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Forums - Nintendo Discussion - Emily Rogers: Switch has 4GB of ram in RETAIL units, leaked specs might not be farfetched

Is that enough to play current gen games such as the witcher 3 for example?



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kakmalasch said:
4gb ram for a handheld is huge. doen't ps4 / xbo share their ram with the gpu? maybe the switch gpu has it's own memory.

It using a Tegra SOC so it extremly unlikly the cpu and gpu is not sharing ram on the Switch.

bananaking21 said:
Squall_Leonhart said:
Is 4GB of ram good News?!

No. its half of what the XB1 and PS4 have. and if its not GDDR5 and its DDR3 then its extremely lacking compared to PS4. if this is true, this alone can make third parties not want to port their games to the switch. 

Tegra X1 uses LPDDR4 so most likly that what the Switch will be using.



I keep saying this and I remain corrected. Nintendo build their devices with their franchises in mind first.

What I fear the most now is developers choosing to parity their games, and I don't want NS limitation on Final Fantasy XIV :(



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5

Seems competent for the 720p mobile device it is.



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"¡Viva la Ñ!"

Time for Devs to embrace compression again.



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deskpro2k3 said:

I keep saying this and I remain corrected. Nintendo build their devices with their franchises in mind first.

What I fear the most now is developers choosing to parity their games, and I don't want NS limitation on Final Fantasy XIV :(

Thanks to this reason and others, it will be treated the same as Wii U by most 3rd party devs. No worries there.



Veknoid_Outcast said:
Guitarguy said:

I really don't even know what it would take for the Switch to be successful anymore other than a gimmick. The Wii U had a failed gimmick but killer first party software and failed. The Wii had decent first party software but good gimmick and sold insane amounts. The Gamecube had great third party support and first party support and failed. I can't really see GTA/COD/Battlefield etc saving the Switch but I can't really see it relying strictly on its first party software to succeed.

Well, imagine a system that supported the entire WiiU and 3DS libraries and sold for $249. That's what the Switch should be. We'll see about pricing, which means a heck of a lot more than 8GB of RAM.

I've long argued Nintendo needs significantly less power than something like PS4, which to me is overpowed. Inferior tech means a lower price which means more units sold which means software sales galore. WiiU sold for $350, was poorly advertised, and suffered major "droughts." If Switch can get a low price tag, good word of mouth, and games like Mario Kart, Zelda, Pokémon, Monster Hunter, and Animal Crossing (none of which need anything close to 4GB) early and often it will be fine.

This. Nintendo doesn't really need a powerful console to suceed, since I don't think third party support is as relevant as some people believe. Nintendo support, and Japanese devs, with some third party ports is more than enough. I mean, handheld exclusives like Pokemon, Fire Emblem, Monster Hunter... will be in the same console as Smash Bros., 3D Mario games, etc. Nintendo will also avoid redundant games in both handheld and home console, which means more time to focus on other franchises. If the console is priced accordingly, I can see it being a big sucess.



deskpro2k3 said:

I keep saying this and I remain corrected. Nintendo build their devices with their franchises in mind first.

What I fear the most now is developers choosing to parity their games, and I don't want NS limitation on Final Fantasy XIV :(

If this gen told us anything then that devs don't do parity. They can't even do a stable framerate on the most powerful system. Why would they care to scale down games for a weak system when they don't even care to scale down games for a weak system?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

WoodenPints said:

I agree with this and was just about to write something similar to this myself.

I don't understand why people think power is everything these days and that having the big graphical showcase third party AAA games is the only way Nintendo can succeed. As long as Nintendo put out great first party and they keep a strong Japanese third party support like the 3DS got but are also providing the games on a TV it's a great win and there are many people out there who would of loved the 3DS library if it wasn't just on the handheld. 

People care about power more this generation compared to generations prior. Terms like anti-aliasing, anisotropic filtering, supersampling, dynamic resolutions, 1080P, frame pacing, screen tearing, ambient occlusion, volumetric lighting, V-sync etc were simply not used, let alone understood. Whilst these features might not be understood by casual gamers or the general public, on a whole they are appreciated alot more now, even demanded by the gaming public. The PS4 has had a crazy lead over the Xbox One partially(not solely but certainly it is a factor) because of its technically improved visuals and performance over the Xbox One. In the 7th generation the power disparity was no where near as well known among the general public.

Power certainly is not everything but it certainly is a bigger factor now compared to generations prior.



Veknoid_Outcast said:
Isn't that like 16 times the RAM in New 3DS and two times the RAM in WiiU?

That would be more than enough.

For Nintendo games? Sure. For easier ports and better 3rd party support? Nope.