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Forums - Gaming Discussion - Eurogamer - Some games running worse on ps4 pro than the base ps4

Why do we need SS for 1080p? I mean is cool and gives you a better image quality but is a waste, and they are forcing it! I hope they do 1080p/60fps with better graphics and better AA that would really be sweet, is too early for 4k. My PC can do some last gen games at 4k and they do look amazing but the hit in FPS is just not worth it.



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I never wanted down sampled 4k anyway, but I understand not all devs want to invest the time in tweaking graphics. It's a little more effort for Devs but actual 1080p modes should more or less be mandatory. Better AA and more steady performance & If they want they can leave it at that but hopefully they make further adjustments.



A lot of overreaction in here, they start the article by saying most games are definitely better. Mostly it's the remasters/ less taxing games that are aiming for native 4k which are struggling, I suspect this will be ironed out very quickly with a 1400p option

Also we can't be assured Scorpio wont run into similar problems. It'll be interesting because the quickest way developers will get 4k is to render the X1 build at high resolution, thing is the X1 build will often have worser texures and graphics then the base PS4. The resultant image will of course be better but I wonder how people care & how many Devs will try and bring parity graphically before rendering at 4k. It's that possibility that may result in Scorpio struggling with performance at native 4k



Zekkyou said:
Azzanation said:

Im talking beyond this thread and beyond VGC.

Also MS are claiming the Scorpio to be a 4k console, its even written on the digital image chipset they showcased at E3.

My point is its not 8.4TF that Sony claims without there usual spin on Tech. We are pretty positive the Scorpio is going to pack a bigger punch than the Pro. Weather devs utilise the hardware for 4k is up to them. If they dont than the Scorpio will be a next gen console with its own library of games.

So many gamers grab 8.4 and ran with it. 

Given the total absence of legitimate 8.4tf arguments in this thread, i still fail to see the point in bringing it up. I did a quick control-f search of the DF article too, and at the time of me posting this comment it's not been brought up once in the comments of the DF article this thread stems from. In the absence of any direct catalyst, it feels like you just wanted to bring it up. True or not, that's how it appears.

You said the Scorpio 'guarantees native 4k'. 4k might be the design focus of the Scorpio (and it will certainly hit that native mark more often than the Pro), but their developer policy is literally the opposite of an unqualified guarantee.

As for the 8.4tf statements, while you're right that some have misunderstood Cerny, i wouldn't blame Sony for that. He was in an interview with EG that was focusing on what the Pro can do, and the Pro being more efficient with FP16 (it can handle 2 FP16 operations at once, rather than leaving half the registry empty) was one of the points brought up. It's not his fault many don't know the difference between FP16 and FP32, anymore than it's his fault some people seem to think FP16 is purely hypothetical and never used in games. 

Im only bringing it up as its stated by the OP which has now been edited as a joke. Gamers need to move away from the Claim and this 8.4TF or many will be disapointed when a 6TF machine can out preform a 8.4TF machine. Im considering buying one and someone already at my EB games store that works  there told me it is also a 8.4TF machine to try to sell it to me. I just laughed in his face and told him, ill buy one soon but for the official 4.2TF.



Azzanation said:
Zekkyou said:

Given the total absence of legitimate 8.4tf arguments in this thread, i still fail to see the point in bringing it up. I did a quick control-f search of the DF article too, and at the time of me posting this comment it's not been brought up once in the comments of the DF article this thread stems from. In the absence of any direct catalyst, it feels like you just wanted to bring it up. True or not, that's how it appears.

You said the Scorpio 'guarantees native 4k'. 4k might be the design focus of the Scorpio (and it will certainly hit that native mark more often than the Pro), but their developer policy is literally the opposite of an unqualified guarantee.

As for the 8.4tf statements, while you're right that some have misunderstood Cerny, i wouldn't blame Sony for that. He was in an interview with EG that was focusing on what the Pro can do, and the Pro being more efficient with FP16 (it can handle 2 FP16 operations at once, rather than leaving half the registry empty) was one of the points brought up. It's not his fault many don't know the difference between FP16 and FP32, anymore than it's his fault some people seem to think FP16 is purely hypothetical and never used in games. 

Im only bringing it up as its stated by the OP which has now been edited as a joke. Gamers need to move away from the Claim and this 8.4TF or many will be disapointed when a 6TF machine can out preform a 8.4TF machine. Im considering buying one and someone already at my EB games store that works  there told me it is also a 8.4TF machine to try to sell it to me. I just laughed in his face and told him, ill buy one soon but for the official 4.2TF.

The Scorpio also has at least 12GB of much faster GDDR5X memory, so even if the Tflops was a thing (which is isn't) people are just getting their hopes up way to high, obviously a console that is aimed to be the most powerfull and releases a year after the ps4 pro will be faster.

Sony also made some decisions to not compromise excisting ps4 owners (not changing the amount of memory or CPU too much) which microsoft doesn't seem to be doing, they are pushing with no limits but apparently, if what the youtubers are saying is true, they made it quite easy to optimize for xbox one and scorpio (reviewtechUSA said this)

Anyway, the ps4 pro has always been GREAT for new buyers, but as an upgrade if its worth it we will see next year, since the games really taking advantage of this (NioH and Horizon look good) are still to come out. but a smart buyer would always wait untill we know the complete story on the Scorpio, price, get some first looks at the games running on it, but yeah, the 8Tflops thing is just adding some wood to the fire for people defending the ps4 pro's performance and ability




Twitter @CyberMalistix

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Weird, that doesnt make sense. Will need to read this



This just highlights the pointless of the console imo. My base PS4 works fine and will play all games. What reason do I need to drop $800.00 on one platform when my initial investment of $400.00 will do?

Pointless.



I never understood this resolution vs frame rate debate. I always Prefer my 6+ hr gaming experience with sharper image and playable at 30fps with minor dips here & there, But I cannot stand 6+ hrs of game play with blurry low resolution just for the sake of higher FPS.

Also does PS4 Pro render at 1080p? I mean so far what i have heard is that it only renders above 1080 and down scales or upscale from there. So technically games are demanding more from the Pro, and not to mention games compared here had been optimized for the base PS4 with multiple patches, and Ps4 pro has not.



If this is true its because Sony is locking the specs. They need to unlock it, rather than force every developer to patch their game to get a high spec option in.



taus90 said:
I never understood this resolution vs frame rate debate. I always Prefer my 6+ hr gaming experience with sharper image and playable at 30fps with minor dips here & there, But I cannot stand 6+ hrs of game play with blurry low resolution just for the sake of higher FPS.

Yeah because normal 1080p is so damn blurry...

A stuttering mess is something way more annoying than a "blurry" 1080p (I can't even say this without laughing honestly) or even 720p, stuttering and unestable framerate disconects you from the game, lowers accuracy and makes you dizzy, can even give you headaches, and even when is locked at 30 is clearly never as good as 60fps, at 60fps the movements looks natural and not only improves the gameplay, it feels more inmersive and enjoyable to play as a whole. A "blurry" image is usually a pretty snob problem, is like, this was crystal clear 3 years ago, but now is blurry just because I have seen sharper ones, what a problem.