torok said:
Miyamotoo said:
Actualy its metter, like I wrote, Switch hardware will be around 3x stronger than WiI U so there is no chanche that Nintendo will use slower RAM than Wii U has for Switch, it doensnt make any sense. Also fact is that Nintendo always pay attention on memory and that's actually most advanced feature of their hardware.
You forgeting that Switch isnt only handheld, its home console and with around 3x stronger hardware than Wii U, so it want be just "somewhat better than Wii U graphics", difference would be very obvious compared to Wii U graphics.
Tegra X2 is also similar to X1, main difference between X1 and X2 is efficiency and bigger memory bandwidth.
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They won't use GDDR5 or something like that and will probably use DDR3L or DDR4L. On ARM, the memory is always integrated to the SoC, so they won't change what Tegra already uses since it would demand a redesign of the SoC. It won't have a lot of bandwidth, but as it will focus on 720p, it won't be an issue, really.
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Offcourse, Nvidia Tegra uses DDR4L, so most likly DDR4L. Tegra 2 can provide around 2x more memory bandwith than Wii U has.
With this hardware Nintendo can easily make games in 1080p.
potato_hamster said:
Miyamotoo said:
Nvidia confirmed they providing chip for Switch that is "high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards", most likely is custom Tegra 2, thats pretty modern tech with full Nvidia suport, Wii U tech was basically GC tech and basically didn't had anything modern.
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... and what makes that "easy" to port say, a PS4 game to it? Again, I never argued it wouldn't be easier than porting games to the Wii U.
My argument was that it was also easier to port games to the Wii U than it was to port games to the Wii, and we both know that really didn't mean much, did it?
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Like I wrote, NVIDIA+ARM, bouth are modern arhitecnture that are is very easy to work, not to mentione if compare them with Wii U PPC CPU, eDram and all old AMD custom GPU. Also modern Nvidia tools, APIs, software, whole Nvidia Shield expariance