system is pretty spectacular for what it is, but outside of that and the feathers, yeah, this is not a technically demanding game. Kind of makes you wonder what sort of performance rates they were getting on the PS3.

Animation seems to be more of an effort thing than resource intensive. I mean we saw some impressive use of physics and animations on 7th gen, but few games put a focus on it.

These Ico games always put a focus on great animation even on PS2.



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Mr Puggsly said:
Zekkyou said:

I'd argue the animation system is pretty spectacular for what it is, but outside of that and the feathers, yeah, this is not a technically demanding game. Kind of makes you wonder what sort of performance rates they were getting on the PS3.

Animation seems to be more of an effort thing than resource intensive. I mean we saw some impressive use of physics and animations on 7th gen, but few games put a focus on it.

These Ico games always put a focus on great animation even on PS2.

Effort obviously plays a part (as with most things), but real-time animation can still be very resource intensive. It's why even from industry leaders in animation, such as Naughty Dog, we still saw dramatic improvements in their in-game animation offerings between the 7th and 8th gen. TLG is also among the small but growing group of games opting to spend some of their resource budget on more complex reactive animation systems (something i'm very happy about).

I don't think TLG's animation justifies its performance, but as i mentioned in my first post in this thread, i personally think Ueda just doesn't care much about locking at 30 :p That the Pro's 4k mode is running at a higher native than even Sony's 1st party average certainly makes it seem that way.



Polygon "games jurnalizm" at its finest.



globalisateur said:
It's not even a clickbait article from Polygon

It's a troll article: "Look how bad this game run on PS4!"

Just after the DF troll article about how to run the game better on PRO by switching to the 1080p mode. "Look how low this game run on PRO in the 4K mode! it's the minimum fps we found on 12 hours of gameplay but we want you to believe the game constantly run at 25fps on PRO in the 4K mode. If you want real 4K, just wait for the Scorpio"

Pathetic.

Pretty much this



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Judging by what I've seen (including a good portion of the DF video), the game is perfectly playable even on a regular PS4. It's not ideal, but it ought to be good enough.

Aside from that, this is exactly the situation I was worried about when I heard the first rumors about Pro: devs being lazy with the regular PS4 version and focusing on Pro instead. I don't think it's a Trojan Horse situation, but it could be a natural result from the whole situation.



arcaneguyver said:
Polygon "games jurnalizm" at its finest.

Right!!! Nintendo for example would never release and sell such a piece of unfinished crap!!!



Zkuq said:
Judging by what I've seen (including a good portion of the DF video), the game is perfectly playable even on a regular PS4. It's not ideal, but it ought to be good enough.

Aside from that, this is exactly the situation I was worried about when I heard the first rumors about Pro: devs being lazy with the regular PS4 version and focusing on Pro instead. I don't think it's a Trojan Horse situation, but it could be a natural result from the whole situation.

Devs were already doing this without Pro, so the problem isn't the hw or having more than one



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Thorstify said:
arcaneguyver said:
Polygon "games jurnalizm" at its finest.

Right!!! Nintendo for example would never release and sell such a piece of unfinished crap!!!

Because they don't release new IPs right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Thorstify said:
arcaneguyver said:
Polygon "games jurnalizm" at its finest.

Right!!! Nintendo for example would never release and sell such a piece of unfinished crap!!!

http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-3ds-vs-new-3ds-face-off

"Running Hyrule Warriors on an old 3DS, gameplay sticks at the 20fps level throughout, sometimes dipping beneath and occasionally hitting 30fps."