jonathanalis said: Wow Someone has the numbers of XY and BW for the equivalent period? |
According to VGchartz (No digital)
XY FW = 4mil or if we include 2 weeks it would be 5.3mil
BW FW = 2.6mil or 2 weeks = 3.4mil
Pocky Lover Boy!
jonathanalis said: Wow Someone has the numbers of XY and BW for the equivalent period? |
According to VGchartz (No digital)
XY FW = 4mil or if we include 2 weeks it would be 5.3mil
BW FW = 2.6mil or 2 weeks = 3.4mil
Pocky Lover Boy!
PAOerfulone said: Looking at sales for OR and AS in December 2014, (First full month after launch) For a 5 week period from Dec. 6 to Jan. 3 OR/AS did: - 841,130 - 661,682 - 720,535 - 632, 463 - 300,477 Added together it's 3,156,287 So if Sun/Moon pulls the exact same numbers to add to it's 7.2 million it has now, it'll be at 10,356,287 million be the end of the year. That 10 million units shipped is looking very spot on. |
Oh Nintendo, so you do know how to create a fucking supply that can meet demand... Unless it comes to the Wii, amiibo, the NES Classic, Devil's Turd, special editions of games and generally anything people can't just go and download...
burninmylight said:
Oh Nintendo, so you do know how to create a fucking supply that can meet demand... Unless it comes to the Wii, amiibo, the NES Classic, Devil's Turd, special editions of games and generally anything people can't just go and download... |
I think this undershipping strategy has carried on long enough,people will be pissed if they do this again with their next succesful hardware product.
This is the best Pokemon game released in quite awhile. It definitely deserved these sales.
I think it has crossed 8 million with numbers from australia and other parts worldwide :)))
AnmolRed said:
I think this undershipping strategy has carried on long enough,people will be pissed if they do this again with their next succesful hardware product. |
its pure speculation regarding 'undershipping' being a strategy. it doesn't logically make sense. For example, when the Marth Amiibo was hard to find it wasn't hard to find because Nintendo was deliberately trying to build up hype
bear in mind that the number of people who would ever buy a Marth amiibo is a tiny like 0.1% of the number of people who purchased ones of like Mario, Link, Metroid
the point I'm making is its a bit of a conspiracy theory to suggest that Nintendo is doing this deliberately over and over. The more realistic thing is that they are EXTREMELY safe with releases sometimes. They don't want to make a ton of product and then send the product to stores and have it not sell and end up losing a ton of money on production. They'd rather create a little, test the market, sell out of them, make more. Its just simple business
I will agree that they have misjudged things in the past, like the NES Classic, but I am almost certain its more due to their conservative safe strategies rather than some strange plan to build imaginary hype. Trust me in general hype dies down if people can't find something, not vice versa (when you're talking about a long sales period, like a year).
They can comfortably ship 10 million physical Pokemon games because they have like 5 generations beforehand of games to base sales on and the safety of production.
They didn't have the same thing for Amiibos or the NES Classic. just saying.
mountaindewslave said:
its pure speculation regarding 'undershipping' being a strategy. it doesn't logically make sense. For example, when the Marth Amiibo was hard to find it wasn't hard to find because Nintendo was deliberately trying to build up hype bear in mind that the number of people who would ever buy a Marth amiibo is a tiny like 0.1% of the number of people who purchased ones of like Mario, Link, Metroid the point I'm making is its a bit of a conspiracy theory to suggest that Nintendo is doing this deliberately over and over. The more realistic thing is that they are EXTREMELY safe with releases sometimes. They don't want to make a ton of product and then send the product to stores and have it not sell and end up losing a ton of money on production. They'd rather create a little, test the market, sell out of them, make more. Its just simple business I will agree that they have misjudged things in the past, like the NES Classic, but I am almost certain its more due to their conservative safe strategies rather than some strange plan to build imaginary hype. Trust me in general hype dies down if people can't find something, not vice versa (when you're talking about a long sales period, like a year). They can comfortably ship 10 million physical Pokemon games because they have like 5 generations beforehand of games to base sales on and the safety of production. They didn't have the same thing for Amiibos or the NES Classic. just saying. |
i agree with your point,but in general if this keeps happening , it might start affecting future hardware releases, for example they have predicted 2 million shipped for the switch by march end,if that is worldwide, and if its as succesful as the launch of the ps4 and xbox one, its them undershipping the product once agaain,people might get turned off.
Well for all those who complain that Nintendo orbit games don't change much, perhaps this'll send a even stronger message to Nintendo than Fire Emblem did about shaking up Franchises.
Gives Breath of the Wild some expectations of similar success
The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?
I think we just got the answer to a previous thread where some people thought 10m units was an over shipment.
This will give gold/silver a run for their money with those opening sales.