By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Switch vs WiiU vs Xbox One vs PS4 (Last Update: January 12, 2017)

DialgaMarine said:
Miyamotoo said:

Exactly, Switch upgrade over Wii U will be very noticeable.

 I don't know... Switch doesnt seem like much of an upgrade over Wii-U, considering it's coming out 4 1/2 years after, and is being treated like next gen hardware. Plus, even at it's max when docked, it doesnt outperform vanilla PS4 hardware. 

Despite that it will noticeable upgrade over Wii U, have on mind that Switch isn't full home console, it hybrid, even more handheld than home console.



Around the Network
superchunk said:
bonzobanana said:

I believe you are completely wrong about the Switch spec I'm going with the development kit spec which stated shared DDR3 memory and I think some of the guts of the SOC has been removed to make way for some frame buffer ram. Which is why the development kit only mentions 4 arm cores. Anyway by going with the full spec you have completely ignored Nintendo's normal cost cutting approach of using value hardware and ignored the development kit spec which is normally higher than the retail version. I don't know what the basis for this is.

Personally I think a position in the middle ground is better so you have less way to travel either way as more information comes in.

However I was going to point out the wii u has the wii gpu in addition for compatibility which is used to generate the tablet screen in wii u mode so that's at least 11 gflops on top plus if the wii gpu operates in turbo mode in wii u mode possibly more. It definitely has an additional 11 gflops. That's why the wii u tablet screen is 800x480 to fit perfectly with the output of the original wii gpu. Both gpu's operate together as you have 2 unique screens to generate both the tablet and the main tv display so its unfair to list only the more powerful gpu. It makes it look like the 176 gflops gpu has to generate both screens.

The dev kit was one rumor, my specs are from a couple, more align with the big.little design of tetra soc, are hinted to being accurate by Kim and Emily and it fits the many notions of being less than XBO while better than WiiU.

Yeah I didn't include wiiBC in the wiiu specs as that only performed for Wii games. Do you have link to more GFLOPs on wiiu? That's where it ended with the most confirmed specs in GAF and others.

I disagree with the Switch spec but we can't really lock it down at the moment so it doesn't really matter. It certainly seems like the worst development kit ever though missing 2 major cpu's and bottlenecked by slow memory. How on earth can that be used to develop games for the Switch of your specification?

The  wii u spec I think is something that is much clearer based on the analysis of the chipworks images at neogaf. There clearly is extra performance there and the wii gpu is clearly used heavily for the gamepad screen but whether its at 11 gflops or 24 gflops as claimed here I don't know.  I was going with the safe view that the wii gpu is only used for generating the gamepad screen at 11 gflops when different to the main image others have said it can be utilised even for the main graphic display and at up to 24 gflops. It does seem strange that they wouldn't be utilised thinking about it again. You'd need to read the thread below and other similar threads to get the full picture. The confirmation of 176 gflops pretty much came from neogaf based on both analysis of the chipworks image and the low power requirements of the wii u. It's not critical but I think 176 gflops is a little unfair to wii u. 

8 shader units with 20 alus in each = 160ALUs @ 550mhz = 176GFLOPs + 24gflops+ of fixed function shaders

Update: sorry I wasn't here to post earlier, the 176gflops is probably correct, since this part does seem to be vliw based. However there is almost certainly at minimum Hollywood inside this die as well considering how Wii u handles backwards compatibility. @550mhz that would give Hollywood 24gflops. Fixed functions are far better at doing their job than programmable shaders, but can do little else. It is more capable than 360, but it is impossible to really compare beyond that.

http://www.neogaf.com/forum/showthread.php?t=511628



Cant wait for what the Nintendo games would look like on the switch! Especially those exclusive to the handheld or console games that didn't come to the Wii U!

Great news for both console and handheld Nintendo fans!



Pocky Lover Boy! 

Why isn't the PS4pro in this table? Its coming out in a few days and all its specs are known.

Also, I don't know what your preferences are; but are you a Nintendo fan? I ask cause there seems to be a Nintendo slant to this table of yours..... If there wasn't i wouldn't be asking the question.

Great work non the less though.



RolStoppable said:
Intrinsic said:
Why isn't the PS4pro in this table? Its coming out in a few days and all its specs are known.

Also, I don't know what your preferences are; but are you a Nintendo fan? I ask cause there seems to be a Nintendo slant to this table of yours..... If there wasn't i wouldn't be asking the question.

Great work non the less though.

superchunk is a super-duper-Nintendo-fanboy and is very, very, very anti-Sony.

 

Guess that explains it; completely  ommitted the PS4pro even tho it's coming in 4 days and stands to be a 4k gaming option that's likely to be no more than $100-$150 more than an NS. Didn't mention the XB1s which is a direct replacement of the XB1 he listed and boasts a couple of different specs and features. Especially when you consider that at the time the NX is released, anyone buying an XB1 will be getting the XB1s. And in the other section he conveniently left out OS wide features from the other systems that does or allows things the NS doesn't (eg. remote play and share play, 4k Blu-ray playback, VR support).

Ah well.... better than nothing I guess. 



Around the Network
Miyamotoo said:
DialgaMarine said:

 I don't know... Switch doesnt seem like much of an upgrade over Wii-U, considering it's coming out 4 1/2 years after, and is being treated like next gen hardware. Plus, even at it's max when docked, it doesnt outperform vanilla PS4 hardware. 

Despite that it will noticeable upgrade over Wii U, have on mind that Switch isn't full home console, it hybrid, even more handheld than home console.

 I guess, but I feel like most people are going to look into it for it's home console aspect. Anything it can do as a portable, iPads have been able to do for years. That's not really a good look tbh

 



0331 Happiness is a belt-fed weapon

DialgaMarine said:
Miyamotoo said:

Despite that it will noticeable upgrade over Wii U, have on mind that Switch isn't full home console, it hybrid, even more handheld than home console.

 I guess, but I feel like most people are going to look into it for it's home console aspect. Anything it can do as a portable, iPads have been able to do for years. That's not really a good look tbh

 

From console aspect it will be around 3x more stronger than Wii U, so difference will be definitely noticeable compared to Wii U, saying that Nintendo games on Wii U already looked great.



Good job doing this table.

I just want to remind everyone that, when trying to figure out performance, is not as simple as counting Cores and core's speeds, because we have different arquitectures.  PowerPC, ARM and x86 do not perform the same even when they have the same amount of cores and the same speed.  Heck, even when you have an Intel and an AMD processors with the same amount of cores and the same speed, they will not have the same performance.

And the same goes for the GPU.



Intrinsic said:

Guess that explains it; completely  ommitted the PS4pro even tho it's coming in 4 days and stands to be a 4k gaming option that's likely to be no more than $100-$150 more than an NS. Didn't mention the XB1s which is a direct replacement of the XB1 he listed and boasts a couple of different specs and features. Especially when you consider that at the time the NX is released, anyone buying an XB1 will be getting the XB1s. And in the other section he conveniently left out OS wide features from the other systems that does or allows things the NS doesn't (eg. remote play and share play, 4k Blu-ray playback, VR support).

Ah well.... better than nothing I guess. 

Earlier in the thread I remarked that I didn't put the PS4Pro or the Scorpio because the table becomes hard to read the more consoles you add and having them in this table with NS and WiiU seems pointless as they are both far more powerful than anything in this table now. I did hint that if anyone wants to follow my format for simple cross-talk, they could make a thread that focuses on the four consoles from MSony with a link back to this one.

As for a slant in the OP, I'm not attempting to be biased. The OP goal is to just list out the most up-to-date data and let the reader draw their own conclusions. Can you highlight what you see as a slant in favor of Nintendo?

- XBOs, yeah I can see the arguement here of dropping XBO and adding S. I should also do same for PS4Slim as that is also the base unit now.
- I do have bluray listed for the other devices and specially state no video media playback in both Nintendo consoles.
- I do mention Vita connectivity (aka remote play)
- 4K video playback is actually in all of those consoles but WiiU. 4kBluray would be part of the XBOs if I listed it.



bonzobanana said:

I disagree with the Switch spec but we can't really lock it down at the moment so it doesn't really matter. It certainly seems like the worst development kit ever though missing 2 major cpu's and bottlenecked by slow memory. How on earth can that be used to develop games for the Switch of your specification?

The  wii u spec I think is something that is much clearer based on the analysis of the chipworks images at neogaf. There clearly is extra performance there and the wii gpu is clearly used heavily for the gamepad screen but whether its at 11 gflops or 24 gflops as claimed here I don't know.  I was going with the safe view that the wii gpu is only used for generating the gamepad screen at 11 gflops when different to the main image others have said it can be utilised even for the main graphic display and at up to 24 gflops. It does seem strange that they wouldn't be utilised thinking about it again. You'd need to read the thread below and other similar threads to get the full picture. The confirmation of 176 gflops pretty much came from neogaf based on both analysis of the chipworks image and the low power requirements of the wii u. It's not critical but I think 176 gflops is a little unfair to wii u. 

8 shader units with 20 alus in each = 160ALUs @ 550mhz = 176GFLOPs + 24gflops+ of fixed function shaders

Update: sorry I wasn't here to post earlier, the 176gflops is probably correct, since this part does seem to be vliw based. However there is almost certainly at minimum Hollywood inside this die as well considering how Wii u handles backwards compatibility. @550mhz that would give Hollywood 24gflops. Fixed functions are far better at doing their job than programmable shaders, but can do little else. It is more capable than 360, but it is impossible to really compare beyond that.

http://www.neogaf.com/forum/showthread.php?t=511628

"How on earth can that be used to develop games for the Switch of your specification?"

I don't think the dev kit rumor was as accurate as what is in my OP. I think the actual dev kits are basically what you'd see in the OP with likely more RAM, etc.

RE: WiiU flops, yeah that thread is why I stuck with the 176 number. That is what seems to be more accurate if the point of the OP is to allow comparisons to other consoles as directly as possible. What is used to put a display on the gamepad seems non-essential to comparing the raw power of WiiU to other consoles IMO.