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Forums - Sales Discussion - Gears of War versus Uncharted 4 - Remix

Since the times of PS3 and X360 these two exclusive franchises had the most comparable appeal and sales between them even though they are from different genres (we could say they sitted on a very high second place on sales and love from the userbase, losing to Halo and Gran Turismo in their respective console base).

So now it's time to make them fight on the 8th gen.

Just a little history

X360 (First Week - Total Sale - Userbase at the time of launch??)

Gears of War - FW 620k  - LTD 6,090k (userbase 5.4M attach ratio 112%)

Gears of War 2 - FW 1,870k - LTD  6,750k (userbase 22.1 M attach ratio 30,5%)

Gears of War 3 - FW 2,960k - LTD 6,210k (userbase 57.2 M attach ratio 10,9%)

PS3

Uncharted   FW 30k - LTD 4,920k (userbase 6M attach ratio 82%)

Uncharted 2 FW 876k - LTD 6,660k (userbase 26M attach ratio 25,6%)

Uncharted 3 FW 1,345k - LTD 6,740k (userbase 56M attach ratio 24%)

The collections on 8th gen

Uncharted 4,490k and X360 3,050k

And now back to present time.

Gears of War 4 First week =  620k   Current userbase = 24M Life time expectative 6M?

Uncharted 4 First week = 2,202k  (LTD 4.35M) Current userbase = 45M Life time expectative   8-10M

Altough Gears of War kept an steady increase on FW, stable LT sales and expected drop in attach ratio (just to remember that attach ratio isn't constant with the increase of userbase, never enough stress is put on remembering it) on X360 the 4th numbered release have been on the level of the first game (when the X360 userbase was 1/5th of the X1 userbase now), will it be able to keep the LT the franchise have been putting in X360? From the sales of the collection and first release on a small userbase there shouldn't be any worry on it crossing 6M, but could the complain on quality impact the sales?

Uncharted presented steady increase on FW, LT and normal drop in attach ratio on PS3. 4th release had a intermediary release between UC2 and UC3 which can be explained by the time of launch (non-holiday), the LTD seem very strong and can translate to an increase in the franchise size.

Curiously enough, both collection have a very close LTD.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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I'm surprised that GoW4 performed so low compared to the past GoW games. It was better than judgement and got fairly great reviews. The userbase is smaller (at least compared to GoW3) but it's a well known franchise and staple exclusive. I think it will have great legs and should be heavily bundled this holiday season but still. I guess GoW has room for growth in this gen since it seems like they are gonna churn out a sequel where as uncharted got its conclusion.

But kudos to uncharted for its impressive growth over the years, earned every single sale.



"Trick shot? The trick is NOT to get shot." - Lucian

Areym said:

I'm surprised that GoW4 performed so low compared to the past GoW games. It was better than judgement and got fairly great reviews. The userbase is smaller (at least compared to GoW3) but it's a well known franchise and staple exclusive. I think it will have great legs and should be heavily bundled this holiday season but still. I guess GoW has room for growth in this gen since it seems like they are gonna churn out a sequel where as uncharted got its conclusion.

But kudos to uncharted for its impressive growth over the years, earned every single sale.

Well it could have launched on par with GoW 2, being similar userbase and a appreciated series (the collection alone sone 3M+ which shows there is interest in the franchise on X1)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Why forgot all People that VGChartz use Retail Sales only?

In 2006 or 2012 Retailsales where Bigger than Downloads...Retail Sales decreased in the last 3/4 Years...by 50/60 percent?!

And why do u Compare a FSK18+ Game with a FSK16 Game?!?
Why not with Halo 5? ;)

Halo 5 Sales even better if u Compare the Userbase from Xone vs PS4

45 Mio. Vs 25 Mio.


(sry for my bad english^^)



kuaga said:
Why forgot all People that VGChartz use Retail Sales only?

In 2006 or 2012 Retailsales where Bigger than Downloads...Retail Sales decreased in the last 3/4 Years...by 50/60 percent?!

And why do u Compare a FSK18+ Game with a FSK16 Game?!?
Why not with Halo 5? ;)

Halo 5 Sales even better if u Compare the Userbase from Xone vs PS4

45 Mio. Vs 25 Mio.


(sry for my bad english^^)

No one forgot. But since both consoles have digital sales and we have no numbers on the digital sales (and VGC counts the bundles that come with digital download codes as retail sales for the SW) there isn't much point on considering it.

Nope, the estimatives for digital is around 20-25 not 40-50%.

We compare both because both had similar sales during 7th gen, both were the second pilar of their exclusives. GT had sales comparable to Halo not Uncharted (on 7th gen), and we already had a thread comparing UC with Halo, you can go there if you want.

Halo 3 is 3x the sales of Halo 5 on half the userbase so your point?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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No love for Gears vs Uncharted discussion?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Looking at VGC data we have for the 3 first weeks Uncharted 4 at around 2.8M and Gears 4 0.9M or around 3:1 (while the console sales isn't quite 2:1)

What do folks think, will this gap maintain (



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
No love for Gears vs Uncharted discussion?

there's no discussion, Uncharted 4 beat Halo 5, Gears 4 is small game now, i suggest comparing Gears 4 with Ratchet & Clank or somehting like that



Did Uncharted 1 really sell only 30K units in it's first week? That's not a typo? Talk about some serious legs. I guess it being the first game to feature a platinum trophy after the famous PS3 FW update 2.40, it's not too surprising.



0331 Happiness is a belt-fed weapon

 

OnyxPhoenix said:
DonFerrari said:
No love for Gears vs Uncharted discussion?

there's no discussion, Uncharted 4 beat Halo 5, Gears 4 is small game now, i suggest comparing Gears 4 with Ratchet & Clank or somehting like that

Lol xD, Bloodborne is a better option to compare with