Acevil said: Almost 20 hours in (doing side quests as well), and I can safety say, it isn't bad, but it isn't good either, also story seems to barely exist I would say get it cheaper price anyone who wants their fill of plot. |
SE had said before the game launched that the first half of the game would be more open, which implies relying less on story elements to push you along, while the latter half of the game is more linear which implies greater story focus.
Personally, I'm taking the game slow. It took me ages to clear chapters one and two because I was clearing up all the side quests and hunts I could before opening the blockade that initiates chapter 3. I'm enjoying learning about the side characters and having the opporunity to learn the combat system's ins and outs outside of imperative moments. In chapter 3, a lot of stuff just opened up, and I'm probably going to make sure I unlock Chocobos if possible at this point before digging too far into them.
@OP: Magic is actually surprisingly involved. It requires experimentation to yield better potency, higher level spells, and varied effects using drops from monsters and other items. Near every item has some impact on a spell's potency, type, or number of castings. I don't really suggest giving it to your team as their secondary arm though since they use magic relatively indiscriminately and will burn through potentially resource heavy spells with reckless abandon against weaker foes. I made a Fira with 100+ potency and 10 castings in early game, and it saved my bacon a few times as a strategic spell I kept equipped to Noctis.