By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Xbox head: The ‘final destination’ for VR gaming should be a HoloLens style headset

“And everything we’re doing in the interim are all great learning opportunities for the industry.”

 

 

“A device that can go from fully opaque like we see in current VR to overlaying information in the real-world — I fundamentally believe that’s where we’re going. I’ll also add ‘untethered’ is where we’re going. Like, the fact we’re all going to walk around… I mean, you’ve played all of these right? With cords hanging off the back of your head? It’s cool, I have a Vive, I have an Oculus, I’ll get a PlayStation VR, but the setup is for some specific tech enthusiasts — it’s just not a normal thing to shield myself from the world with a cord hanging off the back of my head and play games. I think it has to evolve, and I love the evolution that is going to happen.”

 

Phil Spencer also added that he personally sees a mixed-reality device such as Microsoft’s own HoloLens as the “final destination.” Everything that’s happening and will happen over the upcoming years are all “great learning opportunities for the industry.”

 

 

https://mspoweruser.com/xbox-head-the-final-destination-for-vr-gaming-should-be-a-hololens-style-headset/

 

 

So looks like VR should be cordless on Scorpio.

 

 



Around the Network

VR has enough problems than to drag useless AR into it.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I agree with one thing, untethered is the final destination, ie the headset is the console as wifi is never going to cut it. I don't agree with the walking around part as the main attraction, nor mixed reality. Opaque is certainly useful, yet for maximum immersion you don't want to be limited to your room or have other light sources interfering.

And lol, need to be a tech enthusiast to handle a cord. Only tech enthusiasts played games before wireless controllers! Sitting down will still be the dominant form of playing games. Without tactile feedback, room scale VR is still as limited as playing make believe with motion control already was. It doesn't matter if you can place that virtual block on a real surface. You still can't touch the block, still glitch right through it.

The simple solution to not wanting to shield yourself completely from the world is, don't use headphones. Or do your family and friends always try to get your attention with cue cards?



And I agree with him. Having your gear opaque then fully immersive is the future you can argue about it but ehh that's precisely where we're heading.



Lucky for whoever makes HoloLens then

I'm still not convinced on any of it so far though, apart from the odd horror game I don't see much appeal



Around the Network
Bandorr said:
So the head of Xbox thinks something Xbox is developing will be the final destination? Yeah not surprised.

Wonder if they even have it doing peripheral vision yet. Several people commented that the lack of it was very jarring when they tried it.

Nope, review from 5 days ago
http://www.techradar.com/reviews/wearables/microsoft-hololens-1281834/review
The biggest issue with HoloLens's holographic viewing is that the field of view is limited to what amounts to the size of a monitor in front of you – equivalent to 15 inches, we know now. You can see the edges of the virtual space where the hologram lives (which are basically the edges of the inner HoloLens frames).

It also costs $3,800, short battery life, glitchy and hard to fit properly.
But it does work entirely hands free, with good spatial sound and resolution.


And here it is in action
http://www.popularmechanics.com/military/research/a23695/ukraine-using-hololens-transparent-tanks/

Who needs games, let's make war more fun!



The issue of course is that Microsoft is doing it backwards. You're supposed to make a good experience THEN make it wireless, not the other way around.

 

Also...

http://uploadvr.com/htc-vive-wireless-kit/

 



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

This is obvious... Hard to disagree with that :)
Now, when this will be available is the question.

I have the Oculus Rift and the HoloLens and I have to say while I really like VR and enjoy the complete immersion, the potential of a HoloLens and future update with larger viewing area that can actually act as a VR too is definitely the future. And those holograms in the real world; they are just fantastic and look already so real with the current version, it is just amazing :)

Same goes for the untethered... The wires are just a pain sometime with the Rift...



Normchacho said:
The issue of course is that Microsoft is doing it backwards. You're supposed to make a good experience THEN make it wireless, not the other way around.

Did you even try HoloLens? I bet not, because the experience is actually really awesome and those holograms looks just real like in any futuristic movies...



I think AR will be the future but not as a headset. Perhaps with glasses or your eye or something. Regardless both VR and AR are too far away for me to have cares atm for either of them besides the VR porn.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850