Since the times of PS3 and X360 these two exclusive franchises had the most comparable appeal and sales between them even though they are from different genres (we could say they sitted on a very high second place on sales and love from the userbase, losing to Halo and Gran Turismo in their respective console base).
So now it's time to make them fight on the 8th gen.
Just a little history
X360 (First Week - Total Sale - Userbase at the time of launch??)
Gears of War - FW 620k - LTD 6,090k (userbase 5.4M attach ratio 112%)
Gears of War 2 - FW 1,870k - LTD 6,750k (userbase 22.1 M attach ratio 30,5%)
Gears of War 3 - FW 2,960k - LTD 6,210k (userbase 57.2 M attach ratio 10,9%)
PS3
Uncharted FW 30k - LTD 4,920k (userbase 6M attach ratio 82%)
Uncharted 2 FW 876k - LTD 6,660k (userbase 26M attach ratio 25,6%)
Uncharted 3 FW 1,345k - LTD 6,740k (userbase 56M attach ratio 24%)
The collections on 8th gen
Uncharted 4,490k and X360 3,050k
And now back to present time.
Gears of War 4 First week = 620k Current userbase = 24M Life time expectative 6M?
Uncharted 4 First week = 2,202k (LTD 4.35M) Current userbase = 45M Life time expectative 8-10M
Altough Gears of War kept an steady increase on FW, stable LT sales and expected drop in attach ratio (just to remember that attach ratio isn't constant with the increase of userbase, never enough stress is put on remembering it) on X360 the 4th numbered release have been on the level of the first game (when the X360 userbase was 1/5th of the X1 userbase now), will it be able to keep the LT the franchise have been putting in X360? From the sales of the collection and first release on a small userbase there shouldn't be any worry on it crossing 6M, but could the complain on quality impact the sales?
Uncharted presented steady increase on FW, LT and normal drop in attach ratio on PS3. 4th release had a intermediary release between UC2 and UC3 which can be explained by the time of launch (non-holiday), the LTD seem very strong and can translate to an increase in the franchise size.
Curiously enough, both collection have a very close LTD.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."