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Star Wars is great- albeit a little short (about 20 minutes or so). Hope they release more missions in the near future.



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I pried myself away from TLG to try Star wars as well. It's very good, looks great. Yet as the other 2 it falls short of Elite Dangerous, which has the flight model perfected.

Compared to the others (played all 3 back to back)

SW Battlefront DLC: Best sound and laser effects, duh :) Cockpit looks awesome, lots of buttons to try out. However slowest turn rate and forward speed, and although the slight auto bank is nice, it completely lacks the ability to roll. Great space battle though (15 to 20 minute dlc)

COD Jackal assault: Best visuals, cleanest looking, decent boost speed. Only one where the enemies have the same slow turn rate. No auto bank feels weird, yet you can roll which makes it easier to follow targets that dip below you, and also easier to avoid collisions that way. Never push down, always roll + pull up is the golden rule in Elite Dangerous. Shortest demo (5 minutes)

Space Rift: Longest (actual game), most responsive flight model and fastest ship (after upgrading). Boring cockpit, basic visuals, but you can stop, reverse, pitch, yaw, roll. Enemies still zip around you with much faster turn rate and are limited to small groups. Least satisfying combat, yet nice story, exploration and mining make up for it. (2-3 hour episode 1)

All 3 pale in comparison to piloting an Asp Explorer or any fighter. I guess they want to keep the demos motion sick free and limit the movement of the ship, yet ED supports VR too for ages... It would be awesome if ED on ps4 gets psvr support.



d21lewis said:

I just tried it too. Couldn't get that or the Call of Duty VR to start. Oh well. On the plus side, RE7 is twice as good in VR. Simply amazing.

I took some time to play the RE7 beginning hour. Awesome. I put it at normal movement speed, fastest turn rate, max acceleration, plays very well. Only one minor nitpick, I usually look slightly downwards in first person games, more at the ground than the ceiling. However while sitting in my comfy reclining chair my head is naturally tilted slightly up. Better sit up straight I guess.

It looks great yet what am I supposed to do :) First time I got the bad ending, welcome to the family, going out the back door. Second time I went into the basement got killed, start over. Third time, found lots of ammo, yet no gun. Tried to dash into the basment to grab the valve yet got locked in their again anyway. I tried pushing the body bag against whatever thing that is, didn't help. Can I wield the bolt cutter, or did I miss something.



SvennoJ said:
d21lewis said:

I just tried it too. Couldn't get that or the Call of Duty VR to start. Oh well. On the plus side, RE7 is twice as good in VR. Simply amazing.

I took some time to play the RE7 beginning hour. Awesome. I put it at normal movement speed, fastest turn rate, max acceleration, plays very well. Only one minor nitpick, I usually look slightly downwards in first person games, more at the ground than the ceiling. However while sitting in my comfy reclining chair my head is naturally tilted slightly up. Better sit up straight I guess.

It looks great yet what am I supposed to do :) First time I got the bad ending, welcome to the family, going out the back door. Second time I went into the basement got killed, start over. Third time, found lots of ammo, yet no gun. Tried to dash into the basment to grab the valve yet got locked in their again anyway. I tried pushing the body bag against whatever thing that is, didn't help. Can I wield the bolt cutter, or did I miss something.

You're asking me? I didn't even know there was another ending! I gotta play it again now!



d21lewis said:
SvennoJ said:

I took some time to play the RE7 beginning hour. Awesome. I put it at normal movement speed, fastest turn rate, max acceleration, plays very well. Only one minor nitpick, I usually look slightly downwards in first person games, more at the ground than the ceiling. However while sitting in my comfy reclining chair my head is naturally tilted slightly up. Better sit up straight I guess.

It looks great yet what am I supposed to do :) First time I got the bad ending, welcome to the family, going out the back door. Second time I went into the basement got killed, start over. Third time, found lots of ammo, yet no gun. Tried to dash into the basment to grab the valve yet got locked in their again anyway. I tried pushing the body bag against whatever thing that is, didn't help. Can I wield the bolt cutter, or did I miss something.

You're asking me? I didn't even know there was another ending! I gotta play it again now!

Doh! The key to the attic window is in the basement, yet the guy from the back door ending locks me in there when I enter the basement. I must be missing something, have to look closer.

Edit: I missed the sprint button, L3. That gives enough time to escape the basement. 2 more endings. Very nice demo, I'll be playing the entire game in VR for sure!



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SvennoJ said:
d21lewis said:

You're asking me? I didn't even know there was another ending! I gotta play it again now!

Doh! The key to the attic window is in the basement, yet the guy from the back door ending locks me in there when I enter the basement. I must be missing something, have to look closer.

Edit: I missed the sprint button, L3. That gives enough time to escape the basement. 2 more endings. Very nice demo, I'll be playing the entire game in VR for sure!

You know what? I'm not sure I want RE7. I think this game is scary enough to kill somebody. Literally. You know,  there was a whole section of demo that I never even knew about until today. I was terrified. 



d21lewis said:

You know what? I'm not sure I want RE7. I think this game is scary enough to kill somebody. Literally. You know,  there was a whole section of demo that I never even knew about until today. I was terrified. 

Haha, yeah that fight in the basement is quite the adrenaline rush and the infected ending a pretty horrible experience. Can't wait for more! Did you spot the ghost sightings, damn creepy. I heard someone laugh too at some point.



I tried out yesterday HTC Vive and Oculus rift at a place. The biggest issue was, by far, my head size (66cm). The Vive itself did not fit well on my face especially because the straps were pulling it up. The Oculus didn't even fit correctly to my face as the headset's plastic sides were pressing against the sides of my eyes uncomfortably. I think in both cases the distance from my eyes to the lenses (the so-called eye relief) was too large (especially with the Oculus) and this has the direct effect of lowering the FOV a lot. The sensation was like looking through binoculars. Another issue was that I didn't set the IPD which is important for a correct perception of the VR environment. Clearly, at this moment, I would not prefer any of the above two (the Oculus being a no go actually).
So, how do you think the PSVR fares in this department? Does it fit head sizes 26 inches and up? More precisely, can you bring in the HDM close enough to your face so that your eyes are in the sweet spot for maximizing FOV, or does the HDM actually impede this process (as the Oculus does)?



ithis said:

I tried out yesterday HTC Vive and Oculus rift at a place. The biggest issue was, by far, my head size (66cm). The Vive itself did not fit well on my face especially because the straps were pulling it up. The Oculus didn't even fit correctly to my face as the headset's plastic sides were pressing against the sides of my eyes uncomfortably. I think in both cases the distance from my eyes to the lenses (the so-called eye relief) was too large (especially with the Oculus) and this has the direct effect of lowering the FOV a lot. The sensation was like looking through binoculars. Another issue was that I didn't set the IPD which is important for a correct perception of the VR environment. Clearly, at this moment, I would not prefer any of the above two (the Oculus being a no go actually).
So, how do you think the PSVR fares in this department? Does it fit head sizes 26 inches and up? More precisely, can you bring in the HDM close enough to your face so that your eyes are in the sweet spot for maximizing FOV, or does the HDM actually impede this process (as the Oculus does)?

The band of PSVR is quite stretchy and goes out pretty far. The width of the (flexible) face guard is 6 inches. The fov is impeded somewhat when you wear glasses which stops it from being pushed in as far. The headset rests on your forehead and hangs in front of you, with the back pushed down to your neck before tightening. It's quite comfortable.

Seems it should fit
https://www.reddit.com/r/PSVR/comments/535mxc/as_someone_who_has_a_giant_head_psvr_fit/

Although some other people report that the elastic is a bit tight or that it won't reach all the way down to your neck. It still works, and yeah, you need to set the correct interocular distance in the options.



I think the flexible face guard is a very good idea. As it is removable and the HMD does not press against your face but floats, one could even remove the face guard and use the headset like that. Turning off the lights in the room would solve the rest (except a lot of blue light from the LEDs that is, but who minds blue light?)
I think that it may turn out that for big head sizes, the PSVR could actually offer the largest usable FOV. The only question left is whether fixed lenses will not blur/restrict the margins of the image too much.