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Forums - PC Discussion - Red Alert 2 looks great in VR

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So, there's a proof of concept video of Red Alert 2 in VR, built using Unreal Engine 4, and I must say it looks incredible! The controls look a bit clumsy but other than that, it looks great and actually quite inspiring. I'm usually not a fan of VR because it seems to be difficult to actually create games that are fun to play using it, but this looks great. With some polish, this could improve strategy games a lot.

Here's a PC Gamer article about the video, and here's the actual video. No embedding, sorry, because video embedding sucks on VGChartz.



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would be more convenient if you could just use your hands as input. drag a drop with finger/hand type input would be ideal for those types of games.



To me, VR is suppose to actually make you feel like you're in the game but from the actual video you're still playing behind the scene. It almost feels/looks like the same way you'd play normally, but more frustrating with that control.



V-r0cK said:
To me, VR is suppose to actually make you feel like you're in the game but from the actual video you're still playing behind the scene. It almost feels/looks like the same way you'd play normally, but more frustrating with that control.

well the only difference in VR is that you are the camera. So a FPS is still an FPS but your head moves the screen. The same applies here.


I'd like to test it though looks really cool. but if you have to look down to actually look down onto the battlefield...hello neckpain.



0815user said:
would be more convenient if you could just use your hands as input. drag a drop with finger/hand type input would be ideal for those types of games.
V-r0cK said:
To me, VR is suppose to actually make you feel like you're in the game but from the actual video you're still playing behind the scene. It almost feels/looks like the same way you'd play normally, but more frustrating with that control.

Yeah, like I said, the controls look a bit clumsy.

And yeah, I also know it doesn't really take full advantage of the possibilities of VR, but I think that control issues aside, this could improve strategy games by quite a bit. No more scrolling around all the time when you just need to look a bit to the other way, instead just turn your head and you're there. To me, it seems like it could make assessing the situation easier and move convenient. Every type of game can't take full advantage of VR, and every type of game can't even benefit from VR (it can actually hurt a lot of games), but I'd say this is one genre where there could be some benefit from VR and it's actually not apparent at first glance.



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That works too. Tethered already shows that simply looking at things works perfectly as well, no need to point with your right hand. You can also have a transparent menu show up next to where you click to shorten the travel time between places to point.

I would suggest to use a normal controller. (After an hour holding up and pointing motion controllers all around will become tiring) Freely move the viewpoint around with the analog sticks. Use you gaze as a pointer, with face buttons doing different things depending on what you're looking at. They could pup up different transparent menus when you look at a spot on the map or have simple commands assigned after you select a group of units.



0815user said:
would be more convenient if you could just use your hands as input. drag a drop with finger/hand type input would be ideal for those types of games.

Oh My! Genesis does that. (Yeah horrible title)
It plays out on a small planet. You can grab it to spin the planet around (T button) and you can pick up units with thumb and index finger (T + move button). It's very simple (1 hour game $3) and the other buttons are not used. Yet it works, pick up a peep with one hand, rotate planet with the other, drop him where he needs to do something.



Zkuq said:
0815user said:
would be more convenient if you could just use your hands as input. drag a drop with finger/hand type input would be ideal for those types of games.
V-r0cK said:
To me, VR is suppose to actually make you feel like you're in the game but from the actual video you're still playing behind the scene. It almost feels/looks like the same way you'd play normally, but more frustrating with that control.

Yeah, like I said, the controls look a bit clumsy.

And yeah, I also know it doesn't really take full advantage of the possibilities of VR, but I think that control issues aside, this could improve strategy games by quite a bit. No more scrolling around all the time when you just need to look a bit to the other way, instead just turn your head and you're there. To me, it seems like it could make assessing the situation easier and move convenient. Every type of game can't take full advantage of VR, and every type of game can't even benefit from VR (it can actually hurt a lot of games), but I'd say this is one genre where there could be some benefit from VR and it's actually not apparent at first glance.

I know it's still new and too early to judge, I do think giving it more time this can turn out great for RTS games with how you described it.

I think this game could also benefit a lot with Microsoft's Hololens.  The video gameplay reminded me of a board game table coming to life similar how MS showed Minecraft with Hololens.



I am sorry, but this looks like nothing I'd ever want to even try, and I love the original Red Alert 2.



V-r0cK said:
Zkuq said:

Yeah, like I said, the controls look a bit clumsy.

And yeah, I also know it doesn't really take full advantage of the possibilities of VR, but I think that control issues aside, this could improve strategy games by quite a bit. No more scrolling around all the time when you just need to look a bit to the other way, instead just turn your head and you're there. To me, it seems like it could make assessing the situation easier and move convenient. Every type of game can't take full advantage of VR, and every type of game can't even benefit from VR (it can actually hurt a lot of games), but I'd say this is one genre where there could be some benefit from VR and it's actually not apparent at first glance.

I know it's still new and too early to judge, I do think giving it more time this can turn out great for RTS games with how you described it.

I think this game could also benefit a lot with Microsoft's Hololens.  The video gameplay reminded me of a board game table coming to life similar how MS showed Minecraft with Hololens.

The big adventage is that you have more awareness of what is going around you while being closer in on the action. You can have a hi-res screen too, zoomed out top down view to see the entire battlefield, yet simply looking around when catching movement or an icon popping up in the corner of your eye works great, and allows greater immersion since you can be much closer to the action.

It would work with hololens too, yet I don't see the advantage of that. To me that would reduce immersion.