December 3th was the day Sony hosted their third annual PSX, a conference dedicated to their platform and their games.With it, came an overwhelming ammount of announcements on titles that had already been announced but little known about, and of titles that were completely new and exciting.It was a very well paced show, and most important of all, a very entertaining one.But the most important lesson that came with this show was one that wasnt outright presented, and its also the one reason why Sony is outselling the competition this generation.
Instead of starting the show with numbers and brags about how many units the PS4 sold and how many PS+ subscribers it has, it already started with the thing we came to watch in the first place:a game(and Uncharted 4 DLC at that!).That opening statement pretty much sums up why Sony is being successful so far and one that can be read betwenn the lines throught the whole show:Sony understands what gamers want, that what we mostly want out of our consoles are great gaming experiences.But it also understands that it cant always play it safe.For every Uncharted 4 DLC made, there is a Gravity Rush game around the corner.For every Horizon Zero Dawn, there is a Knack 2(for better or worse).Sony understands that to succeed, it needs big mainstream games, such as Uncharted, The Last Of Us, Marvel vs Capcom Infinite, Destiny, and so on.But it also acknowledges the simple fact that it also needs diversity, and sometimes needs to take a chance with new games,either by developing on its own or promoting third party games and putting it on the spotlight both in genres popular and otherwise, like Gravity Rush 2,The Last Guardian, Danganronpa 3, Ys Origin, and indie games in general.
This allows them to offer variety, to have a bit of everything and to have the potential to appeal to everyone, on top of having a great piece of hardware.The system isnt watered down by the over importance given to other apps such as netflix, PSVue, or trying to replace everything and be the only entertainment product you will ever need, as the XOne was initially marketed as, and it also hasnt any new gimmick that is underused and comes at the cost of having a better machine, as was the case of the Wii U.It is used mostly for one simple thing:gaming.And therein lies its greatest strenght.
Granted, things may change in the future.On Microsoft side, Phil Spencer is making many great decisions, with the XOne S, which is a great product,the bigger focus on games,even though they still lack as much variety as Sony or Nintendo provides, and the upcomming release of the Scorpio, which seems to be a really powerful machine.And on Nintendo side, they also seem to be hitting all the right notes, with their mobile initiative being a success so far, the Switch setting a great first impression with the reveal trailer, Nintendo branching out to movies and theme parks, and the seemingly great first year that the Switch will have, based on the latest rumours.But that dosent change the simple truth:The truth that Sony has simple nailed this generation so far.
Do you agree with me?Or are you just as dissapointed that your hopes were crushed for a new Megaman X game when you realized that the X that was shown at the conference was actually a part of the Marvel vs Capcom game?Share your thoughts!
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1