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Forums - Gaming Discussion - Remember when it was fine that SFV was launching incomplete because it was supposed to have great legs?

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http://www.neogaf.com/forum/showthread.php?t=1301499

The game has shipped less than 100,000 copies in the last 6 months, including digital. Wow.

How does Capcom fix this? F2P? A budget priced SSFV exclusive to PS4/PC? Fuck it and work on SFVI for all platforms?

Bear in mind MKX has sold over 5 million copies.

Seems Capcom massively overestimated how popular the game would be and there are still launch shipments collecting dust on shelves. Also, I tagged an amazing PSone SF game.



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Thats what happens when a game has a shit beta and launches with less things than the last iteration such as half baked story mode, nonsense micro-transactions, no arcade mode and the list goes on.

You know your game is fucked when it sold less than half of what the fighting game exclusive to a dying console (SSB4 WiiU) sold while being multi-platform...

I think its too late to fix it. They shouldn't have released it in such a state to begin with. Making it F2P will just anger the people that bought it at full price imo

Evolve went F2P and that didn't help very much so...



                  

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It's unfortunate that Street Fighter V has not been able to build any kind of momentum despite having updates.

Kinda weird since games like Splatoon applied similar tactics in terms of building content through updates as the game evolves over-time. Splatoon is one of this gen's great stories as it sold incredibly and has had incredible legs for a new IP, even dominating Japan to the point where fans are wondering if any console game (including FFXV) could even match it's JP LT sales.

Anyway, hope that Capcom can find a way to get this game out there beyond the hardcore fans. I heard it has great gameplay, but the features just weren't there initially.



"Just wait for updates, legs are gonna be huge!" Never fucking happened.

Now here's a question, is doing well enough to justify years of support like SFIV?

Sadly, part of me is happy it failed because SFV just feels like greed. It was PS4 only because of a money hat (in my opinion), it has micro transactions up the ass, unlocking free stuff takes too damn long. Its a fine game, but fuck it. SFIV is an arguably better game, I hope that atleast comes to Xbox via BC.

My advice for Capcom, Street Fighter Alpha 4.



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Kai_Mao said:

It's unfortunate that Street Fighter V has not been able to build any kind of momentum despite having updates.

Kinda weird since games like Splatoon applied similar tactics in terms of building content through updates as the game evolves over-time. Splatoon is one of this gen's great stories as it sold incredibly and has had incredible legs for a new IP, even dominating Japan to the point where fans are wondering if any console game (including FFXV) could even match it's JP LT sales.

Anyway, hope that Capcom can find a way to get this game out there beyond the hardcore fans. I heard it has great gameplay, but the features just weren't there initially.

I think it's because SFIV was amazing and gave a lot of expectations for SFV to improve, whether if it's small or huge improvements. In splatoon's case fans were simply happy to see Nintendo freshen up and create a new IP that's as memorable as the legends(DK, kirby, etc). Of course as time goes on the sequels will have higher expectations.



 

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Is pretty unfortunate.. hopefully Capcom learns from their mistakes



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That's really depressing.



hershel_layton said:
Kai_Mao said:

It's unfortunate that Street Fighter V has not been able to build any kind of momentum despite having updates.

Kinda weird since games like Splatoon applied similar tactics in terms of building content through updates as the game evolves over-time. Splatoon is one of this gen's great stories as it sold incredibly and has had incredible legs for a new IP, even dominating Japan to the point where fans are wondering if any console game (including FFXV) could even match it's JP LT sales.

Anyway, hope that Capcom can find a way to get this game out there beyond the hardcore fans. I heard it has great gameplay, but the features just weren't there initially.

I think it's because SFIV was amazing and gave a lot of expectations for SFV to improve, whether if it's small or huge improvements. In splatoon's case fans were simply happy to see Nintendo freshen up and create a new IP that's as memorable as the legends(DK, kirby, etc). Of course as time goes on the sequels will have higher expectations.

I think you're right about that. Still, it boggles my mind that they had reverse fortunes. Splatoon had some cloud of doubt due to being on Wii U, the state of Nintendo, etc. and ultimately people are requesting amiibos, Callie and Marie concerts and CDs, apparel, and an eventual sequel. While Street Fighter had pretty good fanfare as hype built around its release (though there were some questions about its content due to news about Fight coins, updates, etc.) and eventually falling flat after an ok first week.

Edit: This does beg the question on the status of the Street Fighter franchise for the potential future. Considering that Sony actually took part in financing the game and make it console exclusive that paid little dividends, apparently, where does Capcom go? Will they feel motivated to make another installment?



LudicrousSpeed said:

http://www.neogaf.com/forum/showthread.php?t=1301499

The game has shipped less than 100,000 copies in the last 6 months, including digital. Wow.

How does Capcom fix this? F2P? A budget priced SSFV exclusive to PS4/PC? Fuck it and work on SFVI for all platforms?

Bear in mind MKX has sold over 5 million copies.

Seems Capcom massively overestimated how popular the game would be and there are still launch shipments collecting dust on shelves. Also, I tagged an amazing PSone SF game.

I like the third idea of SFV releasing on all platforms.

I also think this puts the rest of the now - locked ROTTR vs SFV thread created by Mr Puggsly. (ROTTR won like Carl2291 said)



Proud to be a Californian.

Assholes should've released on Xbox. Anyway I'm happy it's not up to expectations. Fuck em