Stefan.De.Machtige said:
Lol. Nintendo likely solved 3 of it's biggest problems: A nice, slick and well marketed machine -> Done Unified library/concept and preventing internal competition or droughts -> Done Minimal 3rd party support (from Japan) -> Done The only one left, is obviously the western 3rd party support. We'll have to see on that one, but Nintendo took care of some longlasting problems this time. So they did learn some lessons.
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one trailer does not count as well marketed. in fact "well marketed" consoles usually have a lot of third party deals. and PS4 and XB1 have a strong monopoly on that. whether people like it or not, its a really effective way to market a console. after a trailer for an incredibly hyped game, a logo for the console comes out. thats the best way to market your machine.
we will have to see about those droughts. even if the NS had almost double the games the WiiU had, it would still lack considerably compared to the competition. as it stands nintendo has just announced zelda, a game thats been announced for almost 3 years, to be coming to the NX. and nothing else. and i cant see how thats not concerning.
dont know much about the japanese market. but the consoles third party efforts in the west are undoubtly more important. and from what it seems. they arent going to get much of that. already we know Mass Effect is skipping the NS for example
Captain_Yuri said:
Thanks dude!
OP:
It's a preview trailer... Nintendo told everyone that before hand. Its not meant to show all of that. What sony had was a press conference, not a preview trailer. They also have two products to sell this holiday. They start giving out info, it could hinder the sales of the wiiU and specially the 3ds. The entire point of the trailer was the give a preview of what's to come, not that this is all we all be getting as far of information goes. And we don't know the price.
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i didnt say i expected to know everything in the trailer. i am saying the fact they just did a teaser trailer, and are holding off info till next year, is a stupid decision. Sony had a confrence for a reason, to convey what the console is and what it will offer. im not saying Nintendo should have done it exactly like Sony, but they should have atleast taken a look at what worked with sony, and learnt from it.
Zkuq said:
1. - 2. Like you said, it's not really a problem. Even the communication problem is probably non-existent. Nintendo is going to treat it as a home console first and foremost, and so are consumers. Most of the time the console will be docked, in which case it functions exactly like a home console. The portable side is an extra, not the main focus. The console is technically portable but that doesn't mean it should be treated as one.
3. - 4. Remind me again why this matters for the console's success. I'm honestly having a hard time realizing why this matters right now. As long the the information comes in time for consumers to understand the system before its release, I don't see a problem, and I think you don't think a very long time to explain those things. Consumers in general seem to have short memories, so hyping too long beforehand doesn't really help all that much. It helps more with core gamers though, but it seems that Nintendo is once again trying to aim this at the general public instead of mainly core gamers.
5. It worked with Wii, so obviously trying to appeal to everyone is a plausible strategy. It's a difficult one, but it's been proven to be viable and hugely successful if executed correctly. For the home system discussion, see my answer to 1. and 2. Weaker specs don't matter that much to the general public (just look at Wii if you don't believe me otherwise), it's core gamers to whom it really matters (too much, in my opinion). Developers too could have a problem with this, and that's a more difficult case than consumers. If Nintendo can grab the general public with Switch, there won't be too much of a problem, but otherwise having an underpowered system could be a problem from the third-party support point of view. As for the price issue, I'm hoping Nintendo managed to dodge the bullet by focusing all the expensive stuff in the tablet component, instead of dividing it in two like with Wii U (console and controller). It's still a bit of a risk though.
Like always, I think Nintendo's biggest problem will be third-party support and games in general. With increasing development costs, Nintendo relies more and more on third parties, and having an underpowered device doesn't help with that. Then again, Nintendo has struggled with it for a long time, so perhaps targeting core gamers would've been a mistake anyway (although Nintendo should really just learn how to deal with third parties instead of always struggling with them). At least with the general public you don't rely so much on games. Another potential big issue is price. Having a screen in the device really limits the freedom Nintendo has with pricing the product. I think Switch is a pretty big risk, but I'm not sure Nintendo really had much choice. I disagree with most of your points though; I think most of them were irrelevant details in the big picture.
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1-2. if they are treated it like a home console, then they are already sending mixed messages, because it sure as hell looked liked its mainly a portable. if their main focus was to make it a home console, then they should have
3- look at the bolded parts i made in points 1/2- 3. their marketing strategy directly goes against their main target audience. if they want the core, they should market to the core. and why does it matter to announce things early? because it gets knowledge of the console accross. first impressions are important, and they only showed that the console can be portable and docked. but they left key aspects like specs and game line up hidden.
5- it didnt work with the Wii, the Wii had a massive casual market, one that moved on to tablets and smartphones. but look at its sales, the drop off it had, and compare it with the PS360 sales and the market they captured. it was a drastically different market. and another thing you are forgetting, the market is drastically different than what it was back in 2006. smartphone and tablet gaming has taken over, big time. they have eaten up the portable gaming market and will continue to do so. the switch isnt competing with the XB1 and PS4 when its in portable mode. its competing with iOS and andriod.