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Forums - Nintendo Discussion - Nvidia: Porting PS4, Xbox One, and PC games to Nintendo Switch is simple

Definitely moreso compared to the Wii and Wii U

Hopefully we actually see games make it on the Switch though..



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When you bold like two thirds of the text, you're not bolding the most important bits anymore, and it becomes harder on the eye. Just a little tip for better readability next time.

Anyway, nothing to see here. It's probably a valid point, but Switch is probably going to be weaker, which is going to be a bigger problem. You can more or less just abstract away architectural differences behind a game engine anyway, but you can't automatically make several versions with different levels of graphics (or certain other technical solutions).

Xen said:
This is good news and all, with technical details even, but why is Nvidia doing the PR Nintendo should be doing, exactly ?

There weren't any new technical details though.



this is good news. keep em coming



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Xen said:
fleischr said:

If Nintendo told us this, we would never believe it. Even with this coming straight from Nvidia and possibly other developers, people are going to remain incredulous. Why?

You could have nearly every PS4/X1 3rd party game released 2013-2017 on the Switch on launch day, and people would still say....

"Eh... lets see if it really gets 3rd party support..."

And yet, whether the majority of the gaming community believed it or not, in order to prove that they've learned something from the failure of the Wii U, it's Nintendo that should give out technical details and do PR for their own product... and a launch day lineup with (proven!) games  from PS4/XBO coming would be quite convincing as well.

Why should they? if you know that Nintendo has never been about trumping up specs, why is it so awful for someone else to do it... After all Nvidia knows what the chipset can do more than anyone and Nintendo is more about showing off hardware with games.

The last thing we need as gamers is Nintendo lying to customers like Sony does promising some hardware on the level of supercharged PC's and will never deliver anything close. 



fleischr said:
Xen said:
This is good news and all, with technical details even, but why is Nvidia doing the PR Nintendo should be doing, exactly ?

If Nintendo told us this, we would never believe it. Even with this coming straight from Nvidia and possibly other developers, people are going to remain incredulous. Why?

You could have nearly every PS4/X1 3rd party game released 2013-2017 on the Switch on launch day, and people would still say....

"Eh... lets see if it really gets 3rd party support..."

Says a lot about Nintendo's pedigree doesn't it? It's not the console that doesn't give a shit about 3rd parties. It's Nintendo.

Still I very much doubt those words from Nvidia. Common code is one thing, significant differences in hardware and power is another.



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gcwy said:
onionberry said:

just like you can play gta v on a 1050 and on a 1080, scalable engines and now very easy thanks to the architecture.

I get what you're trying to say, but there are boundaries and variables to scalability. It doesn't help that you chose a remaster for this matter.

 

If the Switch is slightly less powerful than an Xbox One, then a 900p game could run easily at 720p on the Switch. However, nothing seems to suggest that it will be close to the Xbox One in power.

 

I just hope that the power differential isn't as big as somethiing like the Vita and the PS3/360. Because then, even after major graphical cutbacks, the game would have trouble running at a stable framerate. I'm sure Nintendo wouldn't want a Borderlands, Vita situation on their hands.

https://m.youtube.com/watch?v=j8nRpJCDQfM 

Of Course not, Switch will most likely be somewhere about half of XB1 power.

 

 

Volterra_90 said:
spemanig said:
Won't matter if space is an issue.

True. I really don't have a clue about how they will solve the SD card issue. And I hope it has a nice internal storage. Not sure if there's a cloud-based tech that could solve this.

SD card is not issue at all, they will use wide range capacity of SD cards same like they doing with 3DS.

 

 

pokoko said:
That sounds good but then, reading further, I'm not so sure if this isn't partially PR from Nvidia in an attempt to impress investors, consumers, and publishers. What stuck out, especially, was this--"all of these architectures are common in the sense that they all use modern GPUs, they all use programmable shading, and they all have basically similar features.”

That's kind of like saying that a Yugo is like a Lamborghini in that they have four tires and an engine.

I mean, I mostly believe that it's mostly true but I'm wondering if his "simple" is the same as a developer's "simple".

Thats bad comparison, he basically saying that architecture and tech that Switch is using (Nvidia+ARM) are very familiar and very modern with support for all modern features in that matter, so porting XB1/PS4/PC games to Switch want be hard. Something like that definitely couldn't be said for Wii U and Wii.

And leave Yugo alone. :D

 

 

spemanig said:
Nuvendil said:

I'm actually more concerned about internal storage than cards.  With card prices falling all the time and Nintendo's intiment relation with that industry, they should be able to provide 16, 32, and 64 gig cqrds without much issue and without much increase in cost to publishers.  But internal storage...I just don't know how they will handle this.  The Switch needs to be very capable for its size without going over $300 so cost cutting is a major concern and I could see internal storage being part of that effort.

That is just not true. Remember, 3DS had to make games $10 more expensive because of 2GB of extra memory. And that was just because of 2GB-4GB. The issue here is the price of carts compared to discs. If the recommended size is 16GB, that means that it's a price bottleneck, not a space issue. 16GB is likely the $60 size equilibrium since Nintendo wants the Switch to be marketed and consumed as a home console with home-console style games sold at a home console price. If $60 is the equilibrium price for a mere 16GB, 32GB will be like $70-$75. 64GB will be like $80-$90. People are grossly overstating just how how much buying in bulk reduces cost. Disks cost pennies to manufacture. Carts cost more. 64GB carts cost WAY more. That's all a publisher needs to ditch the platform.

Since the Switch uses physical media, the internal storage is only an issue for patches. Which is a big issue, but not as big of an issue as one that literally prevents games from being made.

First comparing 3DS and memory costs 5 years ago and today doesn't make sense because prices of flash memory today are incomparable lower than 5 years ago.

You definatly overestimate prices of SD cards when you buy them directly from manufacturer in bulks of millions. Few monts ago I like final customer bought 64GB Micro SD card for $12, so now try to imagine price for each unit if you have multi million order directly from manufacturer, not to mention that prices of flash memory are constantly falling.

Nintendo will probably take costs at itself for cards, certanly no way that size of card will afect on price of game istelf, prices of games will be same like they were for Wii U max $60 in any case. So saying that 60GB game will cost $80-90 is pure nonsense. Why Nintendo put 16GB like standard card, because majority of their game are below 16GB, majority of Nintendo Wii U games are below 8GB, but dependly from size of game they will offcourse have larger cards also probably smaller ones too but that will not afeect on prices of games.

Actually because card, you can have patch directly on card.

 

So cartridges/cards want be an issue for Switch, Nintendo isn't new to this, they were using same cards with DS and 3DS so they are very familiar with everything including possible problems.



And gamers were bitching about the specs of the Switch not being enough to run current games.



From a technical point of view, the Switch is a lot different to the existing consoles. Yes, he mentions this but doesn't stress it enough.
We already have varying levels of architecture with different features on the GPU side, we have different APIs and different SDKs. Porting nowadays doesn't mean you have to rewrite the whole code but don't expect it to be easy only when NVidia says so. It won't as the Switch won't have the same power as the current consoles which means adjusting the game in a serious way and they have to port their engines to the mobile GPU of the Switch, combined with its processor.
I don't even know if it is possible to build arm code in Visual Studio, to be honest. Why do I mention that? Because Sony also built their toolchain for Visual Studio so that developers can work with their well-known environment.



bunchanumbers said:
Even if it is a similar architecture, it still has to overcome the gap in power. I doubt it will be as simple as lowering the resolution and turning down a couple effects. There is a real power gap between Switch and the twins. There will be games that will not be possible. This means that Switch will be missing 3rd party games.

This. Just because it has a similar architecture it doesnt mean that the power difference is small. See Microsofts tries with one Windows for all devices. Its obvious that you cannot have the same game on your phone as the one that is on an Xone. But its still a good sign.



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What a bad PR statement from Huang. First he says that the hardware in the Switch has similar features and common architectures with PC and the other consoles, only to later describe all the differences, that are quite a few and bigger than what he makes them look.

Anyway, time will tell.

 

Captain_Yuri said:

Makes sense considering that unlike the wiiU, the devs are far more familiar with the hardware that is inside the Switch. Still, the developers will have to put some effort into making sure the ports aren't terrible since the Switch will most likely be weaker than the x1.

One thing I do hope they do is have GeForce Now (Nvidia's game streaming service) on the Switch at launch. If they can do that, people will have access to plenty of games to play even if it is through streaming which might help potential buyers with their decision.

Very, very doubtful.

Do you really think Nintendo will allow anyone else to get money from the uers their consoles? And that's not even thinking how would GeForce Now work when using the Switch as a portable outside of home.



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