By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Nintendo: "You shouldn’t assume what you saw on the video represents actual Switch game footage"

Conina said:
onionberry said:

cause it's a debug version, and they are not going to put a game in development inside a cartridge just for 10 seconds of advertisement. was probably the wii u version too.

They wouldn't have to make a cartridge of that debug version. I'm sure the Switch will also run digital versions from flash memory.

digital or not, I'm pretty sure the game is not converted and ported just yet, usually they do that when the game is done like a month before release. people need to do some research if this is their hobby.



Around the Network

I knew those mature guys holding those tiny controllers looked fake and out of place.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

onionberry said:
KLXVER said:

Why would they simulate a screen of a game running in 12fps?

cause it's a debug version, and they are not going to put a game in development inside a cartridge just for 10 seconds of advertisement. was probably the wii u version too.

why not ?

this reveal ad is/was the most important, market defining moment for the Nintendo Switch and I'm sure Nintendo made sure to have plenty budget/resources (as in dev output) for that



onionberry said:
"game footage not final; graphics and features subject to change"

that's what I was thinking when I read the quote



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]

onionberry said:
Barkley said:

They have plenty of zelda footage that isn't 12fps to use if they didn't want to use live gameplay footage. KLXVER is right, if they were simulating it, it would surely look better.

Even in the gamexplain interview with one of the actors he said that nobody was playing games on the thing. everything was post production.

That's why there's a question.  If you're just putting footage in post production why would you use 12 fps footage from a game that has never been shown to run that poorly before?



...

Around the Network
Lafiel said:
onionberry said:

cause it's a debug version, and they are not going to put a game in development inside a cartridge just for 10 seconds of advertisement. was probably the wii u version too.

why not ?

this reveal ad is/was the most important, market defining moment for the Nintendo Switch and I'm sure Nintendo made sure to have plenty budget/resources (as in dev output) for that

because one of the actors said that everything was post production. also,  to run a game in development you need a debug console or a demo, not a normal switch used for advertisement. In what world a company, sony, Nintendo or ms are going to port a game that is not finished or going to code  a demo for 10 seconds of screen time?



onionberry said:
KLXVER said:

Why would they simulate a screen of a game running in 12fps?

cause it's a debug version, and they are not going to put a game in development inside a cartridge just for 10 seconds of advertisement. was probably the wii u version too.

That's not how it works. Running a game in debug mode on a dev kit vs running it in retail mode is literally a matter of a setting on the dev kit/deployment tool. Also, running a game in debug mode typically displays all kinds of debug information on the screen so you can see things like frame rate, and memory allocations in real time as the game does its thing in real time. We don't see that here. It normally doesn't run the game slower unless you specifically set it to run slower for debugging purposes. That's the main reason why dev kits are more powerful than retail kits - so the debug tools can be run on top of the game itself running at normal speed, using all of the resources it would be using as if it was running on retail hardware . There is no reason for this game to be running at 12 fps just because it's a pre-release build of the game.

This game is already in beta. It's at the polishing/finishing touches point. This game should be running at at 24-26 frames per second at minimum at this stage in development. Not 12 fps.




Torillian said:
onionberry said:

Even in the gamexplain interview with one of the actors he said that nobody was playing games on the thing. everything was post production.

That's why there's a question.  If you're just putting footage in post production why would you use 12 fps footage from a game that has never been shown to run that poorly before?

I have same question, doesn't change the fact that was a post production. Maybe bad editing or bad footage choice? We see the game running well on tv, and then 12fps on the device, but that should not happen because the dock is just a dock and the game was "running" on the device when was displayed on the tv. So yeah, many, scenarios, not just "the game runs like crap on the thing"



What the hell... Does that mean that Mario footage is not real?



                
       ---Member of the official Squeezol Fanclub---

That could just mean that not all games have to look or work exactly like on the trailer, because they are not even done.