By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Is The Last Guardian a Trojan Horse for PS4 Pro Purchase?

After nearly a decade in development, The Last Guardian is finally out on PlayStation 4. Despite its lengthy production and beautiful art design, the game arrived with some serious graphical shortcomings on older PS4 models — and tech analysis from Digital Foundry may make some people think twice about playing The Last Guardian on anything but a PlayStation 4 Pro.

Digital Foundry uploaded the tech comparison video above, demonstrating The Last Guardian on a launch model PlayStation 4 and the newfangled, high-powered PS4 Pro at both 1080p and 4K settings. The differences, as noted in the accompanying write-up, aren’t always major: The Last Guardian is an artistic marvel, but when it comes to performance, things take a serious turn.

“The only option available to PlayStation gamers in getting a regularly smooth 30 fps is to use PlayStation 4 Pro, running at 1080p,” according to Digital Foundry. The video shows that the game dips to the mid-20s on a PS4 Pro running in 4K with some regularity. On the original PS4, The Last Guardian’s frame rate often hangs around the low-20s.

Some have found that playing The Last Guardian on the OG PS4 can result in even larger frame rate dips. The video below, from PlayStation Universe, shows the game crawling along at under 10 frames-per-second. The issue was only resolved by restarting the console entirely.

video^^^

For the full article, please go to:

http://www.polygon.com/2016/12/5/13843728/the-last-guardian-ps4-pro-tech-analysis

EDIT: Added video.



Around the Network

It being a "Trojan Horse" seems rather unlikely, given the Pro's 4k mode runs similarly to the standard version. Couple that with what we saw with Ico and SotC, and i think the most likely reason is that Ueda just doesn't care much about frame-rate

If they were going to make a "Trojan Horse", they'd choose a graphically complex title, not TLG. In general though, i don't see why they'd ever bother with such a strategy. For Sony, there isn't much difference in the long-term profitability of someone buying a standard PS4 or the Pro. The Pro's primary purpose is just to expand the range of people that will buy one at all.



Zekkyou said:
and i think the most likely reason is that Ueda just doesn't care much about frame-rate


I don't think Ueda's fans care either



Are all the other games that run better on the Pro Trojan Horses too? Come on now ...

edit: Wow, It IS actually polygon suggesting this game will push people to buy the Pro. What an absolute absurdity. I'd suggest perhaps a far more popular game like COD is more likely to be something that pushes people to buy the Pro.



 

The PS5 Exists. 


What I think it represents is how bad a state Japan Studio was until recently. They overhauled management and development structure a few years ago or this game might still be in production. Something Ueda didn't like, actually, as he preferred the old laissez faire development style, where everyone kind of did whatever they wanted with no oversight.



Around the Network

Not really, doesent run great on 4K mode either.

The game appears to be fine but they did a shit job on optimization. The visual assets arent far from PS3. The only thing that really looks impressive is the feathers on that dog thing.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Shadow of the collosus had horrid fps, so it's not surprising. But i'm glad at least one can run it more acceptably.



Considering that PS4 games ran like shit long before the Pro I don't think this is even newsworthy. What will get people to buy the Pro aren't the games but the weak console they're trying to run them on.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Oh yeah definitely. It's an intentional trojan horse! Nothing to do with the 10 year mess of a development!



Well, maybe Sony should bundle The Last Guardian with the PRO then. Some people are trashing the console already, not the best sign.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.