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Forums - Sales Discussion - Uncharted 4 surpasses Halo 5 in global total sales

Normchacho said:
Imaginedvl said:

Now you are becoming a bit silly :)

But I get it; instead of sticking to the topic which is Halo 5 sales vers Uncharted 4 sales, your agenda is to prove that Halo 5 is not doing as good as Halo 3. Good good. Whatever floats your boat. Also, I hope you understand that being able to barely beat Halo 5 with double userbase + the fact that Halo 5 is selling less than Halo 3 is even worse for that Sony exclusives right?

Anyway I will stick on the main OP and talk about what matters UC4 vers Halo 5 sales.

Just one more time:

Play Station Four user base = Xbox One user base X 2
VGChartz numbers for UC4 = Halo 5 = 4.2m

No matter what are the other "very relevant parts" if we listen to you; if the Xbox One would have the same userbase than the Play Station Four; Halo 5 would be way higher than Uncharted 4. So proportionnaly; Halo 5 has the best attach rate (double actually) so still do not understand why you can even argue with that.

I mean...it has also done so in less than half the time.

Average retail sales per week since launch;

Halo 5: 85,459

Uncharted 4: 194,598

Sales ratio (UC4/Halo5):

2.277

Userbase ratio (PS4/Xb1)

1.933

That's true :) And that's why I keep repeating that it is a good achievement from Uncharted 4 in any case!



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Imaginedvl said:
DonFerrari said:
       

So explain how Halo 3 sold like double Halo 5 in a smaller userbase or that Splatoon sold more than both with smaller userbase? My agenda is to show that userbase isn't the most relevant part, and could even be used to show how weaker Halo is... from being the console that made people buy original Xbox (tremendous attach ratio) to the sw that broke records for Xbox 1st party on X360 (on a smaller userbase than on X1) to now not being able to push consoles and have people using excuses that it didn't sold better than UC4 because of userbase (comparing to Uncharted averaging 7M on PS3 85M userbase so PS4 already close to it on half the userbase).

So we see a franchise growing weaker and another growing stronger, but you want to dismiss all that due to different userbase... funny enough on several NPDs when X1 version of games sold significantly better than PS4 version you were probably dormant right?

Now you are becoming a bit silly :)

But I get it; instead of sticking to the topic which is Halo 5 sales vers Uncharted 4 sales, your agenda is to prove that Halo 5 is not doing as good as Halo 3. Good good. Whatever floats your boat. Also, I hope you understand that being able to barely beat Halo 5 with double userbase + the fact that Halo 5 is selling less than Halo 3 is even worse for that Sony exclusives right?

Anyway I will stick on the main OP and talk about what matters UC4 vers Halo 5 sales.

Just one more time:

Play Station Four user base = Xbox One user base X 2
VGChartz numbers for UC4 = Halo 5 = 4.2m

No matter what are the other "very relevant parts" if we listen to you; if the Xbox One would have the same userbase than the Play Station Four; Halo 5 would be way higher than Uncharted 4. So proportionnaly; Halo 5 has the best attach rate (double actually) so still do not understand why you can even argue with that.

DonFerrari's main argument is that the relationship between software sales and userbase is not 1 to 1. It is on topic because you keep using the userbase to support your argument.

Here's another counterargument that Don hasn't brought up. Looking at Halo 3, Reach, and 4's sales, the size of the 360's userbase did not have much bearing on the games' sales. In fact, Halo 3 sold the most out of those three entries and yet, it was the first Halo to release on the 360. If you want to use the attach rate argument, then you're going to have to apply the same standard to Halo 3, Reach, and 4. When Reach released, the 360 userbase was twice as large than it was when Halo 3 came out. However, it sold less than Halo 3, so the attach rate is less than half. When Halo 4 came out, the 360 userbase was even larger, over 3x the userbase when Reach came out. However, it sold about the same as Reach. So did Halo 4 flop because its attach rate is less than a third of Reach's whose attach rate is half of Halo 3's?

At that point, attach rate means squat. And why is that? Because the relationship between software sales and userbase is not linear. Eventually, you will hit an asymptote. If you graph the relationship between these two variables with the userbase as the independent variable and software sales as the dependent variable, it's less of this:

And more like this:




Aura7541 said:
                                        

DonFerrari's main argument is that the relationship between software sales and userbase is not 1 to 1. It is on topic because you keep using the userbase to support your argument.

Here's another counterargument that Don hasn't brought up. Looking at Halo 3, Reach, and 4's sales, the size of the 360's userbase did not have much bearing on the games' sales. In fact, Halo 3 sold the most out of those three entries and yet, it was the first Halo to release on the 360. If you want to use the attach rate argument, then you're going to have to apply the same standard to Halo 3, Reach, and 4. When Reach released, the 360 userbase was twice as large than it was when Halo 3 came out. However, it sold less than Halo 3, so the attach rate is less than half. When Halo 4 came out, the 360 userbase was even larger, over 3x the userbase when Reach came out. However, it sold about the same as Reach. So did Halo 4 flop because its attach rate is less than a third of Reach's whose attach rate is half of Halo 3's?

At that point, attach rate means squat. And why is that? Because the relationship between software sales and userbase is not linear. Eventually, you will hit an asymptote. If you graph the relationship between these two variables with the userbase as the independent variable and software sales as the dependent variable, it's less of this:

And more like this:


Yes I understand perfectly that it is not a 1:1 ratio (userbase vs sales) but if you look at Normchacho numbers (2.27 sales rate to a 1.90 userbase ratio); it is just not close to what he is arguing (DanFerari).

I agreed already that Uncharted 4 is performing well and we can check in the future and see where it will be for the same time frame but I still believe having almost a double userbase is the main factor for now; esp. for a game like Uncharted 4.

Double userbase = more sales, more visibility etc.
Of you course we should expect more sales from that (assuming the game is a quality one and in the same category (AAA))

Halo being in the decline IS a factor for Halo not selling as well as previous iterration maybe and nobody is arguing that but this is not the reason why Uncharted 4 managed to sale as much so far.



Normchacho said:
Imaginedvl said:

Now you are becoming a bit silly :)

But I get it; instead of sticking to the topic which is Halo 5 sales vers Uncharted 4 sales, your agenda is to prove that Halo 5 is not doing as good as Halo 3. Good good. Whatever floats your boat. Also, I hope you understand that being able to barely beat Halo 5 with double userbase + the fact that Halo 5 is selling less than Halo 3 is even worse for that Sony exclusives right?

Anyway I will stick on the main OP and talk about what matters UC4 vers Halo 5 sales.

Just one more time:

Play Station Four user base = Xbox One user base X 2
VGChartz numbers for UC4 = Halo 5 = 4.2m

No matter what are the other "very relevant parts" if we listen to you; if the Xbox One would have the same userbase than the Play Station Four; Halo 5 would be way higher than Uncharted 4. So proportionnaly; Halo 5 has the best attach rate (double actually) so still do not understand why you can even argue with that.

I mean...it has also done so in less than half the time.

Average retail sales per week since launch;

Halo 5: 85,459

Uncharted 4: 194,598

Sales ratio (UC4/Halo5):

2.277

Userbase ratio (PS4/Xb1)

1.933

That's insane!  uncharted 4 beating it so easily! 



Azuren said:
Goodnightmoon said:

 

Sure it has less competition, but I doubt that affects that much when a game has such a huge appeal, and also 13m VS 45m ... Userbase is not everything, but when the difference is that big, it does makes a difference.

When you have a barren console and a good game comes out on it, everyone who still has faith in that console will come chomping at it to justify their console choice. In PS4 and Xbox One, players have a plethora of choices and don't have to jump at the newest thing just because there's nothing else.

Yeah well, that's how you see it, I think Splatoon would have sold more on Ps4.



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Imaginedvl said:
DonFerrari said:

Waiting for you to repeat the reasons why it having bigger userbase than Halo 3 on launch sold less.

Repeat what? Did I ever mention Halo 3?

We are talking about Halo 5 and UC4 numbers here and if you want bring Halo 3 fine; but I'm not and do not think it is relevant so enjoy it without me :)

Numbers are simple:

Play Station Four user base = Xbox One user base X 2
VGChartz numbers for UC4 = Halo 5 = 4.2m

That's all that matters at this point and related to the OP. Even if you want to ignore the digital sales and really stick to the most likely innacurate VGC numbers; UC4 barely beats Halo 5 with a way larger user base. Not sure what there is to argue here and nobody is arguing that UC4 still did well lol

 

Halo 5 has been out for almost a year, and Uncharted 4 has only been out 5 months.  Also, Halo 5 sales had a boost from 2015 Christmas season. Whereas Uncharted 4 has had a Christmas season boost for its sales yet.  Uncharted 4 should significantly get a big boost total sales after this Christmas.




So a game outsells another game with twice the User base is amazing results?
You know what's amazing, Halo 5 selling the same as Uncharted 4 with half the user base. < That's what people should be looking at.
Besides Halo 5 has sold over 5m units, I doubt or will be shocked if UC4 has sold more digital copies than Halo 5.

I love when people dont look into the reasons to why. Twice the market you would hope to out sell your competitor. Halo 5 would have sold more copies on the PS4 than the XB1 so either way these comparisons mean nothing.

My question is, why arent we comparing total sales? (Digital) Sounds abit odd espeacilly since Halo 5 has sold more than UC4 lifetime.  



Imaginedvl said:
DonFerrari said:
       

So explain how Halo 3 sold like double Halo 5 in a smaller userbase or that Splatoon sold more than both with smaller userbase? My agenda is to show that userbase isn't the most relevant part, and could even be used to show how weaker Halo is... from being the console that made people buy original Xbox (tremendous attach ratio) to the sw that broke records for Xbox 1st party on X360 (on a smaller userbase than on X1) to now not being able to push consoles and have people using excuses that it didn't sold better than UC4 because of userbase (comparing to Uncharted averaging 7M on PS3 85M userbase so PS4 already close to it on half the userbase).

So we see a franchise growing weaker and another growing stronger, but you want to dismiss all that due to different userbase... funny enough on several NPDs when X1 version of games sold significantly better than PS4 version you were probably dormant right?

Now you are becoming a bit silly :)

But I get it; instead of sticking to the topic which is Halo 5 sales vers Uncharted 4 sales, your agenda is to prove that Halo 5 is not doing as good as Halo 3. Good good. Whatever floats your boat. Also, I hope you understand that being able to barely beat Halo 5 with double userbase + the fact that Halo 5 is selling less than Halo 3 is even worse for that Sony exclusives right?

Anyway I will stick on the main OP and talk about what matters UC4 vers Halo 5 sales.

Just one more time:

Play Station Four user base = Xbox One user base X 2
VGChartz numbers for UC4 = Halo 5 = 4.2m

No matter what are the other "very relevant parts" if we listen to you; if the Xbox One would have the same userbase than the Play Station Four; Halo 5 would be way higher than Uncharted 4. So proportionnaly; Halo 5 has the best attach rate (double actually) so still do not understand why you can even argue with that.

Yes, maybe I'm silly for not looking at the same glasses as you or using only the data that would prove me right.

coolbeans said:
DonFerrari said:

That is shipped to customer, already been debunked dozen of times in this thread alone. But if you want to believe their PR ok, it just contradicts the estimative of 25-30% digital sales pushing it over 50% which would be another mistake... but if that will make you happy go with it.

I didn't say it wasn't so you're not really rebutting my response.  But if you want to jump the gun with...whatever nonsense you're bringing up do what makes you happy.

So if you aren't meaning those are sold numbers how do you want to compare it to sold numbers.

Azzanation said:

So a game outsells another game with twice the User base is amazing results?
You know what's amazing, Halo 5 selling the same as Uncharted 4 with half the user base. < That's what people should be looking at.
Besides Halo 5 has sold over 5m units, I doubt or will be shocked if UC4 has sold more digital copies than Halo 5.

I love when people dont look into the reasons to why. Twice the market you would hope to out sell your competitor. Halo 5 would have sold more copies on the PS4 than the XB1 so either way these comparisons mean nothing.

My question is, why arent we comparing total sales? (Digital) Sounds abit odd espeacilly since Halo 5 has sold more than UC4 lifetime.  

Yes, talk about not looking at reasons why.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Halo 3

It's easy to just throw out games as if they are anything more than an exception to the rule, but if you apply logic and context you can see why this is just another irrelevant deflection. Halo 3 sold a lot for various reasons. One big reason is similar to the Nintendo games, lack of competition. It came around before CoD4 exploded, and before Battlefield became a legitimate franchise on consoles. Also, hype. I can't think of a single game as hyped as Halo 3, except maybe Modern Warfare 2. You could be puming gas at 7-11 and instead of thanking you for your business, the gas pump would tell you to remember to go inside and preorder your copy of Halo 3. It was ridiculous. Lastly, Halo as a brand was stronger then. You and others act as if people talking about userbase are saying it's entirely the userbase. We have said it's also franchise fatigue, and stronger competition. It's just good old fashion common sense.



LudicrousSpeed said:
DonFerrari said:

Halo 3

. You and others act as if people talking about userbase are saying it's entirely the userbase.

There are some here that said it's entirely because of the userbase. That's why people are...well defensive about it.



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