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Forums - Gaming Discussion - Nintendo president essentially confirms Switch is a handheld

maxleresistant said:

Lol, so many people trying to say otherwise, but It's a handheld that you can plug to your TV.

When you create a hardware so that it can be played without being plugged into anything, it becomes a handheld.
All the specs are designed so that it can be a proper handheld, and the software will have to use these specs as main references so that the games runs properly on the console when it's not plugged.

If tomorrow, the Vita was getting a TV dock and a wireless controller, would you call it a home console? Lol no.


The only important part in defining if it's a handheld or a homeconsole, is its position in the market, will it take the position of the WiiU? The 3DS? Both? That's the important question here, but we won't know until at least 2018.

It's important, and I think there lies the mistake for Nintendo when not defining it properly, the mistake is that if the console doesn't sell more than the 3DS, it will be seen as a failure for Nintendo.

Right now, and until at least 2018, Nintendo is just going to see what happens and act accordingly. Like they did for the DS in 2005.

Hey look, a poster that has common sense! I like this guy. I do not agree with everything you said, but I must admit, you may be even closer than I am to nailing what Nintendo Switch is aiming to be.



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GhaudePhaede010 said:
Miyamotoo said:

My vision!?

I talking about facts, not about my visions. Switch is successor to Wii U and 3DS (Wii/DS) platforms, and its hybrid of home console and handheld not just handheld that can be connected to TV.

And not history is not repeating, Nintendo goes for totally new and different strategy, they now have unified platform and product that aiming handheld and home console market in same time.

Do you actually know why Nintendo decided to go with unified platform and product that is basically hybrid that aiming handheld and home console market in same time!? Because Nintendo admited that in modern time they cant anymore support separate handheld and separate home console or two different platforms. We will definitely have some new Nintendo hardware in future, but most likely that hardware will be part of Switch platform.

Yeah, it is clear you have no idea what I am talking about because of our differing views on the future. You think you are talking facts but the truth is, you are talking about your beliefs just as I am.

History is repeating itself, Nintendo is selling you something, telling you it is not exactly what it is, and making moves for their future. It is not my fault you are ignoring the parts of my point that expose this.

I know exactly why Nintendo decided to do this, because it made the most sense. They can get hand held first and third party support and fool people into thinking this is a home console. I am not mad at Nintendo, all of their moves are smart. I do not think you understand that about me. I agree with Nintendo's moves. You are just lacking that final part, the part that I see that you do not. The fact that you think Nintendo's next hardware will be a continuence of the Switch is where we disagree and is where the difference of vision comes into play. And it is OK, but that does not mean we should start calling a hand held a home console.

When I talk about Switch I talk about facts, when I talk about future Nintendo hardware that could be said that is my vision, but vision based on what is Nintendo currently doing and what said it will be doing. Actually Switch perfectly fits in Nintendo statements about new platform.

 And again, Switch isn't home console but its not handheld also, it's something between, you can use it like real home console and like real handheld, basicly hybrid of home console and handheld.



GhaudePhaede010 said:
Nuvendil said:

I suppose I can make my argument here for why I consider this to fall more into the console space with only some bleed over into the handheld space.  Something of an 80% home console and 20% handheld. 

1) First off, size.  The Switch unit is a bit large for a handheld traditionally.  The biggest and most distinct feature of a handheld obviously is the high convenience of portability due to being able to slip right into a pocket or a pouch in a handbag, satchel, or purse.  The Switch really can't in most cases.  There are extremes: the Game Gear was oversized (also failed btw) and some people could fit the Switch into those things.  But for most, the Switch unit is large.  And that's before you factor in the Joy-Cons, which are mandatory to use it at all.  Not only do those make it even larger, they also have full analogue sticks that would give you a real issue trying to pocket this or put it in a standard satchel.  This is something you will need a more substantial case or to just carry.  Cause it is mostly meant to be portable for short contextual periods or taken to a specific place and setup (airline tray, party table, etc).  Not be available at a moments notice at any time anywhere like handheld. 

2)  Second, it is (apparently) actively cooled.  This also ties into number one cause this seriously changes the convenience of portability.  It means this thing will run at a higher temperature that will make pocketing it unwise for comfort's sake if nothing else, not to mention you would want it to cool and breath.  Again, need a carrying case.  Also, the vents and empty(ish) space around the fan area to facilitate cooling compromises the structure.  It will still be plenty strong, but you would definitely not want to subject it to the pressures of a pocket or overly full purse/satchel.  Unlike a handheld which is traditionally pretty dang dense and thus, again, convenient to pocket since it can take those stresses exceptionally well.

3)  Third, handhelds have physical inputs integrated into the device and are not reliant on any peripherals.  It's simple:  handhelds have controls built in, consoles rely on controllers.  The Switch unit is not capable of any use as a system to our knowledge without a controller, either a Joy-Con or the Pro.  This runs directly contrary to handhelds which are built to have literally everything needed to game integrated into a single piece of hardware with no need for aditional physical addons.  Consoles need controllers, handhelds do not.  And the Switch needs controllers.

4)  Fourth, a major distinguishing feature of home consoles is integrated same-system local multiplayer capability.  In short, since handhelds have physical inputs entirely puilt into the device, they cannot support true same-system local multiplayer.  That is, any multiplayer that require simultaneous inputs.  This is the whole reason why golf games found a big audience on handhelds for quite a while, it's one of only a few ways to have any true local multiplayer because of this inherent design limitation of handhelds.  The Switch, obviously, relies on controllers.  And so we see already, it has support for true same-system local multiplayer.  That is, splitscreen.  That's a major distinguishing feature of consoles vs handhelds. 

For those reasons, I regard this as primarily a home console with mild overlap of handhelds.  People look at this and say "oh it's a handheld that has evolved to somewhat overlap with consoles" when in reality, it is the evolution of this:

That is, it is aiming to be - from launch - a home console that is easily and conveniently portable with the option to play on the go.  And I would say *that* is the word Nintendo is really latching on to:  convenience.  It's literally in every aspect of the design.  The Joy-Cons allowing for local multiplayer with no new controllers, the use of cartridges to allow playing off the physical media for modern games to avoid dealing with installs and get back to plug and play, the size allowing for portability, the battery and integrated screen allowing for playing if there is no TV.  All centered on the original console selling point of convenience.  Will it bridge handheld and consoles for them?  Probably, once they can get a smaller and cheaper version out, it's a bit big and pricey now.  But from a design philosophy perspective, I see a lot of home console design elements here that run contrary to handheld design philosophy.  Basically, just cause you can pick up the core unit and it has a screen doesn't mean it is a handheld, there's more to it than that.

Edit:  Oh, and using mobile tech has nothing to do with a console being handheld or not.  Some mobile tech is used in the Xbone and PS4 as well.  Where the tech comes from doesn't matter, it is the design that matters.

I like this post a lot. I agree with none of it, however. I will start with your last point first which is about mobile technology. Aside from the fact that Playstation 4 and Xbox One use technology closer to PC's and about as far from mobile technology as they can afford, there is the fact that the use of mobile technology in this console leads to a culture and pattern of philosophical practices. On its own, you can make that argument, but when combined with numerous other facts about the console, it becomes a very strong talking point.

Now, I will go back to the top and work my way down. Again, this is a great post as you did your homework and you showed you really believe in your words. I am not here to say you are incorrect, just express why I, and people like me disagree.

1) You killed yourself with the size point when you mentioned other hand helds not being size friendly (even though the culture has evolved since then). Because companies are pushing the boundaries of size of a hand held, that does not mean it is somehow less of a hand held. Obviously, they are showing that you can take this thing publicly and hedging a great deal on that as a selling point so to say it leans MORE towards console based on this point (even when combined) is silly.

2) I do not understand this point at all and I am not going to pretend like I do. This may not be a mistake on your part, but no matter how many times I read it, I do not understand it. If your argument is that as a hand held, this console is not convenient, that argument does not work because convenience phones are not always convenient and neither are tablets, but that does not make them any less phones or tablets.

3) Now, you are citing traditional hand helds and this is why I both like your argument and disagree with it. My daughter has an ipad and an iphone, your philosophical thinking would tell my daughter that those devices are not tablets and phones, but home consoles. No, no no. There is no simple way to explain this to you except to say, you are incorrect here. I do like the argument, however, this is outright incorrect and when put to scrutiny, you will see it as such.

4) This point would be excellent if and only if that multiplayer was an added benefit of connecting the console to the television. However, because it is tied to the hand held unit just as much, you can get a 50/50 split at best on this point which does not lend well to the 80/20 split you are looking to prove. If the hand held unit can do all the things the home console unit can do (allegedly), then at best you can argue hybrid... at best.

Your last picture... isn't that a console that is 80/20 home console to hand held? Like, you literally slayed yourself posting that. You just showed us all what a portable console (in theory) would look like. This is about as far from what Nintendo is doing as possible.

Again, this is a well developed argument. I like what you contributed.

I will go down the list here.  But first, let me kick it off with the mobile tech, the PS4 and Xbone both use mobile CPU tech, it's a documented fact.  That's all I was saying.  And given the Switch is apparently actively cooled, that's not mobile tech designed around mobile tech philosophy which is almost universally passively cooled for maximum space saving.  But moving on.

1) First off, my points were listed weakest to strongest.  The point on size is not a line in the sand, it is a general principle of handheld design philosophy: they are usually pocketable.  That the Switch is inherenty not, it begins to move away from conventional handheld design from the off.  It's not a definite no, but it's an unusual deviation.  Especially when you factor in those full analogue sticks. 

2) Second, basically the Switch looks to have a fan and vents that cool the internal components while Handhelds have passive cooling that involves no fans.  This passive cooling restrict the ammount of power that can go into the various components and the clock speed of processors (too much juice would make them over heat), handheld disadvantages the Switch does not have.  But the vents and such means there's empty space in the Switch for the air to vent.  It's not a deal breaker, but that's definitely not something you would put in a handheld or even a tablet or smartphone.  It makes it thick and also compromises the structure since it isn't large enough to be reinforced like a laptop.  This will by no means make it brittle, just not as strong as a smartphone, tablet, or handheld.  Basically, if you were playing Breath of the Wild and turned off the Swith and then immediately pocketed it like you would a 3DS, 1) what size pants do you wear because those are some big pockets, 2) the system could be damaged by the stresses of being in your pocket while going through daily life (a major design fail for a handheld or any traditional mobile device), and 3) it would be very uncomfortable because it would continue to vent excess hot air and feel like you took a bag of hot sand and stuck it in your pocket (and would also not be ideal for the system, it should ideally be allowed to breath and vent that heat).  Basically, active cooling is just not a part of conventional handheld or mobile design, for the obvious reason it compromises that mobile aspect. 

3) No, that's not the case.  Tablets are not handhelds or home consoles because they have their own distinctions not tied at all to the need or lack of a need for aditional input devices. A tablet is a handheld computer that has a touch screen as its primary (and usually only) integrated input method that incorporates all the core functions of a personal computer while designing those functions to work with the touch screen.  A smartphone is any phone that integrates the features of a handheld computer into a phone.  Meanwhile, a handheld is a handheld dedicated gaming device that has all needed gaming inputs integrated into the hardware itself.  Home consoles are dedicated gaming devices in which the main unit and the physical inputs are separate with the main unit usually stationary and traditionally (though not necessarily, I'll get to that) require a TV or other monitor to function.   Tablets are *not* a dedicated gaming devices to begin with and have their own distinct characteristics that mark them as their own thing.   Just because they can simulate handheld and console functions doesn't mean they are either one, just as plugging your desktop tower into your TV and pulling out a controller doesn't make a PC a home console.

4) It doesn't matter the number of splits (again, I'll get to that in just a second), that it can do a split is something that is completely outside the realm of handheld design because handhelds by definition have their inputs integrated into the system itself, not as peripherals, and thus limit 1) the number of inputs and 2) the direction the screen can face and distance it can be used, making splitscreen of any kind essentially impossible.  Home consoles, do not.  And again, TV is not really needed, I will get to that...right about now.

So, about those two caveats about TV and number of splits.  Well that brings us back to this:

The PS One Screen Combo, a real early attempt at what I consider the Switch to be:  a home console that is easily and conveniently portable.  First, as you can see, this has a maximum of 2 player split screen.  So if your arbitrary number of split screens metric is to be used, then this is moving quite towards that 50/50 split.  Of course, worth pointing out that the number of possible players has fluctuated up and down, the SNES could only support 2.  So it's an entirely arbitrary jab that the Switch can't do x number.  Second of all, the TV aspect.  This does not need a TV.  There's a screen built in.  Yet virtually anyone would look at this and say it is a console that is portable, not a "handheld console hybrid".  And it really just comes down to form factor.  I would actually say this is a 90/10 split at best.  It's easily carried around and can be played on the go if you have a table or flat surface, that's it.  The NX is 80/20, maybe 75/25 because 1) it can be played and held simultaneously if you wish but that is not required (as it is in a handheld) and 2) it does have a battery.  I lean harder on home console because it has a lot of design elements that are either traditionally console-exclusive or benefit consoles while running directly contrary to handheld design philsophies.  Active cooling, full analogue sticks, the size of the main unit, the lack fo any integrated input methods for using the core unit, all of these benefit the console side considerably at the expense of conventional handheld design principles. 

 

Edit:  Another point I should have pointed out in the active cooling section:  the design of the switch doesn't seem to follow the battery-conscious design principles found in traditionally designed handhelds.  If the system is using active cooling to cool it's tech, that means it is running the chips full steam (unlike other mobile devices) and likely means the tech is beefed up to some level or at least augmented.  So you have the Switch powering strong chips and also a spinning motor, which is going to hurt battery life more than you would ever want to do with a handheld or even a tablet or phone.  Again, beneficial for getting that console-esque experience at all times, detrimental to the handheld aspect.



Didnt $ony try the same fail with PSPgo and Xperia PLAY? Why should nindo do it better?



fuallmofus said:
Didnt $ony try the same fail with PSPgo and Xperia PLAY? Why should nindo do it better?

No it didn't, you couldn't use PSP Go or Xperia Play like real home console, they could just be connected to TV, nothing more. And whole concept of Switch is that can be used like real home console and like real handheld.



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Miyamotoo said:
fuallmofus said:
Didnt $ony try the same fail with PSPgo and Xperia PLAY? Why should nindo do it better?

No it didn't, you couldn't use PSP Go or Xperia Play like real home console, they could just be connected to TV, nothing more. And whole concept of Switch is that can be used like real home console and like real handheld.

there were companies who made controllers for those things and there were ways to connect ps3 controller with it!

Nvidia shield is handheld and home console aswell. With tons of stuff to play. Still nobody buys it.

Switch need super awesome hardware specs to get mainstream attention.



fuallmofus said:
Miyamotoo said:

No it didn't, you couldn't use PSP Go or Xperia Play like real home console, they could just be connected to TV, nothing more. And whole concept of Switch is that can be used like real home console and like real handheld.

there were companies who made controllers for those things and there were ways to connect ps3 controller with it!

Nvidia shield is handheld and home console aswell. With tons of stuff to play. Still nobody buys it.

Switch need super awesome hardware specs to get mainstream attention.

Maybe you could use PS3 controller, but you didnt had PSP Go or Xperia Play picture on whole TV screen, not to mention that Switch games in docked mode will most likely work at 1080p while they will work at 720p in handheld mode, also you can't play local multiplayer on TV with PSP Go and Xperia Play.

Comparing Nvidia Shield to Switch is like comparing Steam Mashines to XB1/PS4, in one way very similar but from other side very difrent. Nintendo is platform holder and one of biggest game developer, Nvidia is neither.

Of Course that Switch doesn't need "super awesome hardware specs" to get mainstream attention, Switch already got huge attention because very interesting and cool concept, receptions are very positive just from one trailer. You forgeting that Wii also didnt had "super awesome hardware specs",



Just stopping by to say that I really enjoy reading the conversation between GhaudePhaede and Nuvendil. This is how a debate should be held! Well done, gentlemen!

(I'm more on Nuvendil's side since I'm completely surprised that nobody seemed to have thought about the things he said, myself included).



spemanig said:
GhaudePhaede010 said:

Lol. You did not even attempt to dispute my facts. Nor did you answer my question. How do you work for this site? And I remember predicting Wii U before ANYONE! People said I was stupid, wrong, or would be disappointed. I was none of those things.

Mad penmanship, yo! And bribery.

I'm being on my best behavior lol. The only fact is that Nintendo already said what it is. A home gaming device. Nintendo didn't say it was a third pillar. They said it was a home gaming device. If you're disappointed that you're not being forced to keep it at home, then I'm sorry you feel that way. If you're disappointed that this is what Nintendo chose to replace the Wii U with, then I'm sorry that this is the product that disappointed you. But this product wasn't made to replace the 3DS. It was made to redefine gaming platforms. Making a home console portable does that.

What Nintendo said in their PR is that it is a home console.  Yet, when speaking to investors they clearly speak to it as a portable.  That should mean to most people that they classify it as a portable, yet hope to grab some of the home console arena by clever marketing and the stand/charger setup.



It is near the end of the end....

Landguy said:
spemanig said:

Mad penmanship, yo! And bribery.

I'm being on my best behavior lol. The only fact is that Nintendo already said what it is. A home gaming device. Nintendo didn't say it was a third pillar. They said it was a home gaming device. If you're disappointed that you're not being forced to keep it at home, then I'm sorry you feel that way. If you're disappointed that this is what Nintendo chose to replace the Wii U with, then I'm sorry that this is the product that disappointed you. But this product wasn't made to replace the 3DS. It was made to redefine gaming platforms. Making a home console portable does that.

What Nintendo said in their PR is that it is a home console.  Yet, when speaking to investors they clearly speak to it as a portable.  That should mean to most people that they classify it as a portable, yet hope to grab some of the home console arena by clever marketing and the stand/charger setup.

His response was to concerns by investors (not the brightest bunch) that consumers would confuse the Switch with the 3DS.  That concern is the context of his statement, not the classification of the device, which he continuously frames as being more in the console space than the handheld space with bleed over into the latter.  Also, see my posts for further elaboration on how ai view classification based on design principles, not form factor.