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Forums - Sony Discussion - My extensive Playstation VR review.

d21lewis said:
I'm addicted to any and everything PSVR right now so I'll check out the video.

Please make a thread about your initial experience with VR! Include your thoughts before you decided to buy it too. Everything you can come up with.

You have made far too little threads about your game experiences lately, Lewis. And VR is huge and almost nobody on VGC owns it while many of us are super intrigued.



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Slimebeast said:
d21lewis said:
I'm addicted to any and everything PSVR right now so I'll check out the video.

Please make a thread about your initial experience with VR! Include your thoughts before you decided to buy it too. Everything you can come up with.

You have made far too little threads about your game experiences lately, Lewis. And VR is huge and almost nobody on VGC owns it while many of us are super intrigued.

I agree.

Little advice  though, dont buy eve valkryie  for 60



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

SvennoJ said:

I hope that helps but I think it's an inherent limitation of the system. Gyroscopic drift can never be completely eliminated. Adding a magnetometer sensor in the headset might help yet that's not super accurate either. (psvr only has 3 axis gyroscope and 3 axis accelerometer)

When you turn the headset on it assumes you're looking at the camera and calibrates that as the 'north' position. Likely in the screen that tells you to put your head inside the square of the inverted video feed. It can determine the level position pretty accurately by measuring the changes in gravity experienced by the 3 axis accelerometer. However the gyroscopes will drift and need to be slightly adjusted all the time.

The camera does this by looking at how the pattern on the headset changes, attempting to both infer distance (dots getting closer/further horizontally and vertically) and rotation (dots getting closer horizontally looking left right, or vertically looking up down) The accelerometers can help with looking up and down, they can't when looking left and right.
The further you sit from the camera, the smaller the oservable changes, the less the camera can help combat gyroscopic drift.

The only way to completely fix this is if the headset tracks a fixed point (like the wii mote). psvr can't do this, no camera or anything else on the headset. However it should work better if you move the camera closer for sit down cockpit type games. Time to move the coffee table back into the livingroom.

Well i talked to some people that never got issues like that even by playing at 2m+ in their living room (2m+ is most likely the normal distance most peoples sit from their TV/PS camera), But not everybody has that issues.

 

Sometimes it was that bad, the center of view shifts about 90 degree to the left. That should be completly impossible, even if the camera cant track the leds as accurate. So its really most likely a software issue imo. Ill test another camera anyway.
We also shouldnt forget that the PS camera uses to lenses. SO its not just led tracking. There is definitly some measurement going on between both pictures.



Really nice review and very informative. The experience you have really shows when you are talking about the small details.

And hey...let's be real, I wish my collection was as organized as yours, nice job.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

COKTOE said:
Nice review. You are the only reviewer to have mentioned that the headset getting dirty can be an issue, which of course makes perfect sense, but isn't the type of thing most people will think about when buying a new piece of tech. Good job of selling me on it. Angry Joe did much the same. "All these weird ass women, that are scary as shit." Haha. :)

Any display or lenses can get dirty. But I personally hadn't that problem yet with breathing onto the lenses. Both mouth and nostrils are outside of the headset. into the headset.



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Asedebck said:
SvennoJ said:

I hope that helps but I think it's an inherent limitation of the system. Gyroscopic drift can never be completely eliminated. Adding a magnetometer sensor in the headset might help yet that's not super accurate either. (psvr only has 3 axis gyroscope and 3 axis accelerometer)

When you turn the headset on it assumes you're looking at the camera and calibrates that as the 'north' position. Likely in the screen that tells you to put your head inside the square of the inverted video feed. It can determine the level position pretty accurately by measuring the changes in gravity experienced by the 3 axis accelerometer. However the gyroscopes will drift and need to be slightly adjusted all the time.

The camera does this by looking at how the pattern on the headset changes, attempting to both infer distance (dots getting closer/further horizontally and vertically) and rotation (dots getting closer horizontally looking left right, or vertically looking up down) The accelerometers can help with looking up and down, they can't when looking left and right.
The further you sit from the camera, the smaller the oservable changes, the less the camera can help combat gyroscopic drift.

The only way to completely fix this is if the headset tracks a fixed point (like the wii mote). psvr can't do this, no camera or anything else on the headset. However it should work better if you move the camera closer for sit down cockpit type games. Time to move the coffee table back into the livingroom.

Well i talked to some people that never got issues like that even by playing at 2m+ in their living room (2m+ is most likely the normal distance most peoples sit from their TV/PS camera), But not everybody has that issues.

 

Sometimes it was that bad, the center of view shifts about 90 degree to the left. That should be completly impossible, even if the camera cant track the leds as accurate. So its really most likely a software issue imo. Ill test another camera anyway.
We also shouldnt forget that the PS camera uses to lenses. SO its not just led tracking. There is definitly some measurement going on between both pictures.

Ah, I've never had it drift more than 15 degrees, sitting at 3+ meters. (Seriously DC vr puts me in the back seat when I start lol) If it goes so far that the side of the headset will be in view something is definitely wrong.

The two lenses help with depth perception, distance from the camera. The second camera won't add much to rotational correction. Well I guess in a sense it does by separating the expected changes between moving closer and turning.

I had a glitch in Tumble too one time. For a couple levels a slight rotation of my head was interpreted as moving closer and farther making the screen go forward and back a lot. It cleared up after a while. Maybe the software got into a faulty state confusing the different sensor inputs.



Conina said:
COKTOE said:
Nice review. You are the only reviewer to have mentioned that the headset getting dirty can be an issue, which of course makes perfect sense, but isn't the type of thing most people will think about when buying a new piece of tech. Good job of selling me on it. Angry Joe did much the same. "All these weird ass women, that are scary as shit." Haha. :)

Any display or lenses can get dirty. But I personally hadn't that problem yet with breathing onto the lenses. Both mouth and nostrils are outside of the headset. into the headset.

Like I said, It makes perfect sense, but it never even crossed my mind once. :)



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

COKTOE said:
Conina said:

Any display or lenses can get dirty. But I personally hadn't that problem yet with breathing onto the lenses. Both mouth and nostrils are outside of the headset. into the headset.

Like I said, It makes perfect sense, but it never even crossed my mind once. :)

Yea,every glass get stained.

One of the most  annoying  things  when i stil whore glasses  whas when they got stained  and i saw the  stain the  entire time..



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

Thx for the video, I really want VR to succeed, it's great to hear all the positives, personally I'll be heading down the PC route, but having PSVR doing well will only help with game development and public acceptance 



Rab said:

Thx for the video, I really want VR to succeed, it's great to hear all the positives, personally I'll be heading down the PC route, but having PSVR doing well will only help with game development and public acceptance 

The success  of the psvr will definitely  help  the vr grow  on the pc.

 

Next gen consoles(noo not.the weak Scorpio  or switch) will create high def vr.



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil