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Forums - Sony Discussion - Cerny: Converting a game to Pro is just 0.2 or 0.3% of overall efforts

Interesting.
That include solutions for ps4 pro in 1080p screen? I mean, better effects, and setting overall instead implementing checkerboard 4k, and adapting depending on TV ps4 pro is plugged...



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I remember when the Neo leaks happened, there was some rabid shit talk going on about how developers would not take advantage of the extra power of Neo and games would go the way of New3DS. Some guy was claiming the development costs for Neo-mode would be in the millions, tens of millions and this shit went on and on.

In the end Sony did exactly what they needed to and what was common sense right from the start, Pro-mode is much less work than a standard port between platforms.



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Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

WC4Life said:
I remember when the Neo leaks happened, there was some rabid shit talk going on about how developers would not take advantage of the extra power of Neo and games would go the way of New3DS. Some guy was claiming the development costs for Neo-mode would be in the millions, tens of millions and this shit went on and on.
In the end Sony did exactly what they needed to and what was common sense right from the start, Pro-mode is much less work than a standard port between platforms.

Yup, that was my first thought when I saw this thread, and honestly I'm surprised that topic hasn't been brought up since Pro launch.
It really was crazy the amount of shit talk, and look we are here and it isn't 10% of the work some made it out to be.
This website really needs to integrate a betting functionality.

Captain_Yuri said:
I guess its just the whole notion of spending any time on what is essentially a free update. All ps4 games work on ps4 pro and publishers/devs don't get any extra money on putting in any extra effort.

But my question is, if devs are already not wanting to put in some extra effort to improve games for the ps4pro, how are they going to do it for the scorpio? Or has MS found the perfect number for running any xbox one game at xbox setting at 4k.

Firstly, focusing only on older/existing games, it is not just "free updates",
it is whether they are attractive to buy for a Pro user who hasn't yet purchased them on OG PS4.
In this case, they only need to sell Pro users a trivial percentage (of OG version sales) to achieve same payback.
Is it really that dubious that Pro install base will not reach EDIT: 0.3% of OG PS4, even let's say in the next year or so?
And really, this is alot less work compared to "remastered" versions from older platforms which differ alot architecturally.

And certainly for larger devs, choosing to optimize an existing/older game for Pro is actually a nice excercise,
in that such experience will be useful on their future games, all for a very small dev effort which makes it doable to schedule the work.
It isn't necessarily "lost" effort, it speeds up and improves what they accomplish on their next game.

re: new games, Sony is making Pro support a requirement to access the larger OG PS4 base... which sells at 2-3:1 of Xbone.
So it's WELL worth it.  Really, it'd be well worth it even if the Pro dev demands were much higher.  But they aren't. 
And the visual experience of their Pro version WILL most likely be what they use to promote their games,
which will carry over even to the "OG" PS4 version, even if it doesn't deliver to the same performance level.

The question of Scorpio is interesting, because MS can't (as much) leverage the attraction of a larger base of previous gen.
On top of the fact that Scorpio will be more of a change in architecture, so not quite as simple as tweaking some settings etc.
Although to be clear, Scorpio WILL be closer in architecture to PS4 itself, which obviously does have larger install base.
But over all, the Scorpio looks set to be like a regular new-gen launch.  PS4 Pro is a minimal-change "update" of PS4.
While MS looks set to "update" Scorpio with Scorpio "Pro"... While Sony will be launching a PS5.
So they will be playing hopscotch in terms of "update vs new gen", which is curious, but not exactly shocking.



WC4Life said:
I remember when the Neo leaks happened, there was some rabid shit talk going on about how developers would not take advantage of the extra power of Neo and games would go the way of New3DS. Some guy was claiming the development costs for Neo-mode would be in the millions, tens of millions and this shit went on and on.

In the end Sony did exactly what they needed to and what was common sense right from the start, Pro-mode is much less work than a standard port between platforms.

Yeah, I remember people saying it will the the Death of Consoles and Sony isn't stupid enough to go down that route. I wonder if people who said they'll give up console gaming have discarded their PS4's?

 

Will be interest to see how big the differences will be for games developed with Pro in mind.



So you mean to tell me that when SE said it'll take a long time to fully convert FFXV into Pro status they were just bullshitting us and being lazy about it? Those SOB's...



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It needs to be cheap&easy to do, or developers wont want to do it.



jonathanalis said:
Interesting.
That include solutions for ps4 pro in 1080p screen? I mean, better effects, and setting overall instead implementing checkerboard 4k, and adapting depending on TV ps4 pro is plugged...

You will get better image quality in 1080p by a very noticable margin. No aliasing etc. 

When he talks about 3 manweeks he just means to implement checkerboard rendering by itself. 

I don't know of any games below 900p and 900p games do very well with 1800p checkerboard rendering to 4k so theres that.



Even if they do nothing with it I have to think they will have better framerates on the Pro



I am Iron Man

But that's the entire % of effort EA and Ubisoft put into any game!



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

It really isn't difficult to change the resolution a game renders at, especially with the increasing amount of titles that using dynamic resolution.

In a lot of engines adding certain graphical affects such as AA is a simple flick of a switch.